Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Bridude

Members
  • Content Count

    33
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Bridude

  • Rank
    Woodland Warrior
  1. Hey remember when there were hotfixes and stuff to fix problems with the game? Man those were good times.
  2. Bridude

    US - 255, Private Hive?

    If you find yourself spawing in with no gear, get yourself killed. After that you will be spawed at your original location with all your stuff. I know it sounds crazy but I've seen it work about 15 times now. What seems to be happening is your character creates an additional new profile and you have to kill it off to go back to your old one. Try it your own risk but again this has worked everytime for our guys.
  3. Bridude

    Build 1.7.2 Rolling Update

    I tried to take a consolidated update from our group. We have a pretty big group and most of us spend a lot of time playing. this is based off mumble and our forums. Hope it helps. Changelog: * [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object) Working as intended for the most part but it still seems like there’s that one zombie who had bionic hearing * [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes) Working as intended * [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data) Not fixed. Several people in our group randomly spawned in debug forest. We can’t seem find any identifying factors that make it happen * [FIXED] States where animal might stop walking around (now should walk around more) Working as intended * [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage) Could not verify * [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking) We did notice while riding/driving that we did not desync from the driver like we did previously. * [FIXED] Error reports are almost invisible (has now been fixed) Working as intended * [FIXED] Daylight calculations causing slight FPS issue Day/night time are not syncing correctly between players. Some player see total darkness while others see daylight. * [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state Seems to work except for the sync issue noted above * [NEW] Aubility now dampened in rain and increased by fog Rain does not seem to affect zombie agro. * [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible) None of us experienced any big performance increases. FPS is greatly reduced when in bigger towns like elektro/Cherno * [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients) Did not notice any performance improvements * [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage) Working as intended * [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above) We never experienced this problem before, only the disappearing bodies. * [NEW] Exponent driven probability introduced into visibility calculation As many people have already noted Zombie agrro is wildly inconsistent and they aggro from way too far out. Like 200m in some cases. There’s also a problem when someone logs out and logs back in the zombie count almost doubles and the loot disappears. * [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 ) Seems to be fixed * [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 ) Never experienced this before or after * [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 ) While this accidental duping may have been fixed the intentional duping still exists. * [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 ) Definitely not fixed. Still losing clips when less than half full. * [FIXED] Dead bodies still have the heart beat for low humanity ( https://dev-heaven.net/issues/35050 ) Could not verify, we never noticed this in the past. * [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated We have yet to see a trap loot or even deployed. You sure you guys put these in the game? * [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient) Not sure how to check this * [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users) Not sure how to check this either
  4. Gotcha. I'm glad I haven't experienced that. I think by just resetting them, they are getting off too easy. :P
  5. This seems to be a random problem as well. I've had it happen when I log out in the wilderness with nothing around me like if I log out for a bio break and I've also had it happen with a new char on the beach. I play with about 15 others who play a lot. We've have seen this problem in legitimate occasions but more times than not, it happnes for no reason at all. It's also server specific as you can log on another server just fine.
  6. This has happned to a me and a bunch of our guys. What we have found is a server reboot seems to solve the problem on that specific server.
  7. Bridude

    Build 1.7.2 Rolling Update

    Zombie agrro is wildly inconsistant and they aggro from way too far out. Like 200m in some cases.
  8. I've camped the North Elektro Fire house and killed a ton of server hoppers. It still doesn't satisfy my frustration for getting spawn killed.
  9. Bridude

    Some feature ideas requesting feedback

    Thanks for the info, and i posted in that thread as well. As for the idea I think with some tweaks is would be a cool feature but I have to admit it frustrates me when you want impliment something a user has to deploy to fix something that shouldn't be in the game in first place.
  10. So tired of players doing this. I know it happnes a lot during firefights to get a better position but my issue is more with server hoppers looking for loot. Example: You're 15m from a tree stand then all of a sudden a guy spawns in it and shoots you in the face. Another example: Last night I was crawling through elektro, being extra careful with the new zed aggro. As I pass the store I free look inside the window to check for loot. Dude spawns in and shoots me in the face through the window. It's bullshit and is ruining the game/mod/alpha wtf you want to call it. If you log out in town you should not spawn back in town plain and simple. Why not just implement something where if you log out, you spawn in a random spot within 100m of where you logged out? How hard would that be? Please fucking fix this
  11. Bridude

    Some feature ideas requesting feedback

    can someone define "Ghosting" for me?
  12. Bridude

    HACKERSSSSS

    http://dayzmod.com/forum/index.php?/topic/28055-anything-being-done-to-combat-the-cheater/
  13. Maybe even some sort of log analyzer would help? Having the "who killed who" (I know rocket wants the anonymity) message enabled would have immediately identified the guy who spawned the attack helicopter after his first kill. He could have been kicked/banned before killing half the people on the server. Our admin couldn't figure out who it was and the only thing he could do is restart. This game really is a hackers paradise right now.
  14. Since I pretty much encounter hackers/cheaters on a nightly basis now, it's obvious battleye is just not up to par. It would be nice to hear an official word if there's some kind of an anti cheat or major battleye update in the near future. The spawning in of tanks,attack helis, weapons, and teleporting to death (just to name a few) has been going on for a while with no solution. This forum is overwhelmed with incidents that seemingly just get overlooked and push down into the abyss. Anyways, the concept and game play is great even with the bugs but the cheating is very discouraging. I can live with getting killed by players, aggro ed zombies, or even falling through the stairs at devils castle but getting teleported and dropped 1000m or getting a missile up my ass from an attack helicopter is getting pretty old.
×