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shiromikan

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Everything posted by shiromikan

  1. shiromikan

    Bikes?

    I'd like a mountain bike as well. It fits my needs perfectly. I can't imagine that this would increase strain on the servers or be -too- difficult to implement. Would need the inclusion of a bike wheel as a spawned item. Possibly pieces to fix the "Hull?" I can't imagine it would require new code other than having them spawn in more places. It'd be nice to have them in small villages where the residents might not have been able to afford a motorized vehicle. I support.
  2. Isn't that something we all forget about when it comes time to suggest new content; can the servers handle this and how difficult is it to implement?
  3. "Like you say, players should be rewarded for their skill. But the idea is that the player doesn't know when they've triggered it; I neglected to mention that the death squads would spawn at a random time after criteria are reached." Well, that's a scary thought. I suppose if you don't have knowledge of your contracted demise, you couldn't really abuse it efficiently (you still could mass-kill from the mountain... But, without knowledge of time (or if they've even been triggered at all), I suppose it'd be boring to sit on a hilltop all day. "Yeah, I did totally forget about the regeneration. I don't know the numbers, but say 5k is the current maximum for regeneration, if you reach 7.5k+ through positive action (depending on how much humanity is gained per action) that'd trigger it." That sounds like a difficult task. Making getting 'drops' worth the risk of repeated positive actions. I certainly like this more than the Death Squad. :P "As a matter of fact, a high proportion of GSWs sustained in real life are non-lethal, provided the casualty is dealt with in a timely fashion. The attacker could still easily kill a lone player, or even one of a group if he concentrates his fire on the downed player. I've had too many of my friends die to a single gunshot from nowhere, and myself in several cases." Yeah, the majority of wounds are also with low caliber weapons in not-so-important parts of the body. But, oh, I didn't think about exactly what you meant. I don't know... This subject is a bit touchy as there are instances where a shot could be lethal. (One shot - One Kill motto comes to mind). It's too late for me to be thinking into complex balancing, but... The general premise of "I shouldn't have died from being shot in the arm" is valid. "I'd like to think that the current smoke grenades have some form of chemical that attracts the zombies, like L4D2's bile canisters. Regular smokes would be nice for the purpose they exist, which is provision of visual cover." Hm, yeah. I understand. I always thought the zombies would have saw the smoke and though, "thefuck?" - I think smokes should still provoke some kind of reaction... but, maybe a smaller one? Or one that can't be seen from as far (By the zombies)? I don't know.. Further discussion on this topic would be interesting. P.s. I'm not using the quotes as I'm very small laptop in my bed using a trackpad which makes coordinating multiple quotations difficult.
  4. AI Death Squads: Sounds interesting... But, there will be the case of self defense (I've seen pretty large firefights...). Then you have angry AI with elite weaponry coming after you. (Scary thought, in my opinion... :O) Then there is the smart guy with a sniper rifle: - Trigger Death Squad event. - Wait on top of mountain with a very large distance to run across without cover. - Kill them all before they even pose a slight threat and loot the elite gear. Supply Drops: Another interesting idea... But, isn't the plan for Humanity to regenerate until it has reached it's maximum? I see potential for abuse. But, what did you think you'd find in said drops? I'm curious as to what you had in mind. Bullet's damage: I personally think a bullet is a bullet. If you get shot in life, it's going to fucking hurt. I completely disdain the notion of headshots being on chance alone. You should be rewarded for you skill and accuracy (or dumb luck). Delayed Disconnects: Has been touched upon many times by many people. I personally like Griff's idea of an optional DC that takes 30 seconds-ish to ensure safety of character. Inert Smokes: Why? Can zombies not see the color white? xD Edit: It's clear you've put a lot of thought into these suggestions. I like some of them. :D!
  5. shiromikan

    A Nice Spawn System

    I think the main argument against suggestion is that dying is supposed to be a huge loss and your character's life is supposed to mean something (Arma does a grand job at this in general.) However, you still lose all of your equipment. I feel like this would not detract too much from the fear of death seeing as your equipment is the most important thing. I don't know, it was just a random thought. It'd be nice to hear opinions and/or possible improvements or reasons as to why this is a "bad" idea. It wouldn't be nice to see "Nope. Stupid." posts as that doesn't actually further any cause.
  6. shiromikan

    Made a new bandit skin for you guys

    As Max said, the red scarf is literally a painted target. I don't know about you, but, I'd never wear bright red clothing on my head (or any part of my body for that matter) if I was worried about being spotted or killed.
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