cyrq
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3 NeutralAbout cyrq
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Woodland Warrior
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http://dayzed.eu
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DayZed 0.2.9 Release DOWNLOAD: Full: http://zelenogorsk.dayzed.eu/@DayZed_0.2.9.zipPatch 0.2.8 to 0.2.9: http://zelenogorsk.dayzed.eu/DayZed_Patch_0.2.8_to_0.2.9.zipplayWith SIX: http://play.withsix.com/arma-2/mods/dayzedDayZ Commander is pending...Changlelog: [NEW] New logout system - allways a 30 sec timer. You can logout everywhare now (removed urban check)[NEW] Improved InCombat system. Uses less resources and doesn't spawn bots when not needed.[NEW] Random spawn on whole map at start (fresh spawn).[NEW] Radio text messages. You can now send messages that only players with a Radio will see.[NEW] Added blood splatter effect from Eagle Wing mission.[NEW] Added Castle ruins to Black Mountain.[NEW] Added new location near Tikhaya Bay.[NEW] Added MedKits on walls at Zelenogorsk hospital.[NEW] Added loot positions to Land_vez.[NEW] New, more realistic repair and salvage animations.[NEW] Chooping down a tree is now an animation. You need a Hatchet in hands. The Wood Pile now lands on the ground.[NEW] New vehicle: modified two Gyrocopters from Auto Gyro by CSJ.[NEW] New vehicle: BTR.[NEW] New vehicle: Kamaz.[NEW] New vehicle: SUV (Camo).[NEW] New weapon. FAMAS F1 assault rifle.[NEW] New weapon: M40A3 and M40A5 sniper rifle.[NEW] New weapon: SVD Black.[NEW] New item: Ghillie Rifle Rag Kit, based on retextured model of the clothing p3d.[NEW] You can now modify M40A3 to M40A3 Ghilli and SVD Black to SVD Ghilli using the Ghillie Rifle Rag Kit.[NEW] Added some new light effects at night.[NEW] Reduced sun glare[NEW] New color corrections.[NEW] CfgFaces updated. Some new faces can be selected in the player setup menu[NEW] New backpack: Medic Pack (20 slots)[FIX] Added DayZed logo to the inventory screen.[FIX] Fixed remaining error with "no entry" etc.[FIX] Removed useless strings and leftovers from Vanilla.[FIX] Removed Squad XML from the player list (performance)).[FIX] Blood is now instantly regained after eating. Removed the stacking mechanics from Vanilla[FIX] Repair Bike now properly saves the damage to the DB.[FIX] Lowered zed agro distance by a bit..[FIX] Fixed wrong descriptions on the KSK and Delta Force skins.[FIX] Fixed repair and salvage mechanics.[FIX] Fixed fully damage vehicles respawn after restart. Damage should now be properly stored in the DB.[FIX] Fixed the issue with players position not saving when the Z hit should initially cause infection.[FIX] Fixed the issue with player GUI not updating when the Z hit should initially cause infection.[FIX] Slightly faster thirst and hunger drop.[FIX] Slightly lowered Stamina values.[FIX] Proper ammo models for Double-Barreled Shotgun (MR43).[FIX] Added 100Rnd_762x54_PK ammo for Mi-17 to loot tables.[FIX] Fixed loot spawning on Crash Site's.[FIX] Fixed "Search" action formedkit in the Electro hospital.[FIX] Fixed cutText's in combining mags action.[FIX] Slightly balanced loot tables.[FIX] Fixed Remove Rifle Suppressoraction for UMP SD.[FIX] Proper position and land contact for Camouflage Net model when on ground.[FIX] Modified the armor and other attributes (like GPS) for SUV/SUV (Camo)[FIX] Fixed ItemDomeTent not spawning in loot tables.[FIX] Proper item/vehicle/magazines descriptions.[FIX] Modified almost all vehicles. New speeds, capacity, turning abilities and more.[FIX] Fixed vectors, for objects that can be searched: closets, fridge's etc.[DEL] Removed Tikhaya City
