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Stay safe out there,
Your DayZ Team
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Everything posted by thoxon
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Any info on who did the new mo cap? I haven't read all 90 pages to find the answer.
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Well if he never sleeps, then can he gives us an update on the patch notes? Honestly, I could care less about the hackers and what trolls are saying on Reddit about Rockets credibility. I'm more interested in the state of the game itself...shocking I know.
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A new 'status' to encourage cooperation
thoxon replied to ScienceCow's topic in DayZ Mod Suggestions
As someone who plays lonewolf all the time, I like the idea of having symptoms of being alone for to long. Depression wouldn't be the only symptom though. There's also paranoia, delusional behavior, rage,anxiety...etc. Just think of all the mental states Tom Hanks went through in Cast Away. side notes; Is there a function already to wave to people? If so, maybe, the lonewolf waves overzealously signaling that he's been along for far to long. Some of the side effects of being along for to long could be halluications of things. As in, people who aren't there, like a player running across the field, or gun shots casuing increase anxiety which would lead to increased thirst and hyperventilating. -
Zero tolerance for disconnects - NO EXCEPTIONS
thoxon replied to raptorak's topic in DayZ Mod Suggestions
Why can't there be some kind of implantation similar to what MMO's do. That is, if your engaged in combat you can't log off. It would solve the problem of preventing people from logging if they raged a zed, and not wanting to deal with the consequences. But, it wouldn't solve the issue of players server hoping to gain a taticial advantage on someone. Not a perfect solution, but it should still be implemented. -
Extension to one of Rocket's idea: Gear damage by gunfire
thoxon replied to psycho84's topic in DayZ Mod Suggestions
Keep it simple. The longer you keep and use your weapon, the greater the % of the gun jamming, barrell over heating,..etc. Prevents people from running around forever with the best gear and no consequences. -
20 words or less: Spawning without a weapon
thoxon replied to rocket's topic in DayZ Mod General Discussion
Yes..only if ... newly spawned players are unlootable for 10-15 minutes. It would take some of the incentive away from killing a unarmed player if your can't loot their beans. -
The less gear you carry, the quieter your footsteps should be. The ultimate goal being to carry as little as possible as to make your footsteps completely silent, allowing you to sneak up on players from behind, or to move around zeds to scout up ahead for a short period of time. To be completely silent, I envision your inventory looking something like this. -No backpack or two handed weapon. -Only one or two clips for the pistol. -1 bandage, 1 beverage and 1 can of beans. I don't really think this should be hard for Rocket to script either.
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Never have I had to make a fire to keep warm. Or use a heatpack in emergency situations. I've been out in the pouring rain at night and my tempture stays at 42. In fact, I don't think I've ever seen it get below 36, ever. I know this feature hasn't been fully flushed out yet, but it needs to be revamped, because right now it's not working as it should. Make the tempature system more unforgiving, please.
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20 words or less: Spawning without a weapon
thoxon replied to rocket's topic in DayZ Mod General Discussion
No. How about spawning with no ammo? Nobody knows for sure how many bullets you have, and they will think twice before engaging. -
What is LOS?
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Backpacks stil need to be fixed, please. Thank you.
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Rocket, what is your response to these E3 rumors by GameBreakerTV?
thoxon posted a topic in DayZ Mod General Discussion
http://www.gamebreaker.tv/pc-games/e3-2012-dayz-from-the-showroom-floor/ There was a thread that listed all these rumors into a nicely organized list, but was it was deleted because of that hacker. -
Top 3 Bugs you want fixed, Top 3 Features you want added
thoxon replied to caddrel's topic in DayZ Mod General Discussion
bugs 1. zed clippping threw walls and damage. (getting hit once, and hour glass appears even at 12,000 blood. 2. Disconnect exploit 3. zed aggro spawning more zeds. (You scout 4 zeds in a small town, aggro one by accident, and next thing you know your killing 20 zeds before they stop coming. Where did these 16 other zeds come from? features. 1. dynamic world events. 2. gas mask, air contagions, strong-shifting winds to affect air quality. 3. Better tools to set up player controlled trading post -
Why not utilize the railroad tracks for a player transit system? Have a train that runs all day and night, only stopping at set number of stations for a minute to allow people on and off. Maybe, you can only use it once an hour, day,...etc. Or maybe you have to find coal or some consumable as random loot to access the transport system.
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The DLC being Operation Arrowhead?
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New skins...pics please.
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With bandit skins being removed soon, there's been a lot of debate over how this is going to affect player interactions. "How are we going to know who I can trust?" That question has been on everyones minds. Here's my solution. Currently, hovering over a player with your mouse displays there name. What I suggest is to also display how many players someone has killed. Depending on the limitations on the mod it can display lifetime kills, or just kills from a players most recent character. Obivously, it would be better to track lifetime kills. As, someone who has killed 2 players lifetime would be more trustful than someone who has killed 150 players. One of the major drawbacks it dosen't track kills in self-defence aganist bandits. I have a solutions to this, but then it gets a little more complex, and then it wouldn't be a simple solution like I wanted.
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grocery store, hopitals and houses.
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How many different lootable skins are there going to be in the new update?
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A simple solution to identifying bandits post 1.5.9.
thoxon replied to thoxon's topic in DayZ Mod Suggestions
I agree with the delay. I think there should be a delay, so someone dosen't have their position given away but a random cursor movement. Also, I think there should be a 1-2 second delay on displaying kills. I forgot to mention that. -
This!
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Has anyone explored these islands at all? Are there any zombies on them? I would think some of these islands would make a great spot for a trading post, that some people are trying to establish. Easily defendable, and all you need do is a boat to ferry survivors back and forth. Maybe, even have a couple well armed men onboard to provide protection from anyone trying to hijack the boat for there own nefarious purposes. What do you guys think?
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Speaking of features, how harsh is the infection system supposed to be? My tempvalue hasn't dropped below 96 since it was implemented. Today, I was out out in rain for 30 minutes and it actually went up from 97 to 100. I thought rain was supposed to highest negative impact on tempvalue?
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No, I was outside in a small clearing in the woods.
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Tried to light a fire for the first time today. As soon as I light it, the flame goes out 2 seconds later on it's own. Do I need more wood? I had one bundle in my inventory when I made the fireplace. What am I doing wrong?