Umbra (DayZ)
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Everything posted by Umbra (DayZ)
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Servers not showing and waiting for host
Umbra (DayZ) replied to Mori (DayZ)'s topic in General Discussion
Basically almost any server i try i get the simple message: connection failed. The few servers i do manage to get in i never get past the: waiting for host message, the screen is black and i can only see the occasional chat message. Anyone know of a solution, im sorry if this is a frequently asked question -
Discuss http://dayzmod.com/forum/showthread.php?tid=14599 :)
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The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) posted a topic in DayZ Mod Suggestions
On the shore with only your knife to protect you, it has been days since you had your last meal or something to drink. You hear distant grunts of zombies. It is dark but the hunger and thirst are driving you to the town. You slowly hide and crawl to the supermarket, the growls are louder and louder but it is so dark you do not see anything. You reach the entrace and see a pistol with only one magazine, suddenly you trip over a can of beans. The sound of the falling cans echoes trought the town, you realize in terror that the growls turn to screams. You quickly go trought the last of the bullets and draw your knife, more zombies are comming. Its kill or be killed. Your instincts kick in and adrenaline flows trough your veins, with the knife in your hand you make your last stand. For epic situations like these i suggest adding melee weapons to this game: Spawning with a basic knife (ordinary or army maybe?) For loot suggestions these are what comes to my mind right now (i would like the community to suggest more trough the posts) Residential houses: - baseball bat - chair leg - kitchen knife Industrial warehouses/buildings: - lead pipe - hammer - screwdriver - chainsaw (needs fuel) - crowbar Supermarkets - kitchen knife - butchers knife - hand axe - crowbar - hammer - screwdriver Deer stands - military knife (can be used as bayonet) - hand axe - woodcutters axe Barns - woodcutters axe - chair leg - hand axe Churches - metal candle stand Military buildings/Hangars - military knife (can be used as bayonet) - combat knife (better than military, can be used as bayonet) - tactical knife (better than combat, can be used as bayonet) Gas stations - tire iron Castles - military knife (can be used as bayonet) - sword - maybe : mace, flail, morningstar, military pick, polearms, greatswords ( the posibility for the melee loot in castlest in endless, the question remains: what can be added that would be supported by the engine and wouldnt be too overpowered - also the general theme of the game sould be taken into consideration - this isnt realy a medieval combat simulator so the variety of these weapons should be limited or maybe keep the variety but drasticaly increase the spawn chance of such weapons) As for slots i can think of two options: melee weapon gets a special slot. Something like a pistol but you can carry both a piston and a melee weapon at the same time. Second option would be that melee weapons takes utility slots (the ones where the compas, watch, hatchet, matches etc. are) this would probably be easier to code and would fit the current UI Purpose of melee weapons: Strictly last resort. Very weak and mostly short, for all those situations im sure a lot of you have been in. When you run out of all your bullets but there are still 1-3 zombies chasing you. You could dispatch them with your melee weapon. Ofcourse it would be extremely dangerous since you will also be in their atack range. Some weapons would be more powerfull but situational and they would be balanced some other way to compensate. For example the chainsaw would be very powerfull but extremely loud and would need fuel to run Possible abuse situations: 1. Standing at a door and spamming attack. Possible solution: Limiting the attack speed/range, not beig able to attack air but only viable targets, introducing a stamina system for running and swinging. Sneak damage bonus yay or nay? - It would probably be required to have some kind of knife for a greater bonus, if Rocket plans to introduce more melee weapons than just crowbar and a hatchet Pros: - killing animals, survivours, zombies instantly or almost instantly - no noise - no bullets spent obviously Cons: - could be too easy to kill zombies ( maybe solve this by making sneak bonus damage usable only on onther players) Durability: blackaciddevil Wrote: Durability to hatchet and other melee weapons. Let say you have 1000 points on a hatchet and 7000 (or infinite) on a crowbar. An attack takes away 0-150 points and when chopping wood it uses 0-50 points. When reaching 0 the item is broken. You can still use the handle of the hatchet to attack but will take a while to kill a zombie. Handle have 2000 points. The points/durability are not visible to the player. This is a very good idea, it will encourage people to keep risking going to loot spots and finding/looting weapons. Also its realistic. Weapon melee mode: -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
bump 5 chars -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
