tpenn
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Everything posted by tpenn
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Killing zombies is not hard, it's how we kill them that ruins the atmosphere. Currently, because they are too fast and glitchy, you only waste ammo by trying to hit them from a distance or while they're moving. You can hope they stay long enough in the "run straight at you" animation, but only effective strategy I've settled into (and I'm sure many others) is to backpeddle until they stop to attack you, then take a headshot while the attack animation finishes playing. This is 100% stupid, and I'd rather not play like this (sadly I hate it so much I tried a few times to pull off hollywood-like final-stand shooting, but each time some zombie or another would glitch/zig-zag/teleport and after lining him up for so long he'd end up beside me anyways and kill me) This is not how I envisioned taking zombies out, it's pretty game-y feels glitchy and just all around wrong. Slow 'em down, smooth out the zig-zagging and let them attack while running.
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Will this mod work with Steam OA and ArmaIIFree?
tpenn replied to Sandersson Jankins's topic in DayZ Mod General Discussion
Steam versions, yes; Free version, I'm pretty sure no. -
Potential for PVP and constant PVP are entirely different things. And if wanting to use teamwork in an apocalypse sim gets you exploited almost everytime, then it probably isn't an apocalypse sim and instead a deathmatch sim. But hey if you think that mentality's not fitting for a crisis situation, do feel free next time a tornado, or earthquake or tsunami rips through the closest part of your world to grab a gun and start shooting everyone you see.
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Deathmatch with a side of zombies EDITED FOR IDIOTS
tpenn replied to MrShovelFace's topic in DayZ Mod General Discussion
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3rd person view and other aid’s? discussion .
tpenn replied to orbital's topic in DayZ Mod General Discussion
If you admit that the zombie movement is anything but smooth so we should be able to have the option to disable zombies amirite? Personally I don't find the first person experience disruptive, I enjoy it as much as I enjoy realistic ballistics and damage, and I think anyone who doesn't could just as well be served by turning view bob off (which is probably the single most reason for not liking it). Beyond that, they probably just want easy mode on, in which case: Apocalypse simulation. simulation. simulate. WUT -
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Deathmatch with a side of zombies EDITED FOR IDIOTS
tpenn replied to MrShovelFace's topic in DayZ Mod General Discussion
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3rd person view and other aid’s? discussion .
tpenn replied to orbital's topic in DayZ Mod General Discussion
No 3rd person, no crosshairs, no infinite range radar. This is a simulation. If we want to have these things in, then let's bring in hitscan weapons because "I have a hard time telling where my bullets drop" -
Zombies shouldn't be setting the record for 100m dash. Not when I'm looking at a pudgy farmer in boots mowing me down like an Olympic sprinter. Of course, they can be faster than a human carrying gear and a weapon, but that's entirely for gameplay reasons. Trying to justify it on anything else doesn't really solve the matter because I could use realism to say animal-like zombies can be faster OR i can use that same realism to say how could a sickly, infected human with barely enough intelligence to avoid tripping over his own feet run any faster than a small child? It goes either way, so realism doesn't help. I'd suggest a speed decrease of 10 - 20% I'd aim for 20% because there's the matter of their sporadic movements too, which I understand is the fault of the ARMA AI. The only way to decrease the appearance of glitchy zig-zags is to reduce the amount of distance covered by each zig or zag (reduce speed). Lastly, there's the inability to attack while running. No human, exhuman, or animal I know of comes to a complete stop to attack a moving prey. If zombies are allowed to attack while moving suddenly they don't need to be as fast anymore and they become a lot more believable.
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Deathmatch with a side of zombies EDITED FOR IDIOTS
tpenn replied to MrShovelFace's topic in DayZ Mod General Discussion
I'm just going to +1 this and add a quote I posted in another thread which I saw a player say in-game once: "Oh nvm, it's just a zombie" -
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You read what rocket said incorrectly: they can't scale the cycle, but shifting it by a constant offset is another matter. In fact even if it can't be done in code in can be done easily by changing the timezone on the server.
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The impact it has on the game and the ability to switch it without even touching a line of code means its quite easily the biggest change that can be made with zero effort' date=' so alpha is no excuse. Can I just note here we are playing a game where 1 shot will kill you, where spooking a zombie horde almost always means death, where the map consists of over 225km2 of travel without fast-transport means, and finally where "respawning" means you start new. You can rest assure lack of 3rd person or crosshairs isn't going to be the "zomg too real" that's going to drive them off. If anything I'd be more concerned about driving off the regular sim crowd by including such arcade-y features. no, post the vid or proof if you want, otherwise don't post baseless comments because in no way ever is 3rd person more realistic than fps (unless the survivors have mutated to grow large camera booms protruding out the back of their necks).
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I played on Dallas while it was up, nice low-ping even though it's far from me, unfortunately crosshairs and 3rd person kills it for me. Every server should be running with it off in a sim game. (disregard, I was thinking of Adrenaline Gamer's Dallas server)
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Here is a list of rules that will help identify a friendly survivor: 1. Any list of rules to help identify a friendly survivor will be emulated by griefers.
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The fact that you, we exist and are still alive? And "tribes" (read: "teamwork") isn't what's happening at all right now; the majority of PVP is a free for all. Even if teamwork PVP ever gains traction over random PKing (and I doubt it since there is no honor among griefers), it shouldn't take precedence over co-op behavior because it isn't a team deathmatch mod. It's a sped-up version of civilization, sure... a civilization that would have formed if the mechanics of evolution favored asshats. Fortunately for us, it didn't; unfortunately for the game's (current) mechanics, it does.
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I agree with OP. For many players the initial goal was obvious "find stuff, don't die", but what happens when that's complete? I can see now why PK is ever-more on the rise. Personally, I create goals for myself like "make it to this next city and hunker down", but after a while and after knowing what buildings are enterable, it's the same monotony because the goal is always static. Since we can't spawn mission objectives, or dynamic environmental, and clearly since neither are dynamic enough by themselves, this is where missions come in: clear some city and make your way to the supermarket, or raid the military camp. All things players do already, but instead of exactly the same out come, at least missions can provide dynamic play throughs (objectives and loot can vary). Idle minds will rot.
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A guideline to DayZ courtesy and vocabulary.
tpenn replied to MattRB's topic in DayZ Mod General Discussion
lol honor among thieves - there is none! these rules are pretty stupid. the griefers who PK all day aren't going to follow these rules and those who would follow these rules aren't the ones who'd PK you anyways (not unless they were doing it to survive, which atm if you aren't literally tripping over survival loot, you're doing it wrong). -
After a few minutes, you'll start taking blood loss and the rest takes it's course. The whole system as-is though is quite silly: - we eat and drink nearly 10x more than any human short of 300lbs could in a day - somehow we eat while logged out, but magically it's not necessary since you won't die of hunger while logged out (so why bother eating while logged out?) The food cycle should be paused on log-out and resumed where it was on logging back in.
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The only thing that matters is what you're carrying: Having a pistol out means you drop in most cases, having a primary out means you make it to the top. Now if we could do something about spawning inside of a building and breaking all my legs... or having Z's alert and attack through walls or while you are above them...
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