Dudg
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Good times... well, for a zombie apocalypse anyway...
Dudg replied to Dudg's topic in DayZ Mod General Discussion
Cheers gents... and yeah think I may have got a bit lucky in town... let's hope all my travels are as exciting and successful... yeah right lol -
Good times... well, for a zombie apocalypse anyway...
Dudg posted a topic in DayZ Mod General Discussion
There's always lots of PvP shitfest and shoot-on-sight complaint threads... so this is just a "I think Dayz is starting to actually work" threads, inspired by my little adventure yesterday. So I have come and gone to Days with different builds, but I finally feel like it's getting somewhere good and workable. Both stability/bug-wise and playstyle/content-wise. So here's a story for those that like them... Spawned in yesterday, new life after my last rage quit a few patches ago... Electro... bugger, well at least it's not Cherno... But I fancy my chances today, so I go creeping about a town, looking for goodies... my first finds are a toolbox and a hatchet, which I frown at disappointingly. But both come in handy only minutes later... No survivors spotted yet, but I agged some zeds. So I test the new AI and manage to lose all but one of the greedy fuckers (sweet!), who I test my new hatchet on and successfully open up his infected face (sweeter!). I then seek out the church only to find it swamped in barbed wire... ah! the toolbox! entry gained... but it's all ammo and no shooters. I load up and move on... next on my tour about town is the medical centre, currently untouched unbelievably. So smashy smashy and I'm in. Get the goodies. But my inventory is full now, so on to the market in hope of a bag... I sound calm at this point, but my heart was going and my pits were dripping... Some successful sneakage later and I finally have a double barrel shotty, a 1911, chech pack, watch, knife, food and pop. Now I feel vulnerable, and it's now that my first encounter happens... A survivor runs in as I'm in the back room sorting gear. His direct voice coms is open and he runs in, sees me, and starts running about in a panic screaming "he's got a gun! he's got a gun!.. run for your lives..!". What could have turned ugly, turned into an amusing Monty Python moment. I chuckle over coms and move out quick, I'm set for the wilderness and need to get outa Dodge. So I head up to one of the ruined forts, nabbing some more grub on the way. The fort is quiet, only 1 zed.. that's too quiet. I make it into the main tower and up to the middle floor. I swap the shotty for an enfield and prepare to move out... when I hear shots. My heart starts pumping at that Dayz pace... "friendly?" I type over direct. No response. I stay put up the stairs, watching. And sure enough along comes Sneaky-Joe-Survivor. He sees me and stops half way up the stairs. "friendly!?" I type again. I have him in my sights through the little gab twix stairs and floor. I know his bead on me can't be good. Again, no answer. "friendly!?" I say firmly over direct coms. Still no answer. But, he does lean left and right quickly. Now, I've seen many ways to try and indicate friendly status... salute, weapon lowered, typed/chatted message, leaning, getting up/lying down repeatedly... so I gave him a few more secs. But the method he finally chose was to pull the trigger. His shot hit the stairs... My centre mass reply did not. I must have hit his heart, or he must have been injured, cos he dropped instantly like a sack of shit. For a moment I flushed cold with guilt and pride... The sweat dripped. I loot and bury him quick, filling out my enfield and 1911 mags nicely, plus I get a free meal, perhaps the most valuable find nowadays... then there's more shots. "fuck me, is there a fort tour today?" I think to myself... heart going again. "friendly?" I type... but this time: "yes, don't go shooting on us" comes the reply. 'us', fuck I could be in trouble here I think. "I won't if you won't" I respond. "We're moving out". Experience tells me not to trust that they are going to go. By now, over the course of my day I had picked up a few knocks and scrapes and was down to about 7k blood. I thought, perhaps against my better judgement, I might ask them to bloodbag me and I'd pay them with another bloodbag for their trouble... But I didn't want to push my luck, so I let them leave. Despite my distrust, they seemed to be gone... A few mins later I moved out myself. My trust level rose a little... sometime soon I'll find someone I can ask for a transfusion, I'm sure of it. So there I was, back in the game for a few hours, after a few weeks of absence and I felt great. I'd laughed, I'd shat myself a bit (zed noises always get me going), I murdered in self defence a bit... but most importantly, I'd met friendlies a bit. I had all the tools and supplies I needed to feel comfortable and ready for another adventure, yet also felt incredibly vulnerable as a result... Now I know I didn't hit up Stary, or Cherno, or NW Airfield. And maybe my experience would have been ragier if I had... But isn't that kinda the point to Dayz? Use your bonce to survive? avoid the known danger areas, but do take some necessary and calculated risks? Rocket, sir, I think Dayz is getting there. The features are coming to balance and people are starting to settle into the life a bit. Not everyone is a bell-end. But their are some, as in life, so you never quite know... perfect. my rather long and pointless 2c Dudg -
I don't think I've been in a building that DOESN'T have a bloody hatchet... I exaggerate oviously, but they are bloody everywhere, no need to start with one.. also, I like the no starting gun and lower gun spawns in general. Ammo I find everywhere.. guns for it... less so. It actually gives some worth to the 'lesser' guns imho. Once I'd be like 'enfield? winnie?.. that'll do until I get a proper military weapon', but now It's more like 'bag-of-shit double-barrel? thank the lord' ;) For the first time now, I feel like I'm packing when I have an enfield... it makes the whole experience seem more 'civilian' now, like I'm actually just a Joe trying to survive, rather than a trained mercenary looking for tanks...
