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darquan

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Everything posted by darquan

  1. That. Maybe double/triple the damage a bleeding person receives? Or significantly increase the knockdown (aka going unconscious) chance for a bleeding person? that way smg's will become better since first 2-3 rounds will definitely make one bleed.
  2. I just cant understand what ppl dont like about pvp. Sure it pisses u off when u get sniped but then... it teaches u to find cover, look over ur shoulder and take care of ur position. When i get sniped i always ask myself: "okay, where was I stupid this time?" If it wasnt for snipers, the game would be too easy (i mean with zeds being too weak as of now).
  3. darquan

    Looking for a Deathmatch/PvP server!

    http://scrumbee.net/
  4. Some spawn points like kamenka or solnichniy are completely unpopular with most players. People just tend to die to zeds after spawning - since it is much better than run. Most popular spawns are balota, cherno and electro, of course. I have a couple of simple simple suggestions that can easily make Kamenka and Solnichniy much more popular with any type of players. It will require some work for devs though: 1) add a couple of military tents (2 or 3 tents, Stary Sobor type) to the west of Kamenka and to the south of Solnichniy. Military loot always attracts ppl - there is always some action at Balota. 2) add more bicycle spawn points or increase current spawn chance/rate (i believe bicycles do spawn there?). That way ppl will get a bike some of the time and going to a city wont take forever for them. These are just my thoughts though (like "what would i have done if i were a dev in dayz" :P )
  5. darquan

    28 DayZ Later

    I really hope Rocket and the team will make different maps for dayz standalone. City map included. Playing in a big city with really tall buildings will be fun - more places to snipe from, more places to run for cover, more places to run away from angry zeds.
  6. darquan

    Server Hopping: Good or bad?

    Some of the servers I play on (that are connected to the hive) have a feature (or a bug, dunno): when you log in, you fall unconscious for about 3-5 minutes. It has its drawbacks (such as - you have to log out only in really safe places. either in a forest or in a building - so that no zeds chew you down), but this actually effectively prevents ghosting and al+f4'ing. Also, a lot less cheaters on these servers. Yes, it is frustrating. Yes, it is inconvenient. Yes, it does not take any circumstances into account (omg, my internet just dropped and im in the middle of cherno!). But, hell. It works! :P Well, you still can ghost-walk into a wired fire station to get some loot... but logging in to a place full of armed people being unconscious will be the quickest trip to the beach. Personally i would have made it less than 5min blackout. Around 1 min is enough IMO. But still - a nice feature.
  7. darquan

    The worst murderer ever

    Have you never ever reached 0 humanity and become a bandit? this guy is no hacker. 1) your skin changes to bandit when you reach 0 humanity. 2) when this happens no one can see your backpack (a glitch), not even you. 3) your humanity slowly builds up until it reaches 2500 4) when your humanity goes up to some degree you are switched to the survivor skin again, your backpack becomes visible again. This happened to me like a ton of times. And you, sir, just called some other guy "a gay hacker" for nothing.
  8. darquan

    Suicide via weapon instead of "respawn"

    Well, you still can jump off of КОЛГАЗ or some fire station... Or blow yourself up with a satchel charge or a grenade... I wonder how this does not "promote suicide". Putting a drawn bullet into a drawn head of a drawn "you" is pretty much the same to me. the idea is worth thinking about.
  9. darquan

    Really, whats the harm in a no PVP server?

    I have one cool story that is close to the topic. Some time ago i parked my character inside one of the barracks at NWA and jumped from one empty server to another in search of loot (cheap, i know). I logged in to a server that had 1 (one) other player there. HE WALKED DAMN RIGHT INTO THAT BUILDING!! :o We both started shooting at the same time (really, the same second), but i had m4a1 and he had a damn PDW in hand - so he died. got myself a new backpack, silenced MP5 and two satchel charges btw :P now to the point: that was a god damn adrenaline rush (I imagine - for both of us). We both expected to find ANYTHING but another player there. That was really something - my heart almost jumped out of my damn chest when i saw him opening that door. My hands were shaking for like 5 minutes after the event. That hasnt happened to me in years. In no other game, multiplayer or no. That was when I actually realized that this game is something special. :beans: You cannot be safe anywhere - you have to watch your back wherever you are. Anytime even on an empty night-time server a player may log in close to you and start shooting. (actually, i was so fucking scared of him that i sprayed half the clip in his chest :P ) Before that I would agree that No-PVP servers are no harm, but now... The actual feeling of danger is a vital part of the atmosphere of DayZ. :emptycan: So NO. No can do. PVP absolutely must stay. :emptycan: I have no rights to tell you how to play a game you like, but in my humble opinion, you, ladies and gentlemen "i dont want no pvp'', are doing it wrong. Having non-PVP servers in Day Z is like the following: Its like playing racing and driving backwards. Or playing warcraft and building nothing but farms and peasants. Or playing DotA and wandering the woods all the time looking for treasures. Or playing Unreal Tournament and admiring the view. Really, what is the point in a survival game where it is so damn easy to survive? :huh: This game can only be made harder and more hardcore. PS: I dont mean that shooting people on sight is a must in this game. But the actual element that you may be shot on sight is. It makes the game more complex, more social.
  10. darquan

