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Kophka

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About Kophka

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    Survivor
  1. Kophka

    $29.99

    What about his earlier reasons for "liking the Minecraft model"? Is getting his fans in there and having them spread the word no longer important? Is he gonna price it at $90 for the full release to keep the "scum" out?
  2. Kophka

    $29.99

    Selling the Alpha for $30 just seems like a "screw those guys I'm going to grab all I can, who cares" money grab. I thought Rocket was better than that. I'd have bought in for as high as $20, but $30 for the Alpha phase? No. What's it going to be for release, $70? Screw that.
  3. Kophka

    Tales of Real Banditry

    I don't often bandit, but sometimes I get bored. While I was server surfing (home server was pitchblack and about empty, not much fun to be had), I finally had a stroke of luck and found a day-time server with decent ping. I was looking in Gorka for some fueltank parts for my pickup on my home server, when I heard an engine. Driving through Gorka was an offroad pickup just like mine! I started thinking about where his home base would be, and hoping that he would stay in the area for a while. I went over to the gas station between Gorka and Dubrovka, and planted my bear trap I found in the Novy Lug barn. The first time I planted it, it was right at the gates to the fuel tanks. I didn't like it there, so I picked it up (breaking my own leg in the process, stupid bug), and placed it in between the two tanks. My plan was to have him break his leg while refueling, then steal the truck while he crawled around. I didn't even consider him having a morphine, I was just really pleased about my cleverness. After heading up to Dubrovka and hitting the barns for food, I heard an engine again. Sure enough, it was the pickup heading south towards the gas station! I started crouch running after him, hoping he would stop for gas, and watching as he parked the truck right at the gates and hopped out. As he checked the gas station, I guess he saw me laying on the other side of the ridge, poking my head and gun up. He fired 3 quick shots at me, then ran in between the tanks. I couldn't hear the *snap* but I sure could imagine it. He came crawling out and I guess got a morphine from the truck, because he ran around it while I shot at him (400m shots with winchester, he was just a ant) and then drove off. I felt like a failure, but chalked it up to a learning experience and headed over to Polana to see what I could loot from the grocery store there. Just south of town, I saw the pickup sitting there. I sprinted to it, but alas, it was out of gas. I never saw the other player again, I went looking for a fuel can in the barns, and when I came back from getting a drink, the truck was gone again. Yeah, I'm rarely a bandit, and not a very good one, but it made for a good story to tell my friends in TS, didn't it? :)
  4. Kophka

    1st Annual(?) Day Z Games!

    Yeah, the spawning might need to be reworked, but then again, maybe not. It would suck to be one of the teams eliminated early, but it sure would make for some cool news/video/drama. Yeah, people are going to horde, but like mentioned before, maybe a scoring system, with kills being the major way to get points. Player and Zombie kills being the major scoring factor would push people to get out and do something, increasing the chances that they run into another squad. There's a whole lot the Devs can do here to make this awesome, it'd be a good showcase for the mod I think. :)
  5. Kophka

    1st Annual(?) Day Z Games!

    I posted it under suggestions because it's something that will have to be handled at a Developer level I think. For something like this to go off, it would need to be supported by the Devs indirectly at the very least, Things like locked servers, loot respawning turned off, perma-death is perma, are all no-no's at a server admin level. I'm hoping Rocket or someone will see this and run with it, hence placing it in "Suggestions". :)
  6. Kophka

    1st Annual(?) Day Z Games!

    What method of choosing the time zone should be used? A poll maybe? Maybe GMT -2 for a pretty even split between Euro and NA/SA players? No matter which time zone we use, should the "window" be 5pm server time to 10pm server time? That would give 3 hours of light and 2 hours of dark, for a more intense competition, and allow strategies involving flare baiting and finding nvg's, wouldn't it?
  7. Little idea that popped up on IRC, how about a Day Z competition? This is a discussion, so contribute what ideas/tweaks you have! The rough idea is this : 10 Squads/Teams of 3 people go into a locked server, and they have to survive/win. The server is set to expert, and loot respawn is turned off. Once loot spawns in a location, that's it, nothing respawns. EDIT : Forgot to mention, there is no respawn for players either. Death = out of competition. Time played is kind of a contention, so my suggestion is that the competition lasts 7 days, with a 5 hour window each day. When that window closes, the server password is changed so that no one can maneuver/loot during off-time. I know everyone is in a different timezone, so squad building will have to be planned out carefully. If at the end of the 7 days, there is more than one squad left standing, a scoring system will need to be implemented to determine the winner. Prize can be bragging rights or whatever. Discuss!
  8. Kophka

