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DragoKnight
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Inventory UI concept design v2.1 (window based)
DragoKnight replied to joeyslucky22's topic in DayZ Mod Suggestions
I say get rid of the ArmA gear screen and put joey's one in it might need some improving but i think its MUCH better then the other ones. -
Optional team based friendly fire.
DragoKnight replied to whiteboy greg's topic in DayZ Mod Suggestions
REMEMBER its an option for that small group of people who wants to team up and don't get killed by accident by there friends, OPTIONAL if this is included just don't play that specific server SIMPLE man you guys just see what he is saying optional he said. So for those people who work together this is good not so many and this is OPTIONAL (I'm going to type optional alot) so get lost to those people that think this isn't realistic 1 this is actually a social experiment 2 ITS A GOD DAMNED GAME no game can be that realistic it should have some friendly-fire off option for that percentage of people. -
While Wearing Certain Head Pieces(SA)
DragoKnight replied to Faggala's topic in DayZ Mod Suggestions
I like the idea of this, also if you add sunglasses to your character you should be able to have an option "Take off glasses" so you take it off and put it in your pocket. -
What about a trip wire to set off flares, chem light, smoke grenade, grenade, sound trap and maybe a gun maaaybe. Also if this is implemented I would like to be able to disarm the trip wire and have a chance to set it off or disarming it.
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No offence Dobrowney but ArmA is a realistic army simulator and DayZ is even more realistic excluding the zombies and is aimed to be realistic, so flipping a car with one person is never going to happen, only if several people flipping and/or a car helps is this going to ever happen.
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Some of you think hatchets are as big as an axe but they aren't. The hatchets in DayZ are axes not exactly hatchets, I have an hatchet at my place and it is only around 30-50 cm bigger then a M1911 so it should be axes are primary and hatchets are secondary.
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The Ability to Scavenge Parts From One Vehicle To Better Yours.
DragoKnight replied to Bizmarck's topic in DayZ Mod Suggestions
I love the idea of taking parts from other cars and bettering yours, but should also add taking scrap metal or anything from another vehicle and making it body armor for yours so when you get shot it will protect it and also adding mods onto a car like a turret on back of a Ute or some spikes on the bonnet. -
I agree with this suggestion would be cool shooting people to get off your land, but also if you carry fruit and vegetables with you it should go off after a couple of hours or days.
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New DayZ Combat Feature: Asssassination
DragoKnight replied to ZackInGame's topic in DayZ Mod Suggestions
I think having the knife as a secondary melee weapon would be great, I also like the garrotte suggestion, I don't exactly like killing people but be able to knock them out without a bullet to the knee or torso would be excellent. -
I say get rid of TWS and make NVG a much lower spawn in rate. I only was given NVG once and every other time I played on a night time server my light does well.
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As you might of guessed this is about having horses as a transport around DayZ. Essentially horses a found at farms and barns, you need to feed them and look after them if you want to use them. Horses are silent transport and would be like a bike no noise and fast.What they eat would be hay at barns. You would need to stop near a haystack and the horse will become full "like fuel" and then it needs water you will need to feed it with a water bottle or go near a pond, then it wont be thirsty and go fast as it can. Horses have health and one shot usually would kill the horse. The horse could be spooked by shots and would be harder to control and would make noise so zombies could hear you. That is it hope you guys would like it.
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(from a kinda reliable source) Im pretty sure they are currently going to put some body armor clothes and vests ect in the standalone to see if people will like it.
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Well. defibs might actually be in the standalone as a test (from a kinda-reliable source) it will only work after like 3 seconds when the player is down, and it might need a generator to be used.
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Yeah I was talking to my friend about this idea never posted it tho well you have my beans and my support.
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I think having levelling up in certain areas are good but not from skill books. I think that you should pick what you were before the apocolypse to give you a small but permanent perk. Like you were a cop before the apocalypse so you have a small bonus for secondary weapon damage or steadiness, was a doctor before the apocalypse, so a small bonus for medical related issues, was a thief before apocalypse, quieter when crouched and proned.