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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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Everything posted by [email protected]

  1. It's the scale of the engine that gets my vote. It's got a huge map (I know MMOs have bigger ones, but it's designed to run on one server machine), you can have engagements between infantry, tanks, aircraft all over the map at the same time, it's got forests, valleys, rivers, towns, cities, wildlife, it's jsut huge for the sort of game that it is. It's not the most polished of games (I love BF3), but it's a different approach. It focuses more on the strategy, tactics, and logistics and is more realistic. I can't think of any similar game this project could have been created on. The new Operation Flashpoint couldn't do it, I think. BF3 doesn't have the scale.
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