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DayZed 0.2.7 DOWNLOAD Direct: http://zelenogorsk.dayzed.eu/@DayZed_0.2.7.7z Steam Launcher: http://zelenogorsk.dayzed.eu/DayZed_Steam.bat NonSteam Launcher: http://zelenogorsk.dayzed.eu/DayZed_Non_Steam.bat Changelog:New weapons: AK105, FN P90, Bushmaster ACR Black, Stechkin APS, USP, Desert EagleNew sight: 1P29 used in AK105 and AK107Added a second tent class: DomeTentFireplaces now light upon creationFixed description for UMP Fire modes (they ware overlapping the ammo count)2 New items: Bottle of Milk and Empty Milk BottleYou can now milk Cows and Goats Fixed login process - again...Fixed server performance - again...Code cleanup from Vanilla DayZ4 new skins from the Specnaz GRU Addon (see credits)You can now search some of the objects in the world and find loot in it.Added some furniture and objects to the worldCompletely new object: Vending MachineNew MP5 SD ammo modelLowered the amount of animals in the worldFixed damage multipliers for HK UMP45 and HK UMP45 SD ammoCorrected the removal action for Grenade Launcher/PSO Scope on AK107 (now also AK105)Fixed tent placement problem (missing the "Complete Build' action)Removed MedBoxes from hospitalsLowered flight altitude on Chinook-CH47F (Heli Crash)More loot table fixes and balancing
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DayZed 0.2.3 Release Serwer will be updated at 00:00 GMT-1 00:00 DOWNLOAD Direct: http://zelenogorsk.dayzed.eu/@DayZed_0.2.3.7z Patch (0.2.2 -> 0.2.3): http://zelenogorsk.dayzed.eu/@DayZed_0.2.2_TO_0.2.3.7z Steam Launcher: http://zelenogorsk.dayzed.eu/DayZed_Steam.bat NonSteam Launcher: http://zelenogorsk.dayzed.eu/DayZed_Non_Steam.bat Changelog: Updated/Fixed loot table for Deer StandsUpdated/Fixed loot table for SupermarketsNew Item: First Aid Kit. Resores 3k blood, takes 16 second to apply.Fixed some issues with 3d modelsFixed ammo classes for *_MP5 variantsNew Crash Site class: MV22 (Medical)Fixed filling up Water Bottles with rain waterFixed Chloroform issuesFixed an exploit when you could eat/drink more then one item at a timeBAF_LRR_scoped_W has now a proper image in the inventoryFixed some issues with tents not updating their inventorylast update: 12.11.2013
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DayZed Mod is based on DayZ Mod by Dean 'rocket' Hall and It aims to be more unforgiving, balanced and harder, while including new features such as items, skins, actions, weapons, loot, map additions and more.DayZed uses the Reality Hive by thevisad - originaly Bliss Hive by ayan4m1. The goal of this fork i to provide an experience that's very close to the original DayZ but also providing players with much more complex and harder expirience.Repairing vehicles, eating, drinking, chooping wood or setting up fireplaces has more to it, then a scroll and click in the action menu. DayZed 0.2.1 (Public Beta) - Rolling Changelog The goal of this version is to eliminate bugs that escaped durring closed tests. We strongly count on you guys to help ous out with all of them. This is crucial to the future of the mod's development and it's direction. For the time beeing Side-Chat is on to help us communicate better with all of the players. All kids who will constantly abuse it, will successfully be banned from all future instances of the mod. Info for First Person Only fans (FPP): The second instance will be setup in the next patch. We currently don't have that much human/time resources. DOWNLOAD Direct: http://zelenogorsk.dayzed.eu/@DayZed_0.2.1.7zTorrent: http://zelenogorsk.dayzed.eu/@DayZed_0.2.1.7z.torrentSteam Launcher: http://zelenogorsk.dayzed.eu/DayZed_Steam.batNonSteam Launcher: http://zelenogorsk.dayzed.eu/DayZed_Non_Steam.bat Spread the word! DAYZED.EU - DE1 (DayZed 0.2.1/103718) [uTC-1][3DP:ON] - http://DayZed.eu
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I kinda have a feeling that Dean is not that much interested in the mod, like some people here are.
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Game Server Hosting by SurvivalServers.com *** INSTANT SETUP | CUSTOM CP | FTP | CUSTOM MODS | ANTI-HACK **
cyrq replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
It's a rip off from hangender's script. No wonder they've got DDoS'ed. And actually they should stay DDoS'ed... -
Probably not, since Rocket is the only person that can sign the *.pbo's with a valid BI key.
