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To be fair, if he can run Arma2Free at a bearable framerate, he'll be able to run Arma II on high; there are certain benchmark restrictions in the demo that actually make it run about half as well as the full version of ArmA II. Go figure. Here's the thing, BlueBuds: ArmA II suffers from poor optimization for the PC (which is kinda funny, since that's the only thing it's been released on), but at the same time, has a massive, highly detailed map, and excellent graphics. So while I can actually max out Skyrim at 45-50 FPS, I have to run DayZ on high to keep it smooth, as well as shutting down shadows (personal preference, actually), anti-aliasing, and post-processing. Another thing worth noting: ArmA II runs better than DayZ. Why? I'm not 100% sure. The zombies and extra objects may be the reason, considering Rocket himself stated that, currently, DayZ basically pushes the ArmA II engine to - or possibly beyond - its limits.
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Week 3 Ivan and Martin arrested. Show them you care
John (DayZ) replied to Mysticales's topic in DayZ Mod General Discussion
Oh, no, man. I totally understand what you're saying (well, for the most part). I just can't take you seriously when you're trying to passionately argue a point in a language that you don't have a firm grasp on - and, based on some of the replies to your posts (i.e., anybody that isn't Greek laughing hysterically at you), I'd say that I'm not the only one. Let me ask a question that's been bothering me for a while: if Greek national authorities didn't want random passersby taking photos of their military installations, why were they built out in the open, less than a hundred feet from a major road, in the middle of a city? I mean, to be frank, if this conflict with Turkey is as serious as many Greeks claim it is, I don't understand how they haven't already taken over your country. From the sounds of it, a man could very easily map out all of your military bases - as well as counting out troops, noting scramble times, cataloging equipment, etc. - by climbing onto the rooftop of a nearby apartment. I mean, let's be real - how can you blame anybody but yourselves for that? Yeah, it's a crime to take photos of areas of American military bases that require security clearance to enter - but we like to keep those areas in places that you can't generally snap photos of from a road fifty feet away. Mostly because we're not idiots. -
As far as I'm concerned, you're arguing my point for you; clearly, you're emotionally biased, because only the potential threat of being suspended from the forum is keeping you from verbally lashing out at me - and for what? Not sharing your opinion? Does it bother you so much that other people have views that don't intersect with or run parallel to your own? The heart of the matter: you can't really provide a reason that players carrying hacked in weapons are also cheaters besides (and these are just some colorful examples): "I said so!"; "It's obvious, duh!"; "If you don't understand, you must just be stupid!" ad infinitum - any series of words that absolve you of actually arguing your viewpoint. Clearly it isn't as clear-cut as you'd like to think, given simply by the fact that I, and others, disagree with you. Have a reasonable, rational, well thought-out argument for your position ready or don't have opinions, much less share them.
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Then it sounds like you don't have a particularly firm position to argue from.
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I think your opinion on this matter is just that - an opinion. Personally I don't particularly care if somebody uses a hacked in weapon if they didn't hack it in; I feel the argument that they are cheaters is equivalent to calling a hunter a gunsmith. He's got the rifle in his hands, doesn't he? Clearly he's the same as the man who made it. I will say, however, that you lot running your servers have been pretty brazenly defying the very short list of rules that DayZ server admins have to follow - and you've been doing it for months now. To be frank, I can barely be bothered to care, but I'm very surprised that your servers haven't been blacklisted for what I consider to be flouting your "power" in Rocket's face. Hey, whatever, though.
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Had an ATV, server shut-down, lost ATV and stuck in animation.
