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Your DayZ Team
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Everything posted by Forgewolf
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Another reason just incase.. How do I take screenshots?
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So I accidentally murdered a member from my group
Forgewolf replied to Ovrclck's topic in DayZ Mod General Discussion
Hopefully in an update, they will give you visual signs or actual names over your friends/allies. Like you'll accept and offer to join a group and as long as they are in your group, their name will be over their head to just your group.. but if they die.. they also get removed from your group. Something like this would be very nice. -
Are they going to fix name changing too? Like my first day was my actual name.. Now I roll around as G-Man.
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I gave you beans because this idea does make a lot of sense.. No matter how long it takes to acquire something.. if you need to survive.. you'll do any and all options.
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You know.. You can loot farm by being in a area that spawns items.. collect the ones you want.. Log out.. pick a different server and then join, right? That's loot farming right there. And when I mean seperate profiles.. I mean you have one account, but you have two seperate characters.. I'm not sure how you could log in two seperate accounts on one computer without causing some serious problems in terms of stability?
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wall of zombies sweeping west-east accross the entire map
Forgewolf replied to timdl's topic in DayZ Mod Suggestions
*Throws flare out in the distance.. Get's on roof with automatic. Gun down as many zombies as I can till ammo runs out.* Well.. that was fun.. *Logs out* :P -
1.7.3 PATCH DEBUG MONITOR TAKEN OUT-SOLUTION
Forgewolf replied to Gopher (DayZ)'s topic in DayZ Mod Suggestions
Fair point and I can agree on that.. But they should keep Bloodlevel, Zombie&Player Kill Count still on screen. -
Yeah... You got me there xD.. I wish I could play two different ways.. One profile is more cautious and doesn't go anywhere without friends/allies.. and the other would be a Lone Wolf and only get help when needed.
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1.7.3 PATCH DEBUG MONITOR TAKEN OUT-SOLUTION
Forgewolf replied to Gopher (DayZ)'s topic in DayZ Mod Suggestions
I think the Debug view should NOT be removed.. Maybe altered though.. Remove the Zombie count.. We shouldn't be allowed to know how many zomibes are in the world.. However, we need to keep at least our Humanity, Bloodcount and Zombies and People killed at least. Realalistic.. we can count and keep track of how many zombies will killed and people we killed. -
Increase visibility range and reduce fog
Forgewolf replied to metal (DayZ)'s topic in DayZ Mod Suggestions
I see no problem.. One is on a clear day and one is on a foggy day. -
You have a fair point? Isn't this similar to the Buildable Bases in the pinned topic? The biggest worry is spamming and abuse of making these things. Although it would make it more realalstic.. Cause we can build trenches in just a few hours with a shovel in real life.. Now a cave.. that'd take much MUCH longer.
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No! For two reasons 1. I hate Runescape.. Their developers are ass hats. They don't deserve any credit or praise for contributing ideas to another game. 2. No skill stats.
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larger buildings combat moves and more
Forgewolf replied to apache25's topic in DayZ Mod Suggestions
I actually agree with pretty much all of these.. some parts I took out though because I felt it would make finding things too easy. -
What kind of zombies should be in DayZ
Forgewolf replied to Lights Out's topic in DayZ Mod Suggestions
I voted for Undead.. but there should be a vareity of zombie types.. Ones that are fast, slow, crawlers, hoppers and ones with legs, arms missing and look more thrashed up. -
New Characters Should Spawn Thirsty
Forgewolf replied to esham (DayZ)'s topic in DayZ Mod Suggestions
Spwans should be more random and spread out accross the map.. Don't like where you spawned? Deal with it.. OR go get killed. -
More realalistic.. Love it.
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Opinions on releasing DayZ on console?
Forgewolf replied to Statik (DayZ)'s topic in DayZ Mod General Discussion
People on my friend's list still play Minecraft.. and when it getsd updated.. it'll boom again.. I think Day Z could be a big hit on the console.. but then again.. Consoles are for people who have less time to play games. -
But what if you decided to Un-check the option of having these clips made? Problem solved?
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Never had a gun? How long have you been playing? I've been playing for three days now, died once even and found guns. I'm thinking there should be only one city like this.. and it should either be in a corner of the map OR in the dead center.. So its both risky to get there and to leave.
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I'd prefer if I just spawned with my friends.
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ShackTac Jump over obstacles.
Forgewolf replied to Charles Darwin (DayZ)'s topic in DayZ Mod Suggestions
In Arma 2.. You could go over fences.. why can't we in Day Z now? That will need to be worked on too.. -
I think you should lose no Humanity if you are defendng yourself from a attacker.
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Give Current Dayz Players Free Game Keys On Release
Forgewolf replied to Mikeloeven (DayZ)'s topic in DayZ Mod Suggestions
I'm buying Day Z.. I just like playing this game early.. when its still considered a mod so I can both contribute to ideas and experience for the first time new content. -
Video settings guide for lower-end PCs?
Forgewolf replied to [email protected]'s topic in DayZ Mod Troubleshooting
I will have to try this. I don't understand why I'd need to do this with my Radeon 5000 series graphic's card.. but sometimes the performance of the gameplay slows down the FPS. -
I like this idea.. In some ways.. it is realalstic.. It does give you area that will actually feel somewhat safe. And the NPC Soldiers should charge the attacker if he's in the town's guard area. And a messaghe should pop up if they get close enough to you.. Surrender your weapons OR Be killed.. You click Be killed and you have the chance to kill the soldier or be killed yourself.. Sounds very realalstic to me. Needs more tweaking of course.