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Kophka

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Everything posted by Kophka

  1. Oh god it's the Apocalypse!
  2. Kophka

    Where is the .22lr?

    I think I took a convoluted way of saying : .22 lr has a very, very low chance of penetrating the sloped bone of a human forehead. From the sides or rear, it's every bit as lethal as a larger round with a shot to the head. There are also reported instances of .22 lr shots penetrating completely through a persons body, and continuing on if they don't hit any bone, even from 100 yards away. If it hits a bone, both bone and bullet are splintered. So yes, it can totally be a lethal round. The point that I wanted to make is that it's not reliable for that use at all. It can be done, but there are much better tools available. Now, if they put it in, and people want to use it because it's what they have at home IRL, or they think it would be really cool to carry and use, more power to them. I started a petition to bring in the Mosin-Nagant, even though it would be functionally the same as the Enfield. I think MN's are much cooler. Same as to my wanting a civilian pattern M1a (the M14/DMR) just because I LOVE shooting them. It'd be the same thing, but cooler in my eyes. :)
  3. Kophka

    Where is the .22lr?

    Actually, there have been soooooo many discussions for so many years about the viability of .22 lr as a zombie round. Bottom line is, it's not a viable round in a traditional zombie scenario (the "headshots only" zombies.) If you take a look at the brain pan of the human skull, you'd see that it's fairly well armored, has inner ridging for strength, and is sloped, especially from the front. In a "traditional" zombie scenario, the only way to reliably penetrate a zombie cranium with a .22lr is from close range (under 20ft) from the side or the top (through the soft spots on the temples and the ear canals). This means you only get one, since the zombie will now be facing you, albeit shambling slowly. In a "rage zombie" scenario, or against fellow humans (especially the ones wearing thick clothing such as in DayZ) , the .22 lr is all but useless. It just doesn't have the penetration or physical energy to reliably stop something approaching human mass if you don't directly hit a vital organ. In the context of our favorite game, multiple 9mm shots are required to bring something down or stop someone, so what exactly is a .22 lr going to do? I do love the .22 lr for what it is, and enjoy shooting it. It is a great training and small-game round. In a defensive scenario, the .22 is a great round for indoor or up-close work, where over-penetration and noise are concerns. and yes, it can harm or even kill a human being at a decent range with proper shot placement (through the eye maybe, or into a bare chested persons aorta) ; But to be honest, at anything greater than arms length I'd rather have a 9mmP or even a .380 or makarov.
  4. Kophka

    Will familiarity kill this mod?

    There's going to be a lot more stuff coming in the future. Can't wait to see a new map, that hasn't been memorized yet. Something brand new for people to discover. Might even get a way to keep small areas cleared of zombies, or other cool things like that. :)
  5. Kophka

    The PvP Discussion Thread

    I'm totally stealing that for my siggy, TKJ. :D
  6. I love it. It doesn't detract from the point of Day Z (to survive), it offers a competitive mode to the people that want it, and it would make for some completely awesome coverage/story telling. It's win-win-win! :D
  7. Kophka

    Make rain automatically fill water bottle.

    +1 to a neat idea. Also, I can see using your hands to funnel water into a bottle, they really are neat little tools ;).
  8. Kophka

    The PvP Discussion Thread

    Hell yes KJ, you totally get it. How epic, amirite? :D
  9. Kophka

    The PvP Discussion Thread

    I like the idea of server announcement regarding player designations. I'd love to see the server say "rumor has it, so and so is now a bandit" when a player moves from survivor to bandit, and "so and so has improved his/her reputation!" when a player moves from bandit to survivor. No tracking or anything like that, just kind of a reputation system.
  10. Kophka