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DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
cyrq replied to domistyle's topic in Mod Servers & Private Hives
The new version has a problem with persistent connection. After some time it just fails. Also as stated before, the process is not terminated properly after closing. 0.9 still working like a charm. -
16:20:00 "READ/WRITE: ["PASS",[2013,2,2,14,20]]" 16:20:00 "HIVE: Local Time set to [2012,7,3,14,20]" 16:20:00 "DEBUG: Spawning a crashed helicopter UH60 at [7198.68,8575.28]" 16:20:00 UH60Wreck_DZ: MainTurret - unknown animation source mainTurret 16:20:00 UH60Wreck_DZ: MainGun - unknown animation source mainGun 16:20:00 UH60Wreck_DZ: MachineGun_1 - unknown animation source Gatling_1 16:20:00 "DEBUG: Spawning a crashed helicopter UH1Y at [3914.34,6506.37]" 16:20:00 UH1YWreck_DZ: MainTurret - unknown animation source MainTurret 16:20:00 UH1YWreck_DZ: MainGun - unknown animation source mainGun 16:20:00 UH1YWreck_DZ: Gatling - unknown animation source Gatling 16:20:01 "DEBUG: Spawning a crashed helicopter UH1Y at [7730.8,9146.21]" 16:20:01 "LOOTSPAWN: ["M16A2GL","weapon",[7198.68,8575.28],5] Spawned At A UH60 CrashSite" 16:20:01 "LOOTSPAWN: ["","medical",[7198.68,8575.28],5] Spawned At A UH60 CrashSite" 16:20:01 "LOOTSPAWN: ["M16A2","weapon",[7198.68,8575.28],5] Spawned At A UH60 CrashSite" 16:20:01 "LOOTSPAWN: ["M16A2GL","weapon",[7198.68,8575.28],5] Spawned At A UH60 CrashSite" 16:20:01 "DEBUG: Spawning a crashed helicopter UH60 at [11634.6,9276.19]" 16:20:01 "DEBUG: Spawning a crashed helicopter UH1Y at [5376.64,10995.1]" 16:20:01 "LOOTSPAWN: ["","military",[11634.6,9276.19],5] Spawned At A UH60 CrashSite" 16:20:01 "LOOTSPAWN: ["M240_DZ","weapon",[11634.6,9276.19],5] Spawned At A UH60 CrashSite" 16:20:01 "LOOTSPAWN: ["Skin_Camo1_DZ","magazine",[11634.6,9276.19],5] Spawned At A UH60 CrashSite" 16:20:01 "LOOTSPAWN: ["FN_FAL","weapon",[11634.6,9276.19],5] Spawned At A UH60 CrashSite" 16:20:01 "LOOTSPAWN: ["Skin_Sniper1_DZ","magazine",[11634.6,9276.19],5] Spawned At A UH60 CrashSite" 16:20:01 "LOOTSPAWN: ["Skin_Soldier1_DZ","magazine",[11634.6,9276.19],5] Spawned At A UH60 CrashSite" ... 16:21:02 "LOOTSPAWN: ["Skin_Soldier1_DZ","magazine",[7730.8,9146.21],5] Spawned At A UH-1Y CrashSite" 16:21:02 "LOOTSPAWN: ["M4A1","weapon",[3914.34,6506.37],5] Spawned At A UH-1Y CrashSite" 16:21:02 "LOOTSPAWN: ["M4A3_CCO_EP1","weapon",[5376.64,10995.1],5] Spawned At A UH-1Y CrashSite" 16:21:03 "LOOTSPAWN: ["Skin_Soldier1_DZ","magazine",[7730.8,9146.21],5] Spawned At A UH-1Y CrashSite" 16:21:03 "LOOTSPAWN: ["M4A1_Aim","weapon",[3914.34,6506.37],5] Spawned At A UH-1Y CrashSite" 16:21:03 "LOOTSPAWN: ["","military",[5376.64,10995.1],5] Spawned At A UH-1Y CrashSite" 16:21:04 "LOOTSPAWN: ["","medical",[7730.8,9146.21],5] Spawned At A UH-1Y CrashSite" 16:21:05 "LOOTSPAWN: ["","military",[3914.34,6506.37],5] Spawned At A UH-1Y CrashSite" 16:21:06 "LOOTSPAWN: ["M4A1_AIM_SD_camo","weapon",[5376.64,10995.1],5] Spawned At A UH-1Y CrashSite" 16:21:06 "LOOTSPAWN: ["M4A1_Aim","weapon",[3914.34,6506.37],5] Spawned At A UH-1Y CrashSite" 16:21:07 "LOOTSPAWN: ["M16A2","weapon",[3914.34,6506.37],5] Spawned At A UH-1Y CrashSite" 16:21:07 "LOOTSPAWN: ["M16A2GL","weapon",[5376.64,10995.1],5] Spawned At A UH-1Y CrashSite" 16:21:08 "LOOTSPAWN: ["M16A2","weapon",[3914.34,6506.37],5] Spawned At A UH-1Y CrashSite" server_functions.sqf spawn_heliCrash = { private["_position","_veh","_num","_config","_itemType","_itemChance","_weights","_index","_iArray"]; waitUntil{!isNil "BIS_fnc_selectRandom"}; if (isDedicated) then { _position = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; diag_log("DEBUG: Spawning a crashed helicopter UH1Y at " + str(_position)); _veh = createVehicle ["UH1YWreck_DZ",_position, [], 