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ico_hr

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About ico_hr

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    Woodland Warrior

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    http://hristo-rusanov.cghub.com/images/

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    Sofia,Bulgaria
  1. ico_hr

    DayZ Developer Blog 8th March

    Great update guys! :)
  2. ico_hr

    DayZ Devblog 25 Jan 2013

    Clouds only block the sun glare.They dont cast shadow on the ground...atleast not in TOH. EDIT:Btw they can fake shadow casting from the clouds but it will not match the actual clouds.Alot of games use this trick.
  3. ico_hr

    DayZ Devblog 25 Jan 2013

    They run and after that shoot static targets.Almost all of them missed the first and second shots and they didnt start shooting right after taking the gun, they need to load it first, thats give them extra time to rest.Yes the gun didnt sway that mutch in real life but you need some kind of feedback to show that your virtual soldier is tired.Without it will be quite confusing when your gun is steady and your bullets hit everything but the target.These guys in the video run around 100meters and shoot targets half the distance maybe less and they shoоt really slow, on top of that they missed alot.My point is that in-game you need that exaggerated sway for player feedback to know when and under what circumstances you can shoot with the best posibble accuracy.Alot of things in games even in sim games are deliberately exaggerated because you need feedback for almost everything that happens around you. I think in Arma this is very well build.Its not quite realistic and maybe need little polish but gives you the feeling that these poligons are really alive.It need to be that way until someone invent real holodeck or something. :)
  4. ico_hr

    DayZ Devblog 25 Jan 2013

    Maybe it is not the best example but is quite obvious... :) http://www.youtube.com/watch?v=3YDbOKjbkHU&list=ELfpuR-B57338&index=13
  5. ico_hr

    DayZ Devblog 25 Jan 2013

    There is nothing to debate really.I post what i think, that is enough.Like i said the update is more that awesome.I dont know what else to say because i didnt play the game yet. :)
  6. ico_hr

    DayZ Devblog 25 Jan 2013

    Actually yes they are.All screens are way too dark for time of day and weather conditions.Even if we dont take in acount these things thay still look too dark.Its not really a big deal and i think the game can look even better.This is just my feedback don't give me cholera beans please. :) Btw i need to say that DayZ screenshot is captured with gamma 1.2(1.0 default).The location is the same as SA screens and time of day is almost the same. MOAR:
  7. ico_hr

    DayZ Devblog 25 Jan 2013

    Best update ever!!!!!!!! Only one thing guys, please tweak the HDR or something because everything is way too dark at the moment.More natural please. :)
  8. I don't understand much about programing stuff but this sound really great. :thumbsup:
  9. Yes off course gameplay is firts.If something like this is in their plans they will make it to run without problems.I just give my two cents. :)
  10. I didnt mean only textures but also objects like junk on the ground,someone is tryed to baricade the doors,someone is moved the big old closet in front of the door,all kind of stuff that people will do in time of zombie apocalipse.Basicaly what i want to say is make the environment to tell the story,when you see something you know what posibly is happened.I know that we create your story but the world is been here before us and have already shit happens in it. I did some quick overpaint to illustate my point.
  11. Ohh yeahh post some screens with new cloud system.Please....:)
  12. New buildings look really good.But you really need to make them to look messy.Now everything look like all the people are disappear at the same time without any clue what is happening.Beside that really good job. :)
  13. ico_hr

    New Standalone Screenshots released

    ''The Road'' is great direction for the art.If you guys menage to capture even half the atmosphere of the movie it will be brutal. Btw do you need concept artist,texture guy or modeler?Buildings,weapons,any kind of props,textures, i will be glad to help with some of that.
  14. ico_hr

    Players in the last 24 hours

    I'm waiting Standalone! :)
  15. Q:When do you guys will switch to Arma 3 render engine? Btw where is this thread?
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