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Everything posted by TD-4242
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My DayZ standalone suggestion list: I'm going to put down my suggestions. For what they are worth. These are mostly things I haven't really seen much elsewhere. Huge maps!! One World! (or at least many very large worlds) Problem: As it is, once you have a car the current map size gets small very fast, a helicopter makes it down right tiny. It is difficult to find a truly secluded spot. Suggestion: making maps/servers able to be linked seamlessly together (as long as the maps are designed to stitch together of course). I'd guess that with a central Hive server it could be made to automatically sign you into neighboring servers. These could be run on the same host if the hardware is strong enough or multiple hosts. Eventually this would lead to a huge world. Logging in-out and timing? Problem: Online games of course have a huge discontinuous timeline issue that you log into and out of the world mostly at random. What is your avatar doing while you are not there? Suggestion: Give him automated tasks that can be accomplished while logged out. Like what? Base building I think would be a good start. How long would it take to dig a large enough hole or build a large sandbag wall? It can either be speed up to a few seconds game time as it is now so as not to be excruciatingly boring, or it could be a task set forth before logging out. Of course this opens some problems like what happens if you are attacked while working? I suggest either you get killed with minimal AI defense or you auto log out and your progress on the task is interrupted. As clans are create more people could be dedicated to the tasks to make them happen faster. Suddenly everyone's a homicidal maniac? Problem: Killing for no other reason other than to ruin someone else s day. Sitting on sniper hill and picking people off for fun? Is this really something that fits into an end of the world survival scenario? Suggestion: I think this play style fits in other games but should be discouraged (not eliminated) at least somewhat in an apocalyptic survival game. Maybe working Humanity into killing without looting (sport killing). Perhaps more zombies come to the sound of long range rifle fire. Perhaps players that are killed and not looted come back as zeds with a single minded vengeance (not my favorite suggestion but possible). Have many tasks in game that require more people (especially 3-5+). Or even just my next suggestion. Prison spawn point? (funny this was in Walking Dead, I actually got the idea from the book The Zombie survival guide the episode just reinforced it) Problem: how to manage/penalize humanity. Suggestion: perhaps have a different spawn point for people with low humanity. Prisons, ghettos or other places know to house the less than friendly fringes of humanity may be a way to at least geographically seperate them. One continuous world. This is less of a problem and more of a personal preference. I really like the world to be logically consistent, continuous and modifiable. Of course there are going to be technical limitations to this but I hope it is the goal. If you could come up with some way to do the huge maps suggestion above perhaps there could be seamless zones put inside an existing map to make a more editable area. I hope I'm not just repeating suggestions from other posts. I have read many but not all.
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List of suggestions, trying not to repeat others
TD-4242 replied to TD-4242's topic in DayZ Mod Suggestions
why would you defend a troll like him? I did all those searchs and no where were my suggestions even mentioned. there were many others on the same problems, but not one of my suggestions came up. -
List of suggestions, trying not to repeat others
TD-4242 replied to TD-4242's topic in DayZ Mod Suggestions
So you reposted my problem list and not one of my suggestions. Nice try. you fail. -
List of suggestions, trying not to repeat others
TD-4242 replied to TD-4242's topic in DayZ Mod Suggestions
You can't post them because they don't exsist. I have read and looked. Did extensive research prior to posting for several days. Of course I haven't read every post but I have gone throug several hundred threads. Since then I have researched this Zeppa guy and find he just likes to troll almost every post to the suggestion forum. -
List of suggestions, trying not to repeat others
TD-4242 replied to TD-4242's topic in DayZ Mod Suggestions
Yes I'm very serious. Please point me to the place where these suggestions are already addressed. Some may be addessing a similar problem but with wildly diffrent solutions suggested. Ohh I notice you post a lot of trolls in this thread. Sorry, i guess I've been trolled. -
Chernarus Plus; climate, vegetation and ground variety
TD-4242 replied to Septimus's topic in DayZ Mod Suggestions
In order to achive the transitions within a reasonable amount of geographic distance the maps would have to be much larger. One of my suggestions from my post here http://dayzmod.com/forum/index.php?/topic/100361-list-of-suggestions-trying-not-to-repeat-others/ was to have maps run on servers that stitch together. To get from a low desert to a snow capped mountain should take a least 30-45 mins in stright high way like road by car at top speed and really should be more like 2-3 hours though that may be getting too big. Huge maps!! One World! (or at least many very large worlds) Problem: As it is, once you have a car the current map size gets small very fast, a helicopter makes it down right tiny. It is difficult to find a truly secluded spot. Suggestion: making maps/servers able to be linked seamlessly together (as long as the maps are designed to stitch together of course). I'd guess that with a central Hive server it could be made to automatically sign you into neighboring servers. These could be run on the same host if the hardware is strong enough or multiple hosts. Eventually this would lead to a huge world. -
you can download the pre-pre-alpha/test phase here http://dayzmod.com