Embroil
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27 NeutralAbout Embroil
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Rank
Woodland Warrior
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Gender
Male
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Location
Moscow
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DayZ Developer Blog 7th September 2013
Embroil replied to SmashT's topic in Mod Announcements & Info
Looks better and better every time. The rat animation is great. I have an idea about taming the rat and train it for yor needs (fetch small objects, plant a bomb on it, distract zombies). Also handcuffing a zombie will be awesome. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Embroil replied to SmashT's topic in Mod Announcements & Info
I guess we'll hve roundups up to 2014, 2015 maybe -
E3 Expo - June 2013 - Interviews and Gameplay
Embroil replied to SmashT's topic in Mod Announcements & Info
All this looks nice (the animation I mean), what i'd really love to see is more interaction with enviroment. Like I want to ambush a person in a building but it's onlythe front door I can get in. I want to climb through the window, or climb a tree and jump on the roof and get in trough the window on second floor. Also the architecture is great with new accessable houses, but what the houses really need is basements, dark and spooky ones. -
I've given it a lot of thought. The idea of putting this much realism in game is a good, the only question is how deep you want to go. For example if a person suffers from diarrhea he looses body fluids wich means he need more oral intake not only for compensating the loss, but also to fight the source of diarrhea (usually infection or poisoning) how to calculate that loss and intake, well good question. Also a question of overall health and endurance comes to mind. If a person suffer from something he must be limited in his actions (less runing, bad aiming, blured vision, etc...), and there must be gradeing of theese action limits. From a medical point of view apart from cholera there are more common diseases like pneumonia, meningitis, tetanus, simple viral and bacterial infections. I very much also hate it that a person is healed just by taking 1 tablet, applying 1 bandage. Nothing is healed at one time you need a therapy wich consists of taking up a dose for a period of time to make medicine work, and to change bandages, because the become bloodstained and dirty over time, until the wound heals.
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Good for you.
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Yeah that's what I mean. Everyone survives in their own way, but it becomes much simplier when you're not doing it alone.
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In my opinion the main Idea would be to form a group in wich every character will have a role (medic, engeneer, sniper, scout etc.) it shouldn't be big, but the cooperation would be built on unique abilities of each member of the group which will help to survive the whole group. Like in DnD.
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Dude... you do understand that........ whatever, send me the adress.
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If they gonna apply pooping and cholera in game I'll mix them some good supplies :P
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Guess I'll have to start with mine to save others, right?
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I'm in Moscow its almost midnight, I got 4 24 hour shifts in hospital day after day starting tomorrow, and I sit here and click F5 every 20 minutes (that is one "two and a half man" serie) and eagerly wait for an update for DayZ developement. What the hell is wrong with me. And I understand, that I just reaaaaaaaly want a sneak peek into what's coming up.
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No info abaout the zombie pathfinding =(. I just got an idea, let's send our photos to devteam, so they'd put them in game. Could make really freak out when you'd see yourself-zombie running at you. Or some zombie-celebrities.
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Devblog update: Where is the Standalone?
Embroil replied to rocket's topic in Mod Announcements & Info
A few times I really wanted not only to jump but the ability to climb, like in Assasin's creed, buildings, houses, fences even trees. It' be nice if this ability would be in SA. -
You should have started your speech with words: "Dear Santa....".
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Devblog update: Where is the Standalone?
Embroil replied to rocket's topic in Mod Announcements & Info
I'd prefer that there would be head flashlights to free you hands