Thanks for your support :) -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Umbra (DayZ) replied to Time Glitch's topic in DayZ Mod Suggestions
This is a good idea +1 -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
Well i suggested them to be weak so we dont se players running around with melee weapons mass killing zombies, it removes the scare factor from the game. Why would you fear zombies when you can just slaughter them. Thats why i suggested the dmg to be weak, ofcourse if melee weapons should have a bigger purpose in pvp the dmg could always be ajusted when hitting other players -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
Updated -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
Hm, grapple moves from behind? Could be an interesting twist for the early game but redundant if players spawn with a basic knife as this thread suggests -
Require help with installation of ARMA2: OA and CO - startup error(s)
Umbra (DayZ) replied to phate's topic in DayZ Mod Troubleshooting
I can confirm that Steam restart indeed fixes this issue -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
Aye, could be a supermarket loot then, but as i said im trying to focus on melee weapons in this thread :) -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
Updated -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
A sling is an interesting weapon, but i dont see how they would just be lying around somewhere (the lethal ones), tho i would like to focus on melee weapons in this thread and the way i see it a sling is defineatly a ranged weapon. I was thinking about swords in castles. There is alot of potential of castles being the prime spot of getting good melee gear : maces, flails, morningstar, military picks, polearms, greatswords and such weapons could also be considered, but what of this can be added that would be supported by the engine and we also have to think of it having a negative effect on the balance of melee in general, i am all for variety but lets not make it too overpowered because after all we arent in a medieval combat simulator. As for church loot i realy had no idea what to put in there, metal candle stands seem like the best suggestion so far. Added more possible castle loot and added church loot -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
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The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
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The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
Updated -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
This is a very good idea, it will encourage people to keep risking going to loot spots and finding/looting weapons. Also its realistic. Ill quote you in the OP if you dont mind Added Durability section Damn i should have reserved the next post im guessing ill run out of room soon :D -
Hotfix Build 1.7.1.2 Rolling Update
Umbra (DayZ) replied to rocket's topic in Mod Announcements & Info
Melee weapons, yes! If anyone has good suggestions about melee check the melee weapons thread in the Dayz suggestions sub-forum: http://dayzmod.com/forum/showthread.php?tid=14599 -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
* [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu) * [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu) Rejoice! Melee weapons are here, lets keep this community brainstorm about melee going. Also added Crowbar :D @ Kamikazi: I think sneak bonus would be too powerful, especialy when dealing with zombies. They are relatively easy to sneak around. If sneak atacks were enabled just for other players and animals this could work. Added sneak damage bonus section -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
As i have stated in the OP melee weapons would be stirctly last resort weapons. Very weak and mostly short (whith the exception of maybe chainsaw which would need fuel to run and be extremely loud). Fighting more than 1-3 zombies would have not much of an impact and practicaly be suicide, tho it would be usefull for those situations when you run out of bullets and there is still 1-3 zombies left chasing you (atm you have no way of defending yourself against that situation) and thus you wont see players runing around killing waves of zombies with a kitchen knife -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
Good point. The way i see it: We could do to zombies what they do to players in terms of melee and add some kind of a basic animation and voila you have your rudimentary melee system. Improve the animation a bit and it could work out -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
@ Strange: Added, thanks for input ;) @ Kamikazi: good point, added possible abuse situations and possible solutions -
The melee weapon thread (ideas, loot suggestions etc.)
Umbra (DayZ) replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
Added possible slot suggestion and purpose -
Please fix the "stuck in loading screen" bug. And we need some heavy server optimization for the lag
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Stucked at loading screen
Umbra (DayZ) replied to glowfow@hotmail.com's topic in DayZ Mod Troubleshooting
Same.... stuck on loading and then i have to ctrl+alt+delete to end the process and kill the game...