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Everything posted by UmBe
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The Player should be able to change the height of the First Person Camera in the "Cockpit". I think it is the MTV where you sit so redicolously high, that you can Not Look Out of the side of the Truck. They could call this Option: changing the Seat height (immersion and stuff)
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press R once ==> slow press R twice+ ==> fast
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I would like to have 3rd Person view in vehicles because it (over-) compensates for the not working mirrors But it they are to make them work, I don't See a reason to keep this view.
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Please don't put defecating in the standalone
UmBe replied to Grumpy (DayZ)'s topic in DayZ Mod Suggestions
It will be abused I can guarantee you that. Think about it, you find a decent stuff, but you can't carry it .. just take a dump and rest assured, that no one else is taking this stuff any time soon, because there is a high chance of you getting an infection. Cherno/ every major loot spawn area will be covered in poo, because of all the trolls. Booby traps are the only thing where poo would make sence in a games perspective. Digging a pit and place spikes, that are covered in shit, at the bottom. Defecation is a decent poison, which was used be the Vietcong btw. -
NOOO dont remove the 1911! It has been around for a while, so it is not strange that you can find it everywhere. But adding a new Weapon is always a good idea.
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I like it. It would be awesome, if engine noise would actually attract "Zombies" like crazy, so hotwiring in the middle of a city would be quite tricky. I really hope this it not possible in the SA. A friend on mine made a suggestion about this a while back. http://dayzmod.com/forum/index.php?/topic/88135-how-to-prevent-vehicle-hopping/#entry829990 summarized: Don't limit a car to just one spawn location, so you just can't predict where a vehicle will spawn.
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Reworked Bullet Ballistics and Terminal Ballistics
UmBe replied to gibonez's topic in DayZ Mod Suggestions
In ACE they added a "check wind" feature. And it shows you a arrow in the top left corner pointing in the direction of the wind. -
Reworked Bullet Ballistics and Terminal Ballistics
UmBe replied to gibonez's topic in DayZ Mod Suggestions
use search ;-) But I want all of those thing included, especially the wind. This would effectively eliminate the noob sniper problem, because with wind it is way harder to hit something beyond 300 meters. -
Since they added Utes to the Chrenarus+ map, I was wondering if it was possible to add a Namalsk like country in the North. I'm a fan of the idea to expand the Chernarus map, rather than creating new map, because I think that, even with all the new additions, Chernarus is still a little small after a couple of hours of playing. Adding another, colder, country in the north would give them a lot of opportunities to create new cool content like mountains, really big ones, tunnels, a border between the two country with checkpoints and fences. They should extend the railway to the north, so that there is a connection between Cherno, Elektro and whatever the new capital is would be called. Maybe place it in the middle of the country with a big river going trough it (so that it is not another coastal city). If they are to extend the map even further they should also up the player count per server (I don't know how this works, but maybe glue them together, so that they form one single big one) In the end (a year+ after release) it would be super cool if we would have 300-400 players on a map with 900 km². That would be just awesome. A Chernarus Idea: extend the railway system. Connect some of the inland cities, if it is not too tricky. This would not only look cool, but it would also serve a purpose in the way of realism (transport by train is less expensive than by truck). P.S: I really don't know how to create a map for Arma, but since they are not a bunch of random people, but the developers, that worked with this system a lot, I am certain they will know a way of making the map bigger.
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Please Release it on consoles, without aiming assist of course. And then make it Cross-Platform, that would be hilarious .. I would love watching console Players Not hitting anything xD
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I don't know .. ACE Features blood trails, and it Runs just a Bad as Vanilla ARMA. I think it is managable, with a reasonable amount of optimazation
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I would like to see randomized “Zombies” ,not only in appearance .. I’m certain we will see more of that, but rather in performance. Meaning that Zed’s vary in speed. As of now they all run at the same speed (100%), why not give them a random speed between say 70% - 120%, that would not only look better but also increase the believability of the scene when the “Zombies” are not all running with the same speed. But do not only limit it to the running speed, also add pre-existing conditions: -a broken arm, resulting in less damage inflicted by a blow with that arm, provided he can hit you with that arm at all.(it should look like in Dead Island) -with a broken leg, the “Zombie” cannot run, restricted to walking only Also equipment: -like building worker Zed’s with hard hats on making them almost immune to blows to the head, hearing protection making them unable to hear you -motorcyclists with helmets on .. also immune to hit on the head. -some of them might have seen combat, so maybe have some of them running around with a knife sticking out of its back/chest -in real life most people walk around with watches, so make them loot able from almost every geek, but in various states of decay, because they run around all the time hitting things. They may also have already run out of juice, and require new batteries.
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Totally empty handed spawn would be Bad i guess. You should allways spawn with a Bandage, otherwise it will get to frustrating for New Players
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You don't have To change The Batteries in optical sights very often. Some of them, like The One Build into The G36 Runs with Sunlight and at Night you can Switch so battery power. I am Not certain, but i think Most optical sights have LED's Build into them so They can du forever without The Need for New Batteries
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... But he does have a point. There should be basements ^^
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I think there is a blind Fire Option in The SMK Animations Mod and i think it is quite prakticly. But why would you want to blind fire? The ammo is supposed to be found seldom, and when you Fire blind you will Not Hit anything, ergo you just wasted bullets and gave away you position. P.S: I See The real life Application of this, supress The enemy, but this doesn't work in a Game.(except One makes The bulletsounds incredably loud and give them a scary Sound, like ACE does)
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I like The idea of getting achievements, just make them Nothing like kill x000 Zombies to get that achievement. I don't like getting achievements when i Play The Game regulary, I'd rather get One saying "congrats you have fallen Down that Building and gotten your Self killed (you dumb f*ck^^)" But no rewards other than The satisfaction of finding One of these by accident.
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http://dayzmod.com/f...age__hl__beards .. still me wants
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also add Wolfs aka. Roaming wolfpacks
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If something like this where to be implemented it should be purely cosmeticly. e.g. you kill 2000 "Zombies" the next time you start a new char you have the ability to start as a Policemanofficer ore military dude. (there should be more levels)
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roaming wolfpacks <3 A nuklear powerplant or some stranded/disposed of Submarines laying around so there is a reason for the radiation to be there. regarding the Subs .. I was thinking something along the lines of the Kola Peninsula Findable loot: -high end technical equipment in the powerplant -technical equipment and some weapons in the Sub
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Is this the post all the bugs post?? -The magazine models (while looking awesome) have been messed up. Enfield bullets look like Dragunov mags DMR mags like 5rnd stripperclips and 2 rnd slugs like M) mags -cooked beef has no name in the inventory it is just a blank spot -you can't abort near anotjer player even if you walked across the whole map next to him -the new strange combatroll is only possible when you are holding a rifle
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i like the fact, that they included Utes in the Chernarus+ map, but it made me think. Why would there be a Airfield on Utes when there is a Airfield in Balota, just a couple of miles away? So maybe they could change the Utes airfield with something that isn't allready on the map like a prison? thoughts?
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my bad .. but i still want a prison ^^
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But two Airstrips only 2 miles apart? I think that is rather strange ..