    is my pc good enough to run day z

    I got Intel Core i5 - 2.5 GHz, 6GB RAM and Geforce 540M (1GB) graphics card. What i experience are some FPS issues on SOME of the servers (not lags but actual FPS!). On some of the servers the game runs smoothly on medium settings. One of my friends has a top-of-the-line computer with Intel Core i7 and 16GB RAM (dont remember his graphics card though) and he has pretty much the same problem - on some of the servers game runs smooth while on others microfreezes like crazy. As for your PC... ArmA 2 (and DayZ) should be fine on low-medium settings as long as you stick to stable servers. However, be sure to use some perfomance increase guides such as this: I should warn you to expect issues nevertheless. All of DayZ players suffer from lags, desync and other things. Remember that this is alpha and do not expect it to be as perfect as other games you play.
  11. I suggest implementing an advanced melee system for standalone. WHY: make the game more interesting AND realistic. Melee weapons are a great choice against the infected - silent, do not run out of ammo, powerful, stylish in a way. Melee weapons are also more common than firearms. If zombies in standalone are tougher, larger in numbers, etc. - a good way to fight them off is melee weapons. HOW: 1) More weapons. A crowbar and a hatchet are not enough. How about knives, police batons or even swords (why cant i find one at a museum and slash those zombies open?). Hell, pretty much everything can be used as a makeshift melee weapon: a wooden plank with nails, a road sign, a pipe... 2) Power attacks. Hold the mouse for a double damage strike or a chance of knockdown? 3) Running attacks. Strike while moving towards your target for increased damage? 4) ability to block other melee attacks with your weapon. 5) tactical shields. http://en.wikipedia.org/wiki/Ballistic_shield http://en.wikipedia.org/wiki/Riot_shield 6) armed infected! Why cant they use a hatchet, really? 7) ability to use your firearms as melee weapons (some should be better than others - and the best choice will likely be having a bayonet attached to your rifle :ph34r: ) 8) zombies that can grab you (aka: "tap E to escape") I recall seeing quite an interesting melee system in a game called Condemned: Criminal Origins. IMHO, implementing something like this will greatly add to the atmosphere of the game - it will look more like survival and less like a deathmatch. Things like power attacks and so on are ENCOURAGING people to use melee weapons more frequently (it will be a ton more fun!) One other thing - make firearms less common (hell, why do i find makarovs at church and AKMs at fire stations?). Any kind of feedback will be appreciated! Thanks in advance mates :blink:
  12. darquan

    Stronger Infected

    They are not undead, actually. I can hardly imagine a person still running at you after receiving 7 shots from a makarov - however crazy and numb he is. Nice idea. :beans:
  13. I created a topic for enhancing the melee system: http://dayzmod.com/forum/index.php?/topic/91420-advanced-melee-system-for-standalone/ Really, there are too many firefights and too few good old baseball-bat-fights.
  14. darquan

    Advanced melee system for standalone

    Actually in a movie called "survival of the dead" there was a zombie with steyr aug that actually shot people with it :P But I meant zombies armed with MELEE weapons! Like 50% of all zombie movies feature zeds having hatchets or something.
  15. darquan

    The "Zombie" Virus and You.

    :beans: Beans given good sir. But how about... controlling the zombie? Lets say, you can control yourself and bite anyone you see for some period of time? Why not, really? It'll be fun!
  16. darquan

    Perks of being a hero/bandit

    At -100 000 humanity a skin will be something like a crazy serial killer thing with blood all over your clothes and a necklace of ears you cut off from your victims. Hell yeah. Rubber bullets are a very nice idea, but they should not be a bandit perk.
  17. Remove it until zombie pathing is fixed so they can no longer casually walk through it.
  18. I vote for fixing loading times and constant desync/lag. Is it possible? Dunno.
  19. darquan

    Give Me a Reason To Kill Zeds

    Suggestions for standalone: 1) loot alteration: cops MAY have a pistol, soldiers may have rifle parts. 2) danger! Kill them or they kill you. 3) Title/award/achievement system - like "kill 500/1000/100500 zeds in one lifetime" 4) being able to completely clear the area from zeds for a time.
  20. darquan

    Cannibalism

    Nice idea, but some limits should be put on cannibals. Like these: 1) You cannot become a cannibal from scratch - first you need to have your humanity already significantly lowered. 2) Maniacal laughter when another player is nearby (or in your sights) seems to be a nice idea. 3) Bloody looks, twisted smile on a face. (like a big "shoot me, or im gonna eat your leg" sign) 4) inability to eat canned food, when your humanity is extremely low. 5) it may be a little harsh, but inability to use any primary weapon but a hatchet? (wanna be a maniac - be it! guns are for pussies, right?)
  21. Also a good idea is RamDIsk: I havent actually figured how to use it with play with six, but with a dayz commander it is pretty simple: just set a newly created ramdisk in the dayz folder. It actually helps with loading times. A bit. I'd say around 15-20% in speeding the loading times for me.
  22. darquan

    Hero skins have bullet proof vests?!

    Never ever in this game have i been shot to the death with a makarov or some similar pistol. In like 90% of all the cases of pvp it is an assault or a sniper rifle. In 9% it is an axe. In 1% it is something else - shotguns, pistols, smgs... IMO having a protection from pistol bullets isnt an advantage.
  23. darquan

    New Zombie Population idea.

    Wait for some time, like 4 hours - if no player sets foot into the village - start spawning again.
  24. darquan

    Starting character classes?

    How about making random starting items but NO WEAPONS! Such as spawn with chemlights instead of a flashlight or a hunting knife instead of painkillers? A map instead of a bandage? Just examples. Weapons in the hands of a just-spawned will ruin the balance, but such things will not. Also, ppl already tend to kill themselves until they spawn near balota/cherno/electro - so things will hardly change.
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