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Everything posted by UmBe
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Keep The AS50, I'll take The Revolver ;-) I would Not use it but why Not, if they have Time to burn, that is Not needed for anything more important.
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What weapons or vehicles would you like to see in the standalone?
UmBe replied to -Gews-'s topic in DayZ Mod Suggestions
With medical assistance One would also survive your hatched Strike. And speaking of stabbing, it all depends on "chance" in a matter of speaking. If you Trust a knive in a humans Upper Body, you could penetrate a lung and with The blood an stuff this could get messy very fast. Or if you Hit a kidney, then The victim goes into shock and dies from that .. Aso A Human can survive more than You might like and dies easier than you think. -
Make an item that helps you determin your blood Type, like a Test Tube of some kind. (Spawns in Hospitals and ambulances). And give the Player the Option to Drain his own blood provided he has a empty blood bag, so he has some of his blood in Reserve. - a Players bloodtype should be randomly selected upon spawn, without telling the Player, otherwise One would just respawn untill One has the best blood Type (AB i think can receive any other) -a Players blood should also regenerate slowly over Time, like in Real live, provided the Players character has enough Food and water
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I also like the idea, But i don't know if it would be very Hard to implement this, without impacting the FPS count
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What weapons or vehicles would you like to see in the standalone?
UmBe replied to -Gews-'s topic in DayZ Mod Suggestions
I think i wouldn't really care, because i'll be quite dead either way Regarding Real Life situations, i think more peoble are beeing stabbed in a Year, than beeing hatcheted do Death. -
What weapons or vehicles would you like to see in the standalone?
UmBe replied to -Gews-'s topic in DayZ Mod Suggestions
Yes it should Take Skill to kill something with a knive, but it should be lethal -
It would be awesome, sure thing. But think how much work is would be to make a decent number of buildings enterable, and once you have done that and you publish the Map, it would be a campfest. Maybe add very Big Citys but do Not rebuild Real places, because they would be to Big ingame
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What weapons or vehicles would you like to see in the standalone?
UmBe replied to -Gews-'s topic in DayZ Mod Suggestions
I think you underestimate the lethality of a knive .. It should be a very damaging weapon with a very Short Range. On topic: I would want to See a SIG P226 -
Agreed But you should get better stats when you are carrying heavy stuft for days, After a while. Going for light gear only should still be better in any circumstance (Not regarding bulletproov vests)
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I think this has been suggested before But i think this would add a interesting aspect of dying, because you have more to Loose than just your gear
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I think this has been suggested before But i think this would add a interesting aspect of dying, because you have more to Loose than just your gear
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In my oppinion High caliber rifles should be balanced by the rarity of the ammo and the Noise they create when fired. Also a .50 Shot in the vicinity of any (Big) settlement should put in a very undesirable Situation.
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I like the idea Even if Nobody is going to use it, leaving it as it is now is just rubbish. Also make it, that you can Look at the Map of a friend, without having it in your inventory. One could make a scrollweel Option like in the ACE Mod.
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About the tin cans tossed to the ground It has been said, that this would cause massive Server lag
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Shotgun damage should be instant kill, and potential for multiple kills.
UmBe replied to JimJam (DayZ)'s topic in DayZ Mod Suggestions
I think Even One blast of a shotgun (no matter wich) should kill you, or at least insta knock Out because otherwise it not only be useless but rather unrealistic (and Not authentic) Off topic: 9mm DMG should also be buffed strongly, because more then 10 bulltes to kill a Player .. Come on -
Shotgun damage should be instant kill, and potential for multiple kills.
UmBe replied to JimJam (DayZ)'s topic in DayZ Mod Suggestions
I have to disagree In my oppinion the shotguns are way to weak especially the Doublebarrel. One Time I was in the Hospitalroof in Elektro shooting "Zombies" an a Bandit ninja'd himself behind me and shot me with both Barrels (and he Hit me), and i only lost 4000 blood, Turned around and shot him with a 1911, bandaged myself and had my friend give me a bloodbag and walked away. Whereas I should have been the dead Guy on the Hospitalroof with 16 buckshots in my back. PS.: the Shotguns a seriously underpowered and/ or buggy as fuck -
like it
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kind of like it, but make it so that you scope only glares, if you are watching in the direction of the sun (everything else would be stupid), so that you don't have a flashlight attached to your scope, like in BF3 one yould also add a new lootable item like this: http://images1.opticsplanet.com/365-240-ffffff/opplanet-leupold-mark-4-tenebraex-ard-anti-reflection-devices.jpg as a high value spawn (not only military) but you should also be able to "craft" a kind of anti glare device with tape (i was looking for a picture, that i know existing, but i wasn't lucky)
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Has Been suggested at least 2 Times But still a Good idea
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like it make it like in the ACRE mod, so that you are able to find different types of radios. also make that you can receive more, than you can transmit .. meaning you can hear the guy talking through his mega radio installed on his HMMWV, but you can't effectively respond. another idea: don't make the range of them radios a perfect circle, but let it be influenced by your terrain, like when you are ontop of a hill you can transmit further, and if you are in the valley of shadow of death you are pretty much lalaed if it is your goal to radio someone.
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what i would like to see is the removal of all random generated snaping or squeaking sound .. they scare the living sh**t out of me, because I think someone is walking through the bushes, or opens a bloody gate right next to me
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Make zombies a little more slower and allow grouping.
UmBe replied to ResidentEvil's topic in DayZ Mod Suggestions
me thinks so, too I would like to see slow(er) "Zombies" but like 10 - 20 times as many. I also think the "Zombies" should not do more damage, it is fine as it is now, because of the bleeding mechanic. -
like it they should also give one a chart tool, so you can keep track of the supplies of your group with a ingame item and maybe even have the ability to draw something in that book, or even on you map, like mark a location (i know you can do this now, but everyone else can see it too) .. but that would mean, that you would have penises everywhere
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I would like them to increase the size of Chernarus, maybe even four times as large, and put a capital in the center or further west at the coast. And maybe also add some cool landscapes like mountains. I'd rather have a huge chernarus map instead of several smaller individual maps
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like it! also put loot in containers like lockers or boxes of some kind maybe car trunks or the glove compartment