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*Studio developed (only way to ensure rocket's bastard vision imo). *Micro trans for cosmetic stuff only (small cash cow). *Kickstarter (will prob generate shit loads of cash for dev, judging by the success of it and of DayZ) *If servers stay limited to 50 odd players, then one-off payment for game. *If servers/DayZ can become MMO scale in it's deployment, then happy to pay a reasonable monthly fee.
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+1. I don't care what it's used for, it has to be in there. although, taping up bandits sounds appealing... ;)
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Electric and Natural lighting's V 4.0
Dudg replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
I'd be in support of petrol/diesel fuelled generators, but not a power grid per se. I think the technicalities of trying to get any substantial infrastructure like that up and running is beyond the capability of apocalyptic survivors. Finding beans is hard enough, now you're talking about operating a power station? I think it's a dream too far. But yes, smaller generators, man-portable or otherwise, would definitely make sense, given the only apparent available fuel we have is petrol. -
New spawn/respawn mechanic + New starting kit mechanic.
Dudg replied to daedrick's topic in DayZ Mod Suggestions
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Yes I would, but we are sick, hungry, scared and desperate survivors in a zombie apocalypse... we don't have that luxury. Society has just broken down too far. We aren't fighting the war here, we are surviving after a war humanity lost. Your idea suggests there is some survivor AI in this world, that gives us some structure from which we can formulate factions... There is no such thing. We, the players, are the only survivors. So, there is no social structure except that which we make for ourselves. Well that's my take on Rocket's DayZ worldview anyway.
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New spawn/respawn mechanic + New starting kit mechanic.
Dudg replied to daedrick's topic in DayZ Mod Suggestions
tbh, I really dislike the parachuting idea. I think it makes no sense wrt immersion or the style and setting of this 'game' at all. You know how tough it is to even get a car going, so what's with all the aircraft all of a sudden? If we were soldiers sent in to the infected zone, then maybe, but we are not. We are poor peasants with fuck all stuff and very little hope... parachutes just doesn't fit in to that picture at all imho. And on a gaming note, I think you would see a lot of dead bodies reaching the floor, with CZ holes in them. As to starting inventory, as I have said in another thread, I think the starting kit is pretty bloody generous tbh. It gives you all you need to start surviving. It needs to be restricted as a punishment, as a disincentive for spawn killing, as an incentive to start surviving... and, most importantly, just because this game is a bastard. I'm surprised and happy we get as much gear as we do! That said, I wouldn't be opposed to some randomisation of gear, just to mix it up a bit. fuck only 2 mags, but sweet 4 painkillers... etc. my2p -
I wasn't sure about the idea of melee weapons, but there has been some interesting ideas thrown about here and now I think they could have a place in DayZ. So this post kinda builds on previous ideas and adds some new stuff. Perhaps there could be 2 types of weapon/application: 1. Desperation weapons. As the name suggests, weapons that are not ideally suited for dropping zeds, some maybe not even weapons at all. But all would have the capacity to stun or daze or make a zed stumble, just to buy you a few more seconds. e.g. pistol/rifle butts, hunting knife, whiskey bottle... They therefore do not take up an inventory slot as weapons per se, as they each have another function or are part of your primary weapon. The basic idea is that, at worst, you can always at least make yourself feel better as you pistol whip that zed with your dying breath, or at best you can buy yourself a few strides distance. 2. Proper weapons. Or rather, those weapons, tools and items that can be justifiably employed as a reasonable anti-zed weapon in a zombie apocalypse, such as baseball bats, axes, 2x4s, whatever... These weapons would be capable of actually killing a zombie, or at least dropping it in a few hits. BUT they would also take up your valuable primary weapon slot. So it would always be a toss up of value versus reward/use. But desperate times can call for desperate measures... Plus anyone ballsy enough to wonder into cherno with a baseball bat as a primary would get my admiration lol! my 2p.
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Would rather start with a compass and have no pistol
Dudg replied to underpaidorphan's topic in DayZ Mod General Discussion
tbh, I think the starting gear is pretty bloody generous as is, given how much of a sadist Rocket seems to be! I think I'd rather start with some comfy, (quiet!) trainers/sneakers... -
Be morally upstanding and declare yourself sheriff? plenty of bandits that need their kit liberated from them... and their knees liberated from their legs... ;)
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when people talk 'DC', are they also including uncontrollable connection loss or server crash in that? If so, it would be a harsh 15 min ban in that case... But I'm not sure if the server can distinguish between an alt-f4 and temporary net outage... ?
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As much as it pains me to draw anything from WoW to DayZ, I think a log-out-sit-down-timer (a la wow) would work as a solution here. Except have it at say 60 secs of vulnerability instead of just 10.