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Everything posted by gesundheitk
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What kind of quad core, and are you sure your second GPU is enabled?
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DayZ : Standalone forcing graphics?!
gesundheitk replied to darian2013@aol.com's topic in DayZ Mod Suggestions
I think it's just an engine issue. I heard they're looking for a solution to this problem, though. -
E3 Expo - June 2013 - Interviews and Gameplay
gesundheitk replied to SmashT's topic in Mod Announcements & Info
There obviously is a lot more work to be done on DayZ, but it is still an alpha, and it honestly looks as if Rocket and the team are stepping out of their safe-zones. To the people asking why there isn't any vehicles in the standalone, it's because they are revamping them for the later stages such as Beta and the release. -
No DevBlog this week but here is some screens
gesundheitk replied to rocket's topic in Mod Announcements & Info
I read about the leak... sorry to hear that. Did they find out who did it? -
Looks exactly like Jackfrag's budget pc video. It played it fine with some low settings in Cherno. Upgrade to a G860, I think it's cheaper atm with an extra 100 MHz on the core clock.
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DayZ Developer Blog 15th April Highest one ever
gesundheitk replied to mattlightfoot's topic in Mod Announcements & Info
People have been saying the fog has actually been increasing FPS, rather than lowering it. -
My Zombie Apocalypse Dream Gear
gesundheitk replied to applejaxc's topic in DayZ Mod General Discussion
Call me crazy, but I think the best way to tackle the undead is with less loud guns. I see everyone picking out these rifles that are probably going to give away a position quicker than an asshole that doesn't want to be on your paintball team so he shoots away all his ammunition and keeps yelling "I'm out, I don't want to play" (Yes, this actually happened to me; the little prick). Anyways, maybe something more quiet should be the solution? -
DayZ Alpha won't launch until launched !
gesundheitk replied to willey.erd@oundleschool.org.uk's topic in Mod Announcements & Info
I'm sorry, but your profile picture is distracting. -
DayZ Developer Blog 15th April Highest one ever
gesundheitk replied to mattlightfoot's topic in Mod Announcements & Info
OMG IF I DON'T GET A DEVBLOG WITHIN THE NEXT TWO HOURS, I'M NO LONGER PLAYING DAYZ AND LEAVING THESE FORUMS. SICK OF THIS loljk -
Question about Standalone (which no-one knows about)
gesundheitk replied to DayzForumer's topic in DayZ Mod General Discussion
Maybe add a seatbelt animation? -
DayZ Developer Blog 15th April Highest one ever
gesundheitk replied to mattlightfoot's topic in Mod Announcements & Info
deveveloper blog lol -
In an effort to make serious contributions to the game, I wrote a white paper detailing salient design issues.
gesundheitk replied to Jsteiner's topic in DayZ Mod Suggestions
I think death doesn't really 'give' you a reason to live again is because of how it's essentially simulating life. Once you die, everything you did before is essentially not known to anyone else but people you know. In DayZ, you start over as a new person that basically has no connection to the original. I don't think much reason could be given for that. -
Remove Starter Flashlight; Bring Back Flares
gesundheitk replied to Powell (DayZ)'s topic in DayZ Mod Suggestions
They shouldn't remove Gamma, but do what ArmA 3 did. If it's color is pretty much black, then it doesn't change it. I noticed this a lot when I saw players spamming in the chat "I can't see shit and gamma doesn't work pls help" -
In an effort to make serious contributions to the game, I wrote a white paper detailing salient design issues.
gesundheitk replied to Jsteiner's topic in DayZ Mod Suggestions
Seems interesting. Going to read it all soon. -
DAYZ Developer MINI Blog April 10th
gesundheitk replied to OrLoK's topic in Mod Announcements & Info
Totally agree. Just because some guys got famous off of Bohemia's game doesn't mean he should gain a bunch of money, and have more rights than anyone else in the community. -
Zombie Features and an apocalyptic environment-comes with examples- .. Standalone + Poll
gesundheitk replied to TIC's topic in DayZ Mod Suggestions
Oh boy, another suggestion topic by TIC321! No NPCS, please. No NPCs is what makes DayZ what it is in a sense. Adding them is not going to help imo. Keep it coming, mate. :thumbsup: :beans: -
Standalone - Gun Stores / Police Stations
gesundheitk replied to djzombie's topic in DayZ Mod Suggestions
I think there should be security measures in the building though, where you may need something other than hovering your crosshair over the armory and opening the door. It should require something else, such as a key or an explosive on the door. Even if you manage to get it open, odds are only two to three weapons will spawn in there at one time, along with the rest of the possibilities you stated, Draco. How 'bout it? -
Ask here: http://dayzmod.com/forum/index.php?/topic/64576-can-i-run-it-ask-here/#entry990423
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DayZ Developer Blog 8th March
gesundheitk replied to mattlightfoot's topic in Mod Announcements & Info
Gesundheit! -
DayZ Developer Blog 8th March
gesundheitk replied to mattlightfoot's topic in Mod Announcements & Info
Didn't you hear? Rocket confirms! yay -
I think that large cities such as Chernogorsk should have showing military presence that once tried to defend the survivors from the infected, but eventually got overrun themselves. What I mean is that, when the apocalypse started, obviously the military attempted to make some sort of fortification to keep out infected and of course got overrun. I'm not asking for any NPC survivors, but things such as roadblocks, barricades, downed tanks, infected soldiers, etc. to show what happened in the previous five years and add to the story. The only problems I see with this is that of course these military men had rifles and overpowered weapons to handle the threat. A possible solvent for this is by making ammunition for it scarce, and empty clips much more common. What do you think?
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Evidence of Military 'Defense' in Cities
gesundheitk replied to gesundheitk's topic in DayZ Mod Suggestions
What I mean is heavier roadblocks and barricades, ones that looked as if they really tried to fortify the city before they got overran. It's not really that different (apart from the car wrecks) from the original Chernogorsk. And it says 5 years into the apocalypse on the website. Not on the website anymore. I don't remember where I read that it was five years, though. -
DayZ Developer Blog 8th March
gesundheitk replied to mattlightfoot's topic in Mod Announcements & Info
I got a Friday, ain't got no devblog... How'm I gonna show it to my friends? Will it go rogue like Cherno? Or will it fly high like a Huey in the sky? -
DayZ Developer Blog 8th March
gesundheitk replied to mattlightfoot's topic in Mod Announcements & Info
Woah, calm down. Probably something came up so they couldn't give us a devblog today. No need to call for a secession from the updates now. -
DayZ Developer Blog 8th March
gesundheitk replied to mattlightfoot's topic in Mod Announcements & Info
THESE EYES... AREEE CRYING. THESE EYES HAVE SEEN A LOT OF DEVBLOGS, BUT THEY AIN'T EVER GONNA SEE ANOTHER DEVBLOG LIKE I HAD BEFORE!