0, "CAN_COLLIDE"]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_veh]; _veh setVariable ["ObjectID",1,true]; dayzFire = [_veh,2,time,false,false]; publicVariable "dayzFire"; if (isServer) then { nul=dayzFire spawn BIS_Effects_Burn; }; _num = round(random 4) + 3; _config = configFile >> "CfgBuildingLoot" >> "UH1YCrash"; _itemType = [] + getArray (_config >> "itemType"); //diag_log ("DW_DEBUG: _itemType: " + str(_itemType)); _itemChance = [] + getArray (_config >> "itemChance"); //diag_log ("DW_DEBUG: _itemChance: " + str(_itemChance)); //diag_log ("DW_DEBUG: (isnil fnc_buildWeightedArray): " + str(isnil "fnc_buildWeightedArray")); waituntil {!isnil "fnc_buildWeightedArray"}; _weights = []; _weights = [_itemType,_itemChance] call fnc_buildWeightedArray; //diag_log ("DW_DEBUG: _weights: " + str(_weights)); for "_x" from 1 to _num do { //create loot _index = _weights call BIS_fnc_selectRandom; sleep 1; if (count _itemType > _index) then { //diag_log ("DW_DEBUG: " + str(count (_itemType)) + " select " + str(_index)); _iArray = _itemType select _index; _iArray set [2,_position]; _iArray set [3,5]; _iArray call spawn_loot; diag_log("LOOTSPAWN: " + str(_iArray) + " Spawned At A UH-1Y CrashSite"); _nearby = _position nearObjects ["WeaponHolder",20]; { _x setVariable ["permaLoot",true]; } forEach _nearBy; }; }; }; }; spawn_UH60CrashSite = { private["_position","_veh","_num","_config","_itemType","_itemChance","_weights","_index","_iArray"]; waitUntil{!isNil "BIS_fnc_selectRandom"}; if (isDedicated) then { _position = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; diag_log("DEBUG: Spawning a crashed helicopter UH60 at " + str(_position)); _veh = createVehicle ["UH60Wreck_DZ",_position, [], 0, "CAN_COLLIDE"]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_veh]; _veh setVariable ["ObjectID",1,true]; dayzFire = [_veh,2,time,false,false]; publicVariable "dayzFire"; if (isServer) then { nul=dayzFire spawn BIS_Effects_Burn; }; _num = round(random 4) + 3; _config = configFile >> "CfgBuildingLoot" >> "UH60Crash"; _itemType = [] + getArray (_config >> "itemType"); _itemChance = [] + getArray (_config >> "itemChance"); _weights = []; _weights = [_itemType,_itemChance] call fnc_buildWeightedArray; for "_x" from 1 to _num do { _index = _weights call BIS_fnc_selectRandom; if (count _itemType > _index) then { _iArray = _itemType select _index; _iArray set [2,_position]; _iArray set [3,5]; _iArray call spawn_loot; diag_log("LOOTSPAWN: " + str(_iArray) + " Spawned At A UH60 CrashSite"); _nearby = _position nearObjects ["WeaponHolder",20]; { _x setVariable ["permaLoot",true]; } forEach _nearBy; }; }; }; }; I'm using Chernarus and since that I don;t care about other maps - it should be available. Here we go again (same code that has been implemented/compiled for a long time) server_monitor.sqf //Send the key _key = format["CHILD:999:select payload, loop_interval, start_delay from message where instance_id = ?:[%1]:", dayZ_instance]; _data = "HiveEXT" callExtension _key; diag_log("SERVER: Fetching messages..."); //Process result _result = call compile format ["%1", _data]; _status = _result select 0; msgList = []; _msgCount = 0; if (_status == "CustomStreamStart") then { _val = _result select 1; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; _status = _result select 0; msgList set [count msgList, _result]; _msgCount = _msgCount + 1; }; diag_log ("SERVER: Added " + str(_msgCount) + " messages!"); }; + some additions into server_cleanup.sfm - it's 05:00 in the morning, cant find it right now Check the vehicle spawns (IN GAME) as I told you and and you're gonna get the picture. I'm tired and this isn't going anywhere so EOT. Good luck, still I hope that when the standalone is released, maybe we're gonna make a deal. Since then im off.
