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I only see this for a few players. Hack or not? Line 2438932: 25.03.2013 15:10:42: Deleted - #228 "rivate ["_dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";" Line 4096766: 25.03.2013 16:55:37: Deleted - #228 "rivate ["_dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";" Line 5565738: 25.03.2013 18:35:00: Deleted - #228 "rivate ["_dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";" Line 8947062: 26.03.2013 00:10:34: Deleted - #228 "rivate ["_dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";" Line 9651214: 26.03.2013 10:20:02: Deleted - #228 "rivate ["_dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";" Line 10366612: 26.03.2013 11:48:14: Deleted - #228 "rivate ["_dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";" Line 10472278: 26.03.2013 11:59:04: Deleted - #228 "rivate ["_dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";"
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Hi there, I am stil seeing a lot of these in my publicvariable.log: Any Idea to get rid of these?
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Try to change this: Line 9: Line 39:
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I still see a lot of these, the others now seems to be gone after the script updates: Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"switchmove","amovpercmstpslowwrfldnon"] Value Restriction #21 "remExField" = [<NULL-object>,<NULL-object>,"switchmove","amovpercmstpslowwrfldnon"] and this Value Restriction #27 "dayzPlayerSave" = "20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanFrankBeans","ItemSodaPepsi","ItemSodaPepsi" Think this might be related to the "FoodCanBakedBeans" or "FoodCanFrankBeans". I have this line in the .txt file 1 "kb" !="FoodCanFrankBeans" !="\"FoodCanFrankBeans\"" !"kbTell" !"kbReact"
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Filter Updates for 1.7.5.1
eibot replied to theo@theodormay.com's topic in Mod Servers & Private Hives
Not FIXED!!!! This is the value it reports - #44 "dayzSetFuel = _val;" -
Filter Updates for 1.7.5.1
eibot replied to theo@theodormay.com's topic in Mod Servers & Private Hives
Think it should be -
Filter Updates for 1.7.5.1
eibot replied to theo@theodormay.com's topic in Mod Servers & Private Hives
MPEventHandler Restriction #8 i tried this and people are still getting kicked when refueling.... dayzSetFuel = _val;" People also getting kicked when killed, MPEventhandler #8 (#8 "Hit" 61:190 Survivor2_DZ - "_this spawn server_playerHit;") -
Since updating our Private Hive to 1.7.4.4 and using BETA Patch 99153 we are getting server crashes a lot!! Anyone else with the issue or can tell me how to fix this?
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Same here
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HOWTO: Use publicvariableval.txt to auto-kick players with hacked weapons
eibot replied to venthos's topic in Mod Servers & Private Hives
I had only legit items on me while driving a vehicle. As soon as i pressed "ESC" I was kicked from the game. I tested this with several vehicles and was kicked as well. Some of the players on our server complained they lost everything in their inventory when they were kicked inside a vehicle and pressed escape. They spawned again at the same spot, but their inventory as well as vehicle was gone... Any ideas? Should I just remove all the horns from the list, since it is not a "leathal" weapons? -
1 week old public hive server no chopper (VILAYER)
eibot replied to waffen-79's topic in Mod Servers & Private Hives
Same for all three of our ZA servers, after the were shot down they never spawned again. Server are running empty with more and more people not playing anymore. If they see a future for standalone then they need to fix the problems we have NOW. I doubt if I will get the standalone with all the current bugs.. Also thinking of just dropping my servers completely and play something else. -
HOWTO: Use publicvariableval.txt to auto-kick players with hacked weapons
eibot replied to venthos's topic in Mod Servers & Private Hives
We loaded this on our server but don't gt any kicks for banned weapons. We are testing with the AS50 TWS. The server is our own managed server. We added the suggested file to the Battleeye directory and restarted the server, but nothing happens. Any suggestions? Do we need to change settings somewhere else to tell the server to load/check the .txt files in BE directory? -
Hi, Since the 7th we pick up in the logs that our chopper on the server spawns, but gets blown up 2 minutes after server restart. We came to the conclusion that the server was saved in a position where it gets destroyed each time the server starts. This is what we see: 8:27:00 "OBJ: "2186552"UH1H_DZ" and then The last know position of the chopper was near the Factory. When the server restarts there is an explosion at the Factory with smoke, clearly showing the chopper blowing up, each server restart.... The question, how do we get the chopper back into play and get it to spawn again? People are complaining about not being able to find the chopper... It's been more than 7 days and we were hopinh the chopper will start to spawn at the default location again after 7 days...
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Do I need to do something with this or will people be banned automatically?
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IS this legit? 09.09.2012 14:26:49: Geostigma 04065a280424a4ed4d1d1d9257c377de - #0 "SeaGull" 41:2 [-18688,25929,396] 09.09.2012 14:26:49: Geostigma 04065a280424a4ed4d1d1d9257c377de - #1 "SeaGull" 41:2 [-18688,25929,396] 09.09.2012 14:18:04: The Main Man 54f9ef195a585f1316aa507beda94f98 - #0 "dayzPlayerMorph" = ["31720546",<NULL-object>,"48817670",[54,16,32,1],-839546] 09.09.2012 14:18:03: The Main Man 54f9ef195a585f1316aa507beda94f98 - #0 "Soldier1_DZ" 34:54 [1,0,0] 09.09.2012 14:24:28: The Main Man 54f9ef195a585f1316aa507beda94f98 - #0 "PipeBomb" 34:108 34:54 [3581,2176,7] [0,0,0] 09.09.2012 14:24:38: The Main Man 54f9ef195a585f1316aa507beda94f98 - #0 "PipeBomb" 34:122 34:54 [3584,2178,8] [0,0,0]