Jump to content

Zeploun

Members
  • Content Count

    7
  • Joined

  • Last visited

Everything posted by Zeploun

  1. A question : what is the zombies number on your server ? I mean, i get into a private server last night, and it was infested with zombies compared to public servers. And that was great, coz adding some challenge. How the server is configurated on this ?
  2. Hi there, I was driving an ATV and my Arma client stopped running. I therefore closed the Arma.exe, reconnected, and surprise : no ATV where the problem occured. I looked for it during a while, coming back on the way i took with the ATV, but no way to find it. Anyone already experienced stg similar ? A chance the ATV spawn back on next restart (i didn save it during the journey) ?
  3. I hope it will when the server will restart. But atm that's not the case : i get there after the deconnexion. And i'm confident i didn save it during my way. Thanks for the quick answer anyway !
  4. For me, tents don't save correctly after a server restart. Yesterday, I and a mate put some items in it ; and after server restart this morning, all items were gone... Edit: i'll test again to see if the 1st restart enable the saving
  5. Hey DayZ lovers, Spawn killing: that isn't a problem in itself (it's realistic), i dont want to get rid of it, just decrease it. Add challenge: i hear a lot some players saying after having play a relative amount of time, there's no challenge. They got all the items they want, and start camping on a hill n shoot down players passing by, eventually fueling the spawnkilling. Suggestion: Designing a map with zones of difficulty/%loot. Of course, all survivors can go wherever they want, that's the essence of the game. But making zones more difficult AND attractive to a certain level of gear/stuff would naturally regroup players by level of difficulty. Example of how it could work: Newbie zone: where ppl spawn, with medium cities without much military loots/advanced tools/Etc. Few Z PostNewbie zone: More loot %. Medium number of Z. Average zone: military loots, big cities with good stuff. Lot of Z. Advanced zone: you need advanced gear and mates to survive. Lot of Z + Z groups Hardcore zone: don't even think to go there by foot, of course not alone. Repair a vehicle to go into the mass of Z here and arrive to the core of the city. Mass Z.
  6. Zeploun

    Add challenge & solve spawnkilling

    It's an example of zoning... Make it 3 zones and not any where you have to be grouped... And what's the problem of not being able to go somewhere alone ? That's the way it would be in reality... @Marshmallow: understood your point. I'm not saying that type of zones aren't present actually, there are, true. The only problem to me is to have Cherno & Electro (difficult zones in my frame) right in the middle of the spawn location.
  7. Clearly the OP raised a crucial point here : DayZ becomes more and more COD these times ; and the WarZ (considering videos) will eventually become one COD at end game. For the reward: why not giving 2x more loot chances to "Extreme Survivor". Example : the maximum time of survival bonus is 30 days -> make these players loot 4% ITEM X in comparison to 2% for "just spawned players". That leads to "personal loot" chances in terms of development, dunno if it's possible. To me, this system is pretty fair: the more you survive, the more you should have nice items. And every player can agree with that.
×