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I'm not blaming anyone, and didn't ever about some crap in Bliss Code. Since you're compiling the Bliss packages for every instance separately keep in mind that stuff goes wrong - period. I was/I'am fully capable of modifing it myself. And hell, since you put up the ability to upload custom *.pbo's I was the first in line. But the story: "It's not our fault - we don't write the code" is utter BS. But I'll be back to this in a sec. I've asked about the constant desync about 10 times via mail or IRC. Everytime I've got a different excuses for it. DB issues, DB location, ARMA code, DDos/Dos, more than 40 players on the server etc. I've played a lot of servers lately just to test if there were such issues. Guess what?! None of them had such problems. As I previously stated your problem is that you're still trying to build Bliss OTF for every user instance. I'm not the one that should tell you that's horribly wrong, keeping in mind that the combinations are very much limited and it should be no such problem to keep the code static/already compiled (in that case already modified for the sake that your custom build). But's not the case. If you're offering DayZ+ you should offer it fully working! The code for the heli crashes requires one letter to be changed (not mentioning the second type that needs to be fully added). http://www.blissrepo.com/ - January 25, 2013 - that's all I've got to say about this... Ok, so you left a table from the Pwnoz0r's package (which DayZ Lite/Plus uses). Then now go build yourself a DayZ+ instance on your host, spawn the vehicles in the DB, join the game and try to find them. Guess what? There aren't there! Why u ask. Cuz you have 42 vehicles in you're vehicle table which Bliss uses. Still those in the instance_vehicle are shown on the map with no reference to the vehicle/world_vehicle table. All of them are left in your object_spawns table which is useless. [NEW] Vehicle Spawn Table [63 Vehicle Spawn Points] Now where are those spawns, hmm? I guess everyone should add them by themselves? Go tell those kids to do that. Hell, even I'm not such a desperate to fill those manually. To be absolutly clear about this post - I'm not telling you or teaching you how to manage you're hosting. Also I'm not in he position to do so. This also is not an attack on your company.
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Well i had enough and just canceled, so I'm gonna throw it of my chest... First of all sorry for my English. Not gonna blame you Ersan for all the DDoS attacks etc - shit happens. But the lack of concern is to much to bare. Every issue I've reported was just ignored. Running twice the building spawn on the default server.pbo - http://opendayz.net/index.php?threads/door-problems-with-newly-created-buildings.7312/ - check Moving the EU servers database to...EU (current one is hosted in the US if anyone cares) - no ETA still (like setting up a Debian box with MySQL and PMA is f rocket science) - check Also about DayZ+ Well, if you're merged the code and didn't even tried too look at it, here's a news flash for you: UH1Wreck_DZ is f wrong! Hint: UH1YWreck_DZ. 2nd Hint - the UH60Wreck_DZ also works That's only few of the examples. Not to mention that you told all your customers that the messages table in Bliss wasn't working which is totally BS. the server_monitor and server_cleanup files only needed some code to be inserted. ALSO I've tried to help with that on IRC with giving the exact strings. No one really cared But why the f did you put the vehicle spawns in DayZ+ to the object_spawns table is way over my head and I'm not even gonna comment that. I'm not gonna even mention the time that it took to edit some simple .txt files. Still you dare to say that noone even cares about FTP access. Sure 90% of all the ppl don't care, since most of the kids that are hosting the servers from you guys are a bunch of noobs, that are joining your irc # to ask how to place a f Death Star in the middle of Chernarus! Why bother with the more skilled ones when you host 2280 out of 6125 DayZ servers ATM, right? I've canceled - 1 problem solved!? It's been a fun ride at the beginning but all of this has grown way beyond your expectations and ability to handle it. Have fun merging the 1.7.5 code - wonder how that's gonna end up when the client files will be released. If anyone's reading - I'm not saying this is a bad hosting. But If you wanna do something that's not standard, go and buy your self a VDS/VPS - time saved.
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What is a better DayZ host than DayZ.ST?
cyrq replied to deergab's topic in Mod Servers & Private Hives
They and Kimsufi are kind of expensive atm. Bur they have a sign that a new offer is comming. Gonna check them from time to time. Thanks.