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Everything posted by Forgewolf
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Best kind of smoking to have during a zombie apocalpse.
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I think both Private and Public Hives/Servers should have their own choice on weather they want PvP or PvE. We all know, the PvP servers would have the least love and player count, I know.. but oh well. It wouldn't hurt the game.. and eventually people might eve get bored with PvE.. so the only way to find out is too allow the two to co-exist and see where it goes.
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How about we spawn all over the map, instead of the coast line? I know it would take longer for everyone to re-group.. however, the odds of you being spawn killed every single time are incredibly small.
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Like this idea.. It'd take a bit more time or skill to steal a car. I stole someone's car that came in to attack me within 2 seconds.. Unfortunately for me, I crashed.. then they crashed into me and then I died. Lol
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I'd rather be able to roll up a joint and smoke that instead.. Get epically fun trips.. but then NOT become physically addicted to the substance. It would treat the shakiness and the temperature problem. It would have no drawl backs to it. Plus it'd just make your character more of a bad ass.
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I agree with the headshot.. But the zombies run fast enough.. their travel pattern is what needs to change.. Never have I seen a zombie in Hollywood history zig zag all over the place.. Lag through doors and open doors to gain entry into a building.
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Maybe the mountain dew curse is true
Forgewolf replied to sostronk's topic in DayZ Mod General Discussion
In Soviet Russia, Mountain Dew drinks you! -
So how do you open the can of beans?
Forgewolf replied to hiddenjuls's topic in DayZ Mod General Discussion
Via PFM (Pure Fucking Magic) -
Should I get Arma 2 for dayz or should I wait for the stand alone game
Forgewolf replied to liam78787's topic in DayZ Mod General Discussion
At this point.. I'd just wait dude. -
Ability to capture zombies
Forgewolf replied to Steak and Potatoes's topic in DayZ Mod General Discussion
In the TV series, The Walking Dead.. There is a lady that has two zombies slaves that follow her. They have no arms, or teeth to attack her with.. She uses them to hide herself in plain sight with the zombies. -
EuroGamer - Sep 2012 - DayZ Developer Presentation / Article
Forgewolf replied to J.D's topic in Mod Announcements & Info
The only thing I don't like is weapon degrade. Most modern weapons degrade very slowly over time. Especially if they are rarely used. An Axe is more likely to degrade quicker than a gun for example.. Because you have to use the Axe to chop wood AND or use on zombies. They'd be easier to fix as all that would be needed is to sharpen it back up. -
My char needs the bathroom...
Forgewolf replied to albinorhino's topic in DayZ Mod General Discussion
I want the Dirty Bastard skin! To be immune to zombies is for the win.. -
How old is the DayZ fanbase? [POLL, please put in your age!]
Forgewolf replied to Inception.'s topic in DayZ Mod General Discussion
21 yo! -
Jamming the Run "W" Button
Forgewolf replied to lucid_wolf@hotmail.com's topic in DayZ Mod General Discussion
I use a controller.. so I do NOT have this problem : ) -
Instead of Night Vision.. Why not Infrared Vision?
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Nicest guy EVAR. This is unheard of!
Forgewolf replied to roflcopter127@yahoo.com's topic in DayZ Mod General Discussion
A Hacker would do this, that's who. -
I believe being able to lock certain doors would be acceptable.
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Strongholds/Bases/Safe Areas - Smartphone Alarm Systems App
Forgewolf replied to Sleddog Afterbirth's topic in DayZ Mod Suggestions
I think some sort of Base/Campsite system is already planned.. My idea was to have keys made for the bases and the only way to enter them is via Key.. So if someone kills you while carrying that key and they find that base.. they could potentially go in and steal things. -
Vehicles should be tougher to total.
Forgewolf replied to hatfieldcw's topic in DayZ Mod Suggestions
I still don't think that'd happen in a years time though. For newer or even older type cars.. I would think it'd take more than a year for a car to deteriorate like that. There has to be a car or two out there that are fully functional. -
I like the idea of compressing our room for more items other than ammunition.. Yes.
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Vehicles should be tougher to total.
Forgewolf replied to hatfieldcw's topic in DayZ Mod Suggestions
Gas should be the least common item in the game.. Yet right now.. it seems the most common to me.. I have found probably five gas cans for every one fuel tank I find, etc. Gas should be the real problem, not finding replacement parts when cars only sat around for a year. -
If you think about it.. Playing in Large groups.. Your all either going to have a little bit of everything.. OR every person in your group will have a set task/job.. A medic, a Mechanic, etc.. So in a way.. Having classes is realistic. I am more of a fan of all the ideas though above that one. Especially making High Powered weapons requiring you to either kneel or go prone.
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Spawning system should be more Random and should be all over the map.. But also the system will try its best to detect the safest place to spawn at the time.. which would be the farthest point away from human contact.
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Dogs would be awesome to have around say something like, Player Bases? Hmm ; )
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I support the idea of Body Armor. It should have significant protection against weaker tier weapons.