John (DayZ) replied to deeznutz (DayZ)'s topic in DayZ Mod Troubleshooting
This happened to me in a helicopter once. I could actually still equip and fire my gun, though it only fired it straight up; the way I fixed it was shooting to attract zombies, letting them cause me to bleed, killing them, and then bandaging. It snapped me out of the animation. Not sure if that's possible in your situation. -
Week 3 Ivan and Martin arrested. Show them you care
John (DayZ) replied to Mysticales's topic in DayZ Mod General Discussion
I'm not sure why you're so passionately convinced that anybody here is going to agree with an irate nationalist that barely speaks English. I don't believe that Ivan Buchta and Martin Pezlar should be released from Greek custody because they are the designers of a game that I will more than likely purchase; I believe that they should be released from Greek custody because to anybody with half of a functioning brain - and lacking the ultra-nationalist paranoia that many young Greeks possess - these two men are aggressively innocent. The fact that they are being detained at all, if it weren't so bleak, would be hysterical - and your country is perpetuating this farce. -
[Video] The revolver is too weak (Random wayz part 19)
John (DayZ) replied to albinorhino's topic in DayZ Mod Gallery
Christ, this pisses me off beyond belief. All of the pistols have been "nerfed." I remember when the M1911 was a one shot kill - as you'd expect, 'eh? .45 caliber rounds are nothing to be trifled with. A solid shot to your center of mass has enough kinetic energy to stop you outright - and any human hit with a .45 is more than likely going to suffer hydrostatic shock. Very simple shit. Why Bohemia insists upon completely ruining their game - time after time - with a series of useless beta patches that fix quite literally fuck all eludes me, but it's been bothering me since day one, when Rocket forced us to use the beta patch to play DayZ, thus breaking the game for anything besides DayZ and vanilla ArmA II (ACE hasn't worked for me since). -
[1.7.1.5 and before] Character slower than anyone else.
John (DayZ) replied to shadai87@hotmail.fr's topic in DayZ Mod Troubleshooting
That is a very good question. I've done this hundreds of times, and still haven't isolated any common factors between each time I perform the animation - except that it seems to happen most often when I'm strafing and rotating my mouse. -
[1.7.1.5 and before] Character slower than anyone else.
John (DayZ) replied to shadai87@hotmail.fr's topic in DayZ Mod Troubleshooting
Not even a little bit. No, honestly, if you don't have a 50+ FPS I'd say it's probably that. It can slow you down very noticeably, for whatever reason. Certain people that I play with will often lag behind if their computers aren't up to the task of playing ArmA II (which is excessively CPU/GPU intensive). At any rate, that's the only thing I can think of, and probably the most likely answer. I can't see why any of you would just arbitrarily run slower than everyone else for absolutely no reason. -
I'm not quite disappointed - more startled, in fact - that you don't seem to know what you've actually written, friend. I suppose Rocket being slated as "project lead" could very loosely be construed as an answer to my first question. My second question asks why DayZ, the mod, will still be functional. A bit of reading comprehension, 'eh?
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If you're dying every ten minutes, you just aren't good at this game. I've been alive for two weeks on my current character, and my friend has been alive for a fairly continuous 54 days. Also, this isn't the thread to be making comments about how the game is "broken."
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I'm curious about two things: Is Rocket going to be given a team of coders to work alongside? I feel that the reason the mod is progressing so slowly (I'm sure many other veteran players will agree that it's growing stagnant, what with no real new features forthcoming in the last month or two - and nothing particularly gamechanging since the release of the mod) is because, every time Rocket releases a small new feature he manages to break the pernicious little engine that the mod is run on. Afterwards, he has to spend a good month releasing half a dozen hotfixes to weed out the numerous bugs produced by any minute progress he makes. If a team of other coders familiar with ArmA II/III's engine were working with him, fixing bugs and assisting with new features, development would be much faster. And, secondly: why will the mod continue to be developed alongside the standalone? Will they be markedly different games? If so, what's the inspiration to continue working on the mod, therefore dividing Rocket's attention between two separate entities? If not, why continue making the mod if the standalone is essentially the same thing? Ah, well. We'll know in good time, I imagine.
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Those of you laughing at him might want to reevaluate how much stock you place in BattlEye, which seems to be good only for kicking people for having a brief, millisecond long ping fluctuation one thousandth of a second over the maximum ping. Seriously, have you ever fucking seen BattlEye ban another user of its own accord? Rocket has used BattlEye to ban hackers. Server admins have banned hackers. I'll be Goddamned if I've ever actually seen BattlEye detect and remove a cheater. I mean, Jesus, fucking PunkBuster has a higher success rate than this garbage.
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This is actually a pretty common problem, completely unrelated to odd surfaces/trees/doors/stairs arbitrarily murdering you (which, for the record, is a problem stemming from Rocket's shoddy ass impact system - a function never placed in ArmA II and, clearly, for a very good reason). Just about anybody that's played this game can list off one instance where they were wandering about, possible in a high population area, maybe alone in a server in the middle of the woods, where they have literally just fallen right the fuck over and died. For no reason. At all. It's really strange.