    Weapon Durability

    This is a good suggestion. One thing I was thinking of was to make auto-feeding weapons less durable or prone to jamming, for the sole purpose of making bolt/lever/pump action rifles and revolvers more desirable.
  11. b00ce, that looks amazing man! I know the @ thing doesn't work, but @rocket, @ rocket, @rocket! :D
  12. First thing you need to do in that picture is clear your dynamic preset (the list on the left). Then, go to the "mods" tab (between "Server Browser" and "Apps"). In the mods tab, right click day z (and ONLY day z) and in the "updater options" menu, select "launch game" NOT "join server". This will launch arma 2 CO with only day z in the mod list, and you should be able to connect to servers. If you have the Arma 2 Beta, then you need to run the exe, and it will place it in your OA main folder. There will be a pre-made shortcut you can launch the beta version with. Once you run that short cut, you can choose which mods you want in the "Expansions" menu in the game itself.
  13. the main point is ""We're more than happy to assist DayZ in any suitable way and considering the mod's popularity we are committed to do some related work in the next Arma 2 update (1.61)."" What that means is that Rocket can go to the BI devs and say "hey guys, this little thing right here is keeping this from working the way I need it to" and they can work on it to accommodate him. I think. So maybe (@Rocket !!) they can fix the pathfinding issue that's making Rocket's zombies look like slot cars the way they zig and zag.
  14. So all the stuff that Rocket is struggling with because of engine limitations MIGHT be fixed when that patch comes out. Huzzah!
  15. Kophka

    Zombie movement - the zig-zag shuffle.

    +1'd and signed. This is one of the big issues in the game, causes people to die just because of latency, and the only counter to it is to "game the system" by running backwards with accurate fire (ridiculous, right) or going into a building that the zombies respectfully shuffle in to avoid breaking the furnishings or something. As an Alpha tester, I'd respectfully assign this issue an 8 on a scale of 1-10 (10 being do it now pls, game is broken).
  16. Kophka

    Bandits and Self Defense

    Bandit skin, survivor skin, it's all the same really. You still get shot at if you are spotted, doesn't matter which you wear. Despite the Humanity rating, there isn't any humanity left in Chernarus. The only people that ask "friendly" are the ones who are worried you have the drop on them. The rest of them just shoot as soon as they see anyone. Best not to get spotted, and be in voice chat with friends if you are spotted.
  17. Kophka

    WALKING ZOMBIES

    All I ask is for the zig zag running and teleporting to be gone. Fast zombies are scary and fun, but we are playing a game over the internet, getting killed by latency isn't fun for anyone. The mix of runners, monkeys, and crawlers isn't too bad right now, though we could probably use some more of the monkeys. :)
  18. There is a discussion floating around on the IRC channel right now regarding the scads of military grade gear vs the civilian weapons that should be the mass of the available goods. Going to have to wait till we get a new map (if ever) and put only one military place on it, probably the farthest from spawn. If you survive the trek there, you can get some military stuff. The rest of us should be carrying M1a's, bolt actions, semi-auto 30'06/.223/30'30's, and a variety of handguns. There's no forum post about it yet, anyone feel free to make one if you agree. :)
  19. It's an easy enough solution. Keep 3rd person for realistic FOV and peripheral vision, get rid of crosshair and name showing. If you want to shoot, you go 1st person. when running around, you can use 3rd. Simple. :)
  20. Awesome job B00ce, finding a model (or making?) for the Mosin. Let the devs know where you got it, one step closer! +1'd! :)
  21. Kophka

    Possible counter to alt-f4

    The easiest solution is probably just a log out timer. Old school mmo style, you click "log off", your character sits on the ground for 10 seconds, you leave. You don't have to stay there watching your character sit, you can go ahead and exit out, but your character is still there, and can be killed. Alt+F4'ing leaves you where you were for a few seconds, until the game realizes "hey, this dude left", then your character sits down for 10 seconds, and then vanishes normally. Simple ideas are usually the best. :)
  22. Steam guys : Launcher not neccessary. What I did (which Priestizzle told me about) : Download beta patch and run exe. Look in your Arma2 AO folder in your steam files. Find the "launch beta" shortcut, and move it to desktop. Run the shortcut. Go to "expansions" inside the game splash screen. Enable Day Z. Look for servers. Play. :)
  23. Kophka

    Horses - We all need horses

    Horses are an integral part of any post-apocalyptically themed bull-session (which we have nearly every week) in my part of the world. Having a mounted posse of end-of-the-world survivors at my back is the penultimate expression of how I picture surviving the last days. I've even got a notebook FULL of plans to build stables and start a thriving economy based on horses, and what trade goods and what not I'd deal in if the world ended tomorrow. That said, as much as I support this, I doubt it would ever happen. The engine doesn't seem to like horses (the only ones I've seen were really weird), and if you can't fire your carbine or pistol while mounted, it would be the most heartbreaking thing I've encountered in this game. Great idea, it really is, but it would take either a super-coding-genius, or a whole new game engine to implement.
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