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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
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Stay safe out there,
Your DayZ Team
Jorden
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Everything posted by Jorden
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I have no idea what you are saying at all, and you're no better than the rest of the cancerous bandits infecting this mod.
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Why does this thread exist? Really? What's the purpose?
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What in the world is this?
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Oh look, more kill-on-sight jerkoffs.
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2/10 try again
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So I was hanging around Pogorevka this morning, looking for loot. I was organizing my bag when all of a sudden I heard this "BERP BERP BERP BERP" for like 10 seconds. I look to see what the hell it was, it turned out to be a guy in a truck, flying down the road, with 30 zeds behind him. Anyone else ever see funny things like this?
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I'm still amazed at the amount of people who just buy Arma II to play DayZ, and think they are entitled to boss around Rocket. Sad, sad little newbies.
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I've lost countless high-tier weapons, but you don't see me making a thread everytime something bugs up, or I die. Man up, it's alpha
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Welcome to DayZ newbie, enjoy your stay
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Removing High Powered Weapons and Silenced Weapons
Jorden replied to B0SSMANN (DayZ)'s topic in DayZ Mod Suggestions
No. I do believe they should be more rare, but removing them is stupid. -
Terrible idea, especially the "trolololol" part. What is this? 9gag?
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I was thinking to myself, if we want a positive outcome to eliminating this deathmatch issue many complain about, we could have different benefits when working in a group. First off, meeting with other players and being able to join a team together would be a good mechanic. Being able to right click, or choose from a radial system and add them to teams would be a simple and useful route if possible. Alright, in terms of the benefits, these were just some I was thinking off the top of my head: 1) Blood regeneration. ---Now, this could be more classified as a sort of "happiness" mechanic. Working in teams could cause the characters to have a more positive mood, increasing their ability to survive. 2) Increased loot system ---I was thinking, if possible, that if a group was to approach a town with loot spawning in, it would be increased to make up for the amount of players. Now this could go two ways: It could be beneficial to work in groups and some might approve of this strategy. The other factor would be, people want a more gritty system and want to keep the old loot system without teams, and just have teams scavenging as much as they can and have to share what they can. 3) Team arm bands ---Now most servers turn off nametags, making the ability to tell friend or foe next to impossible without constant communication. A system that sets a small arm band with a team color could help with that identification. This could in turn be noticed by another team of a different color, and lead to new types of conflicts between survivors. Any other suggestions for teams/groups you guys could think of?
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Can't fill up my jerry can
Jorden replied to [email protected]'s topic in DayZ Mod General Discussion
Some gas stations don't work currently, try to make your way to another if possible -
EDIT 2: Ok, so this turns out to be a bug. It was just this guy killing people in debug forest, so it never actually affected actual characters. This just happened on one of the servers I joined, didn't catch the name, but these kills took place within just one minute of each other. I was one of them. EDIT: The name of the server was Dallas 11, I believe.
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Question about alternate profiles
Jorden replied to Sardaukar's topic in DayZ Mod General Discussion
I am also curious about this, never seen this topic covered. -
Who plays with the beta patch? (And what server?)
Jorden replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Currently running 93121. I get kicked out of every server for it. -
I'm sure in a way, he's laughing at us, scolding us, and praising us at the same time.
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Want to co-host a server, Scandinavia?
Jorden replied to svennebanan's topic in DayZ Mod General Discussion
Svennebanan, Send the team an e-mail, it might help your request actually get out there. -
Makes me reminisce about the earlier days of this mod. Groups everywhere, trading, friendly discussions... Now it's just *BLAM BLAM BLAM* U DED
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This is a great idea. The only problem being that the icons seems to clutter the map
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Don't add artificial advantages or disadvantages for any playstyle, ever.
Jorden replied to ezdaroth's topic in DayZ Mod General Discussion
I personally play as a friendly survivor. I help when I can, I trade when I have extra. This creates a balance between people who kill to survive, and those who can rely on others when in trouble. This tactic isn't seen a lot, but the more people who approach this play style can definitely change the way player interactions take place in DayZ. -
Want to co-host a server, Scandinavia?
Jorden replied to svennebanan's topic in DayZ Mod General Discussion
Taken from the FAQ: "Q: Can I host a DayZ Server? A: Send as a email to [email protected] if your server has these broad requirements and wish to be run 24/7: Windows OS (only tested on Windows Server 2008) 4GB RAM Dual Core CPU (Quad recommended) 10Mbps down, 5Mbps up (considered a minimum for ~25 players, can spike well above) Able to run the custom HIVE console EXE application RDP for DayZ staff so updates can be self applied. Alpha is a very rough time, 10 updates van be released in an hour MySQL (currently not used, but in Beta/Release each server will run its own DB)" -
What the fuck? Where's the persistence?
Jorden replied to D3lit3's topic in DayZ Mod General Discussion