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shiromikan
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Everything posted by shiromikan
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A question about infected speeds
shiromikan replied to rocket's topic in DayZ Mod General Discussion
Personal opinion: Speed is good as-is. If anything, it could sprint faster. It's the tactical flanking maneuvers that throw people off. As you've mentioned, zombies have a very limited capacity for thinking. - Military zombies should still have this! If they're in the Military, these skills are trained to the point where it's embedded into the Cerebellum (and is 100% automatic, you could literally do it in your sleep.) Personal opinion: Speed is good as-is. If anything, it could sprint faster. It's the tactical flanking maneuvers that throw people off. As you've mentioned, zombies have a very limited capacity for thinking. - Military zombies should still have this! If they're in the Military, these skills are trained to the point where it's embedded into the Cerebellum (and is 100% automatic, you could literally do it in your sleep.) -
If DayZ Becomes a new game..
shiromikan replied to Deviant (DayZ)'s topic in DayZ Mod General Discussion
Rocket, do you intend to continue this mod on Arma 3 when it is released? Or do you plan on staying with Arma 2: CO for ease? - I hope you haven't already answered this question someplace else, I'd feel like an idiot if you have. [i looked, couldn't find.] -
Hrm. I feel like I'm supposed to know this.
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+1 rep
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Actually, it was about both, however, turned into mainly a mountain bicycle thread. Regardless, as said in the other thread; bikes would be fairly common in the country side.
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I believe having the mod's files on a subversion server would make updating the mod a lot easier (and smoother...) I don't know. It's not really important, but it could be useful and hardly requires copious amounts of effort. You could even use Google to host it. For those who do not know what Subversion (SVN) is, read this; http://en.wikipedia.org/wiki/Apache_Subversion edit; "You" is used in the plural sense.
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Yes I am real. And I am rocket2guns on Bashurs channel
shiromikan replied to rocket's topic in DayZ Mod General Discussion
Screen-capped for insurance. -
^ This. BE Warfare is really fun. :D
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FEGELIEN! FEGELIEN! FEGELIEN! Seriously, that video was really awesome.
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I seem to recall this already being suggested... Hmm... Yep. I can't recall.
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Helicopter assisted raid on towns. With bonus rooftop extraction!
shiromikan replied to xazper's topic in DayZ Mod Gallery
This kind of shit is so awesome! -
My Little Pony can't compare to anything you have listed. :3
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Rocket has already commented that this issue of his doing. What usually works at a hotfix: - Change the Graphics settings to "default." [Redraws the game.] - Change back You could expect this issue to go away in the coming updates.
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As the above person mentioned, the skin itself is much cooler than the regular survivor skin. So, when I killed one of my attackers and became a bandit, I wasn't angry at all. I was somewhat elated. Only downside is that I must now change my gameplay slightly to be more defensive. But, worst of all, I have to edit the text in my signature. Edit; Forgot to answer; I vote to keep.
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I shake my head at you for thinking you could control a town. I laugh at you for thinking it was a good idea. I give you my respect for actually pulling it off.
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Some nice Helicopter Action From My Group.
shiromikan replied to DaZyWolf's topic in DayZ Mod Gallery
Damn~ Nice! I found a Huey earlier today that wasn't completely broken. I didn't even attempt to fix it, though. -
Bad artifacting when running beta?
shiromikan replied to Mugen (DayZ)'s topic in DayZ Mod Troubleshooting
Quick fix: 1.) Change your graphic settings to Default. [This redraws the game.] 2.) Change it back. -
What should our next competition be?
shiromikan replied to mattlightfoot's topic in DayZ Mod Suggestions
Logo Contest. http://www.dayzmod.com/forum/showthread.php?tid=807 -
DayZ logo contest? DayZ logo contest.
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:/ I want to be on the bandit bus of dreams. :( <-
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Taliham, Yes, but... Are there mountain bikes? :3
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Edit: I just had an idea. Going to try to get on it in an offline-game (singleplayer). I'll post back with my results. Okay; swimming unto the middle deck: Touching the metal resulted in my death. Running a boat into the deck (end): Successful? I glitched when I got off and was teleported to the upper deck: http://i.imgur.com/DAnlA.jpg About to try to parachute down into the mid-deck and then try to run a boat into the mid-deck. Also, I'll try to swim to the rear part of the deck where the boat is... Because, when I fell off the upper-deck, I broke my legs. (I didn't die.) Edit1; http://i.imgur.com/SS8Ft.jpg Running a boat unto the mid-deck and ejecting was successful. Assumed Falling in from the air would also be successful as you're not killed when you're standing on the deck. Edit1-cont; Getting off the boat was difficult. First attempt (walking into the water) failed. Seems to be an invisible barrier. Second attempt was successful also a failure. I had to sprint into the waters. (My character hit the barrier but had enough momentum to continue to the point where I was swimming. I was killed when I tried to swim forward to the shore (I barely moved before "Inu has died.").) Will return with more edits. It appears as though the Arma Devs didn't want you on this stupid boat as transitioning from it to waters or vice-versa results in death. Possible solution is to place a walkway to above the ship (making sure it passes over the invisible barrier). Quite frankly; the ship is small and bland. I don't think it's worth it. I was actually able to get onto the ship and back off without harm. I had to get on the ship by running the CRCC into the deck. I got off by getting back onto the CRCC and backed out. It was difficult, but it's possible.
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In before it get's its own special loot table~! :D Edit: If it's actually possible to get on it, of course. >_>