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Everything posted by irl-calibre
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I agree, I was also going to suggest at night when I turn my head to look around me, would be nice if the beam of the torch followed my head movements so I could actually see! it's a bit silly the way it stays static pointing to the front.
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i've been monitoring my GTX680 & i've noticed that when my frames collapse (namely in around large towns) i've also noticed that my gpu usage also goes down - it never uses more than 60% anyways, but I dunno, i'm no computer expert, but surely GPU usage should be going up when there is more work for it to be doing, rather than going down. dunno if this is a fault with the game engine, or with the video drivers for the gpu, I dunno why mu GPU aint working harder, but even playing at 60fps the game feels laggy and is a nightmare when it drops to low 40's (along with GPU usage)..
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I agree.. too whoever killed me in Devils Castle - left my character sitting down! as I had to go and deal with realiity, come back 5 minutes later and i'm dead, whoever killed me, you're a total fucking wanker tbf...
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who? - A big shout out to Fraggle, lit a fire and cooked and fed a brother in need, not 1 not 2 but 3, thats 3!!! juicy big steaks.. Where? - NW Airfield tonight on SSGUK.. Server reset before I could say thanks again, was cool hanging out.. all the best..
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The Big Thank You thread!!
irl-calibre replied to irl-calibre's topic in DayZ Mod General Discussion
nice one trimethylxanthine .. that's the general idea of this thread, for people to give thanks to those strangers who perform random acts of kindness that kept them alive in & in the fight. as for you Ivanuvo, run quick mate I think I see a goat trying to cross your bridge.. -
A simple answer to the bandit issue once and for all.
irl-calibre replied to ErwinRumble's topic in DayZ Mod General Discussion
yeah, I know.. the transformation to bandit is too sudden, if there were different skins along the way to flat out banditry? like depending on number of survivours killed ending up with necklesses of human ears around their necks so no mistake could be made about their intentions, then it would be sweet.. of course redeeming acts would bring a person back down the skins to looking like a normal survivour. -
Is it ok to use Rocco's face mod pack with Dayz? if so could someone explain to me how to get it to run? it works grand with OA no problem, but i've tried adding the -mod=@RoccoFaces prompt to the command line of the Dayz launch desktop icon, but it doesn't seem to add the faces to to character set up in game. cheers..
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perfect.. cheers Sherlock
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A simple answer to the bandit issue once and for all.
irl-calibre replied to ErwinRumble's topic in DayZ Mod General Discussion
The problem isn't the Bandits per se, it's distinguishing a normal survivour from a sociopathic Survivour is the problem.. Solution - bandits have bandit skins, survivours who behave like Bandits incur some kind of Forfeit. everyone is happy.. non? -
great idea for a rain poncho! I was getting very bored sitting in a house yesterday for over 20 minutes doing nada - just chatting in text, because my tempval was low & I couldn't go outside.. thankfully someone in text suggested just leaving the server to find another that wasn't raining.. When your gaming time is somewhat limited idealy you don't want to spend it sitting looking out a window at a dreary wet landscape for hours on end, felt too much like childhood holidays in Donegal.
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A new player's review (WARNING: Rampant whining ahead)
irl-calibre replied to Tvayumat's topic in New Player Discussion
hey, I just shared the warmth of a fire & some tasty goat with two other survivours - exchanged salute's with a couple of others... head west, civilisation seems to still exist out in the wilderness.. -
So I see some servers running different Beta versions Of A2 to play Dayz with, & i'm just wondering whats the best version to use as there seems to be quite a few different Beta versions to choose from..
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You need to be able to "lose" zombies...
irl-calibre replied to kurozael's topic in DayZ Mod Suggestions
just make them much, much more responsive to flares on the ground, they should become mesmerised by them completely & forget to chase humans - specially given how fast they respawn, it's a nightmare trying to scavenge for essential items given the rate as it is.. -
For those who complain about/dislike temperature
irl-calibre replied to Addest's topic in New Player Discussion
maybe it's time to start leaving the odd non-broken bottle of Whiskey about the place for a wee nip to bring the ol' body temp back up again when caught outside on a cold, rainy night! sure the blurry vision is allready in game, and thats the very reason we invented it for in the first place ;) -
Feedback: 1.5.8 Zombie Spawn
irl-calibre replied to forgotten's topic in DayZ Mod General Discussion
no problem at all with z's but the respawn is crazy. I died in Zelenogorsk after seeing off nearly 30 of them, trying to find a box of matches cause my body temperature was plummeting - didn't even warm up with about 14 z's hounding me after all ammunition was spent.. -
Eating, drinking, eating & then drinking some more
irl-calibre replied to spofny's topic in New Player Discussion
I think the rate at which you get hungry should be a lot slower if you consume cooked food, than cold.. -
2 man hand car's would be good as well, would need point systems on the rail tracks though, maybe they could require parts for fixing to work?..
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Realistic Temperature Suggestion Thread
irl-calibre replied to TheSlyFawkes's topic in DayZ Mod Suggestions
I think altitude should also effect coldness + its a bit mad that getting into a house and closing the doors doesn't warm you up.. it's an interesting mechanic but it's poorley implemented at the minute tbf given how little shelter there is to get out of the pneumonia inducing rain.. -
Also the abilty to fart when sitting round the camp fire eating them, in the time honoured Blazing Saddles!! tradition - given that Max Brooks is mel's son, it would be a kind of homagé.. epic first postness right there folks!!