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Everything posted by Valdenburg
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BMRF DayZ Private Shard - Automated Whitelist | Active Admins - Billy Mays Remembrance Foundation
Valdenburg replied to peep's topic in Servers
That is very kind Peep, really. I might get back to you this is a very amazing offer from your side. :) -
BMRF DayZ Private Shard - Automated Whitelist | Active Admins - Billy Mays Remembrance Foundation
Valdenburg replied to peep's topic in Servers
So you GOT to connect to the gameserver - that´s all i said in the first place - they have first try to connect no matter if its before or after they created a forum account with the same IP - they have to connect to the game server to have it work :D -
BMRF DayZ Private Shard - Automated Whitelist | Active Admins - Billy Mays Remembrance Foundation
Valdenburg replied to peep's topic in Servers
Now am really confused - you basically say you can generate the GUID to whitelist people in Dayz just from a IP? How should that work since so far i understand this the GUID is bound to the steam account you use. -
BMRF DayZ Private Shard - Automated Whitelist | Active Admins - Billy Mays Remembrance Foundation
Valdenburg replied to peep's topic in Servers
You just forgot to mention that they first need to try to log in to the gameserver :D -
BMRF DayZ Private Shard - Automated Whitelist | Active Admins - Billy Mays Remembrance Foundation
Valdenburg replied to peep's topic in Servers
So people still have to dig out the GUID when i understood this right - since there is no way to generate a GUID using a IP. Can they directly play on your server after they did that? "After this, our whitelisting software will use your IP from the forums and assign your GUID to your forum account once you log in." Wish you all the best for your server :) -
Any Ideas Where/How Admins Can See The New Logs?
Valdenburg replied to DeepEuphoria's topic in General Discussion
The kill logs should not be part of the BEC logs - you should find it in the servers log files not the BEC once - however this is from provider to provider solved differently. Vilayer is lacking in a lot of things - for example they use a out of date BEC and you have to request a update currently to get the newest one. Fragnet.com got the DayZServer.ADM wich includes currently only player connects/disconnect with the Steam ID64 - this is due to a bug and we need to wait for BI to patch this. EDIT: kill logs are working only damage logs are not Regards, Van -
Kill/Damage logs will bring us in the position to actively enforce our "no-KOS" rule. We will update our rules along the way ;)
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reserved
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PvP partnership with http://www.clanzgaming.com/confirmed! Whitelist will be setup for the weekend ;)
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Solution would be to set the scheduler to a time in RL to restart rather then counting the time after a start - you should find the information over here: http://ibattle.org/install-and-configure/setting-up-the-scheduler/ There was also a thread explaining it in this forum here.
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Just restart your BEC instance ;)
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Welcome Sneaky! Thanks for being a part of this - PvP Server is using same Whitelist and database for added fun :)
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Maybe try remote connect to a server and see if that´s possible atall?
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We hope to have a PvP server partnership setup soon - stay tuned ;)
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Yeah we had a few incidents with KOS - we all can´t wait to swing the ban hammer once we have kill/damage logs :D
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[Video] (DayZRP.com) Hazmat Corporation - Peach Killer
Valdenburg replied to Crocc's topic in Gallery
Glad to hear - they can profit from a allrdy established community - since they are here for a long time and started in the mod. We have to build ours first since we just started when SA came out - the current project (RP) is only a few months old. You can find us over here: DayZGameServer.com (USCcommunity) -
Hey Survivors! and DEVs :) What about making the Trucks actually useful by adding more seats? Ultimately make them persistent ;) I know it´s early implementation but as of now the game is really loosing objectives, at least for me playing from day one. When you could focus on those objectives, if possible, it would give the game a real objective to achieve again. Current implementation of vehicles is more or less a joke, no offence! Regards Van
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Does anyone know how to fix Beats by Dre?
Valdenburg replied to applejaxc's topic in Technology/Programming
Damn i was just about to go for it :D Am sure many people had this problem allrdy strange you did not found anything. My brothers pair is broken as well so far i know but he did not mentioned the beep sound or anything - will ask him on the weekend ;) -
Bullets don't go through walls, why do zombie attacks?
Valdenburg replied to DesertSage's topic in General Discussion
The zombie is not in the house and will also not be when the "desync" is resolved - also for others the zombie appears to be outside. Its a known bug which got something to do how the hitbox works so far i know. Any explanation from a DEV would be very welcome :D -
Seeing as Wipe is near, I want to give my gear out!
Valdenburg replied to Etherious's topic in General Discussion
Very nice idea - the player Rook (Ragey_B) also had this idea and is doing this regulary on our RP server - he calls it: "Rook's Random Drop" -
[Video] (DayZRP.com) Hazmat Corporation - Peach Killer
Valdenburg replied to Crocc's topic in Gallery
Loved DayZRP.com back then in the mod - now am admin on a "not that hardcore" RP server. Would have been not possible without the influence of DayZRP. Thank you Rolle! -
We all can´t wait either - mostly its that we want to deliver a no KOS server for all our members - everything besides the kill logs is just the icing on the cake :D
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Hope that means they will update even after the maintenance on wednesday (today) - when it´s ready ;)
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DEVs apparently does also not seem to see it necessary to make a patch only for the kill logs - unbelievable with the price of over 100€ for a private shard with 50 slots, imo.
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How - my voice? :D