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BaitedHook
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Everything posted by BaitedHook
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So when do you think we will get 1.7.2.......?
BaitedHook posted a topic in DayZ Mod General Discussion
looks like not this saturday....because its suppose to be an"early peek" at rezzed which goes from 6 to 7th :( and that the 660k view announcement forum just got locked and was told that till rocket gets back.....god knows where he has been...... he said he moved and kinda fell off the radar from there. WHEN IS 1.7.2 ?! -
So when do you think we will get 1.7.2.......?
BaitedHook replied to BaitedHook's topic in DayZ Mod General Discussion
the thread is closed..... thats why im making a big fuss over it. like really i think the patch is ready but they are withholding it for w.e. reason and i hate being the guy that is oblivious and in the dark you know? -
just keep it if its not legit itll just turn into a makarov
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I have FN FAL ANPV S4 .... I searc M16A4 ACOG
BaitedHook replied to 557766's topic in DayZ Mod General Discussion
m16a4 acog is waaaay better than fal. simply because of common ammo and i believe you can use nvg with m16a4 acog -
we need like stronger and rarer monsters so it gives people an incentive to group up because currently there is too much incentive to backstab and kill than to have incentive to group. need to balance both backstab/kill (solo)incentive: loot all belong to you, putting down potential risk, less zombie spawns, more loot from scavenging since you dont have to share. group incentive: ??? cant really say safety in numbers because the bigger the group the bigger your chance to be exposed to player and more chance to spawn more zombies.
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need more enemy variety *hint*hint stalker
BaitedHook replied to BaitedHook's topic in DayZ Mod Suggestions
okay but i kinda hope if i make a big fuss maybe itll be changed, maybe its just wishful thinking. but he needs to give incentives to group because there is none atm while atm there is soo much incentive to kill on sight not even funny. i know you cant force players to play a particular play style but like blizzard you can give players incentives -
>sent :3
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Bear traps could be the solution to anti hopping
BaitedHook posted a topic in DayZ Mod General Discussion
could? -
How the player-built base worked out.
BaitedHook replied to bahhh's topic in DayZ Mod General Discussion
thumbs up from me. those of you who judge him for duping and exploit please dont let your morals stop you to see the greater picture. this might be the start of player developed cities instead of static towns like cherno or elek. hell in the future i hope all the cities are player made and we try to raid each other and fight over territories -
Alt F4ing becoming absurdly prevalent
BaitedHook replied to thecrackmuffin's topic in DayZ Mod General Discussion
toon should stay in 1 minute after dc. when joining server at the retrieving character place should not let you join until the 1 minute is up when the character is successfully disappeared at the other server. -
The master hive server needs to be upgraded
BaitedHook posted a topic in DayZ Mod General Discussion
the last time the server upgrade was publically announced was during 100k-120k uniques.... even before the ddos a lot of time people are desyncing and bullet registration sometimes are delayed. basically you can empty an entire ak mag into someone and they still have 1-2 seconds to fire back even though they are technically dead. -
submit it i have no reason seeing why they wont use it unless they think its too much "work" lol
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Impossible to Report Hackers
BaitedHook replied to chrismgtis's topic in Mod Servers & Private Hives
dude battleye is banning people left and right atm, you just dont see it. you can go to some hacking forum and read their forum, a lot has been banned for using the public bypass that was released recently and many more still continue to try. the consensus is that battleye does delayed bans now and if you hack using the bypass that just went pub expect a ban less than 48hrs. battleye just pissed off a lot of people that used the public bypass and this ddos is probably their way of getting revenge. battleye is almost like blizzard's warden now, instead of straight banning, they flag accounts instead. this creates tremendous confusions about whether the bypass is legit hence it will always still catch people brave enough to try it. if a hack status is detected most will stop using it outright. if a hack is "unknown" MANY if not MOST will continue to use it and getting flagged. the flag system is way more effective because of the unknown factor and wont give hack maker a chance in time to shut down the hack in time unless the hack maker is REALLY REALLY skilled like Helios, Medic and the "buddy" guys that makes bots. they are always ahead of the system.... these guys literally can monetize their programs and profit from it all the while being the target of punkbuster, battleye and warden and STILL not get caught..... -
Seattle 71 Admins hacked weapons/abuse (coordinates included!)
BaitedHook replied to racc's topic in Mod Servers & Private Hives
cheat or not its a nice ass base, would like to see rocket implement more "tools" and "mats" require to set up a nice base like this -
the masskillers are the ones that knows they will be banned, if they are using the public bypass recently released they will be gone within 48 hours.
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lol i found another hacked weapon
BaitedHook replied to vitor123456789's topic in Mod Servers & Private Hives
no you wont get banned you only get banned for spawning thats what rocket says anyways -
NY8 Hackers (Two choppers)
BaitedHook replied to Kaleopolitus's topic in Mod Servers & Private Hives
battleye is doing delayed banning now, if they are using the recently released public bypass they will be gone within 48 hours. on june 28 there was a ban wave that hit a lot of hackers and there will be small waves of bans following every 2 dayz after that. basically recently released bypass is already getting people flagged and banned, they will however still get to hack for less than 48 hours before their guid is gone though -
Hacker with a gunship on NY14 [VIDEO!]
BaitedHook replied to skjold's topic in Mod Servers & Private Hives
they need to add stinger imo -
WTF is this shit? Dallas 47. Watch Stream!!
BaitedHook replied to Nightmare_Pwner's topic in DayZ Mod General Discussion
ok what am i looking at here? -
stop crawling then just run and get in and out of buildings fast
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To Whoever left the ATV on the bridge in Vybor
BaitedHook replied to Asylix's topic in DayZ Mod General Discussion
Wow' date=' so much ignorance with so few words. [/quote'] you make it sound like a kobra is worth writing home about silenced weapon is god in pvp and pve especially the m4a1ccosd -
New Maps/The Army of the Czech Republic and DayZ...
BaitedHook replied to wasrad's topic in DayZ Mod General Discussion
god damn it someone answer my question before the discount end, will it affect dayz and will i get a choice to pick a steam key if i pre order from bistore right now? -
will army of the czech republic dlc affect dayz in anyway?
BaitedHook posted a topic in DayZ Mod General Discussion
like will there be the update to chenarus 2.0 when the dlc is released. need this answered fast because the discount is limited time. the new chernarus looks damn good but if it doesnt affect dayz i wont buy it simple as that. if it does i will buy it and i would like to do so when the discount is up..... shameless bump also will i get a choice to pick a steam key? my game is on steam -
the zed will protect you from those leeroyfield users that waits in cherno elektro to gank. if they shoot they get agro and they will have to deal with the zombie train. running fast and zig zagging avoid zombie hits and sniper hits. also hatchet is god when you are leading a zombie train against a ganker if you know how to dodge bullets
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