Jump to content

deadlyhabit

Members
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

1 Neutral

About deadlyhabit

  • Rank
    Scavenger
  1. deadlyhabit

    WTF is happening to the server community.

    Technically' date=' you can examine a body, but in the time it takes for someone to "analyze" it properly, they could be sniper bait. Also, let's be honest, all you would really know is "was killed by rifle, pistol, or shotgun round" and pretty much everyone uses the same kind of weapons. There's nothing unique enough to make it a plausible feature that I can think of. [/quote'] like i said shell casings/slug types you can find, or actually having a sort of forensics kit you can find, of course there needs to be a balance like it takes a while to investigate which like you said can make you sniper bait, but you could also get a sort of indication like say how fresh the kill is, the direction the fire came from. the more experience you get doing this, the longer you live, the quicker and more accurate you can do it, just like how bandits get experience from combat.
  2. deadlyhabit

    WTF is happening to the server community.

    is it possible to add shell casings or some sort of forensics with investigating bodies? like i said earlier sort of like TTT? http://ttt.badking.net/
  3. deadlyhabit

    WTF is happening to the server community.

    yea the bugs honestly are more irritating than people having gankfests on the coasts, if you haven't learned that the coast has just all out untrustworthy activity. even then i know it's an alpha and bugs are to be expected, like today for example logging on and being stuck in the spawn area with loot i had accrued and being forced to respawn/kill myself or spend a few hours running across the nothingness in hopes of getting back actually on the main map and then making my way back to my party. or say switching from a bandit skin back to survivor and losing my main weapon, ammo/grenades/loot, but am i screaming bloody murder about it? no, i check the bug forum, make a post with any relevant info there is, and am thankful i can help out and partake in this awesome alpha test. this mod will evolve over it's development and testing and so will the player base. it's best to just wait for the final product to judge both the game and the community. And yet, the only thing you learn at the end of the day is that the only way to truly survive is to join a clan to join a clan, you have to be a bandit to be a bandit, you have to be good at killing other players to be good at killing other players, you have to be good at random deathmatches. So the lesson of DayZ as is: When everything goes to shit, join a gang of bandits. not really i just play with friends, occasionally help random survivors, but i don't need to have gankfests with noobs on the coast to learn how to play, that's what playing singleplayer and arma before this mod taught me. on the other hand i love shooting any bandits i chance across that aren't friends since there is no honor amongst thieves. although sticking to just a couple of the same servers and getting to know the regulars goes a lot further in having an enjoyable experience rather than server hopping and say disconnecting if say a group of people have you pinned down like so many people seem to love to do.
  4. survivors i kill for gear or if they happen upon me while scavenging/looting, if it's not worth the spare bullet or risk of zombies swarming, they get a pass. anyone in a bandit skin i shoot on sight since they can't be trusted, i'm sorry you may be brothers in arms, but if you're not in some for of voip chat with me or someone i've played with before and i have a shot, i'm taking it as most bandits do the same. there's no loyalty amongst thieves after all. that being said the further north i go, the more likely i am to keep you in my sights, chat and observe how someone reacts before casting judgement with a bullet.
  5. deadlyhabit

    WTF is happening to the server community.

    i just play day z like i would any roguelike, i expect to die, but expect to learn from that death and get further and last longer the next time i play.
  6. deadlyhabit

    WTF is happening to the server community.

    here's the thing, this plays out as one large game of TTT (trouble in terrorist town, it's a g-mod mod http://ttt.badking.net/ ) but there is no way to cast suspicion or essentially tag people doing shady stuff. take for example the reason i shoot on sight now and rarely team up with any randomers or even help them, loads of bandits using decoys friends or saying, "i'm friendly or screaming don't shoot if you get the drop, then the second you start to chat whatever you're shot in the head or from behind and there's no repercussion other than warning others on one server (which a lot of these guys just disconnect from the second they get found out or someone starts shooting at them). if say inspecting bodies gave you say like what type of gun someone was killed with (caliber of rifle) or something, you might know what to look for and who to avoid. also if you're just server hopping you're never going to make new friends or gain anyone's trust. stick to one or two servers and get to know the regulars and get to know them, they still may kill you, but at least you know it's not just someone server hopping and people you can have a chuckle with. tl;dr there is no benefit to trusting randomers at this point vs shooting on sight since the risk outweighs the rewards at this point since there is no repercussions to psychological tactics like lying or using decoys. personally i've just adapted to it and avoid the coast, hell i've had people i've chatted with for quite awhile just shooting the shit with on the few servers i frequent shoot me on sight and i just chalked it up to the game and congratulated them on a clean kill.
  7. deadlyhabit

    Map Locations

    http://teamfackin.com/moocow/dayz/map/
  8. deadlyhabit

    Night Time Play

    Ok I'll call it extremely cheesy and immersion ruining as people are exploiting a feature that is meant to adjust their monitor to an ideal graphical level as the devs had intended for the game (this is what it's actually for) not crank it all the way up so you can see better at night. (this is why games often have thos handy adjust your gamma/brightness till you can barely see this graphic screens)
  9. deadlyhabit

    Issues before even purchasing ArmA, anyone willing to help

    yes if you buy via sprocket the devs will see more of a chunk, same exact game etc, just you'll have to add it as a non steam game to launch via steam
  10. deadlyhabit

    Night Time Play

    flashlight and chemlights until you can get your hands on some nvgs adjusting your gamma etc is just cheating if you ask me as it's meant to be pitch black
  11. Just had this happen to me, lost my M16A2 M203, all my ammo, smoke and frag grenades and my binoculars. Ugh, this put a damper on my evening to say the least as I'm in an area where I NEED the gear I just lost due to this bug.
×