    The Best Sidearm In Dayz

    No such thing as a useful sidearm in Day Z anymore. Keep your hatchet sharp and carry on, my good sir.
  9. Just between you and me, Arma 2 was on the back burner before day z. You can probably count the number of beta updates in 2011 with just your fingers. However, when Day Z exploded (yes, exploded) onto the scene, there was suddenly a Beta patch about every 20 hours for the past month and a half. :)
  10. Kophka

    Can't you just shoot them in the head?

    I love how the general response to "Infected are human and would die instantly when the heart (since they are human and rely on blood/oxygen) is turned into pulp" is... "no, you should totally game the system and take advantage of them having to shuffle when indoors". Fact of the matter is, these are not undead. They might not feel any pain, but they sure rely on the same internal organs we do. Do I think a .45 shot to the ankle should kill them? Hell no. But a .45 shot to the center of the chest? Absolutely.A pair of 9mm shots to base of the neck? Absolutely. A headshot with, well, anything? Absolutely. Now, is any human body taking 5 .45 rounds or 8 9mm rounds to the upper torso before dying completely stupid? Absolutely. As to the "walking while indoors" thing, Rocket's been trying to get rid of that, but it was way too buggy when tested. Whatcha gonna do when that goes away, pray for enough time to disconnect when you get cornered by 12 infected (that are much much faster than you) in a barn?
  11. Battle/sniper rifles didn't change. Shotguns, all sidearms, the Enfield, and some of the Eastern Bloc assault rifles got changed.
  12. Kophka

    Balota suprise.

    Scumbag campers are scumbags. Nobody goes to an airfield to loot food, that's just idiocy.
  13. Hunting with 9mm or .45 is frowned upon, but there have been multiple instances of animals like mountain lions or hogs killed with a single pistol caliber round to a vital spot. The difference between humans and animals is that animals vitals are protected by dense muscle, where as even the most buff and cut human being has their vitals presented for target practice. Any how, if you research "hydrostatic shock", there are multiple instances of a small handgun round damaging/destroying vitals that they didn't touch, because of the shock wave of impact and pass through. So realisim arguers can feel perfectly justified claiming that a single 9mm round to the high thoracic zone would kill even an adrenaline fueled rage psycho, because no matter how tough and pain resistant they are, when their heart stops/brain can't get blood/oxygen, (from either shock or a direct hit) they die. In-game wise, the 9mm taking a few more chest shots than the .45 is an ok mechanic. It's pretty widely accepted that the .45 has more impact/stopping power than a 9mm, so it works out pretty well for everyone. The .45 makes up for it's in-game strength vs 9mm by the 9mm having more rounds per magazine it's a good balance. The sidearms really need to be put back to where they were, there was nothing wrong with them in Day Z.
  14. I don't know why people are all fired up and clinging to the idea that you should have to shoot Infected in the head to kill them. They're not undead guys. They still have functioning respiratory systems and circulatory systems (being that they are sick humans, NOT undead ;) ). Guess what the best way to kill something with a respiratory and circulatory system is? One (1) well placed bullet to the high thoracic zone! A 9mm to the center of the chest destroys the heart, a bit above that destroys the air passages, and a bit to the left or right on the chest destroys the lungs. I can understand the 9mm taking a couple of shots in game, because these are pissed off rage monsters, who are probably immune to things like shock and pain. The .45 however creates enough shock to instantly shut down a functioning system, whether they feel it or not. .45 should still be a 1 shot any where in the chest or higher. :)
  15. Kophka

    You Have Been Kicked

    http://dayzmod.com/forum/index.php?/topic/46183-you-were-kicked-off-the-game/page__st__20#entry441396
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