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Kraorr

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Everything posted by Kraorr

  1. Destroy the tents or take off any hacked and/or other dangerous armaments, find a zed/dead player body/animal corpse, put them in it and use the hide body. Then save state the tents, if you decide not to destroy them. Personally I think that if people opt for this idea, the dupers/hoarders effect will lessen a bit. Aside from the script/hack users, they are one of the reasons why people are blowing out the window "play to survive" and only play to shoot players. It's upsetting the pace of the game imo and making starter spots way hotter than they should be... When taking out those guys coming to spawn town sniping you with as50, feels good to take them out but you know they're gonna come back asap full gear again. That's why I enjoy flattening tents with the mighty hatchet... or the mighty bicycle. huehuehue
  2. Kraorr

    Tranquilizer Gun

    And make crowbar a one hit knock out if hitting another player in the back! :P And gimme handcuffs or some kinda rope to tie you next to a pole/tree or sumfin :> Over and all the choices of self defense are too radical for the one who doesn't want to just shoot people, let alone the fact of it can destroy your humanity because you have been forced to. Amen to being able to unarm someone while unconscious. Sucks that the only option is to keep someone locked on the drag body status... One tranquilizer shot should progressively blur someone's sight and after some time (let's say 1 min for it to take effect) it puts the target in unconscious state for 2 mins or so? Would be nice to have this option on a crossbow. A tricky one shot non lethal option for the crossbow, keeping it stealthy until your target passes out. Could also use it as a "back off!" shot, forcing an effected target to fall back to a safe position before he knows he passes out. Could lower the time it would take to kick in depending of the location of where the bolt hits, too :)
  3. Kraorr

    Side Step

    Same here. Found some archived stuf about "side step" in google as "arma 2 side step" but now I'm even more confused.
  4. Kraorr

    Hello fellow survivors :)

    The Dude!? "Here I was, enjoying my 2nd amendment rights... And you people had to freak out on me." Teehee you use quote samples from him (postal games)? If you don't you should, you can use them for many occasions in the game... I've been actually dreaming to see that happen on a dayz stream, two guys playing, one with The Dude's quotes, the other Duke Nukem.... xD I'll pm you, just gonna try to see how longer I'm staying alive at the moment ^^ I'm trying to make it my last loner game, some sort of end of noobness pilgrimmage ^^ I am from EU however, be warned that it is likely that either you or me will have some delays on games we would join together, resulting in some sad tales to tell. Either way I'll contact you soon, then. If you are confused about "The Dude quotes", then listen to this You can find the ones from the very first Postal, though it was earlier in the 90's where some degrees of violence were a lot more taboo and the censorship less present. But the first postal was beyond borderline creepy :o
  5. Kraorr

    Humanity

    Random wall of text guy inc! How about 2 new skin codes according on your actions for both opposite sides? For example after reaching a certain amount of points independent from humanity (would mean another value term would have to be implemented) for killing bandits, you get say, the imaginary "enforcer" skin. You could have a second cap that you could reach like dunno, sheriff or whatever. The gaps would need to take some time but not too much, or at least if you enact in a contradictive way of your behaving efforts, to drop down skin status faster than it is to raise them in order to discourage shady behavior, or more like a one trick pony move that comes with a cost. It could basically be a factor parallel to humanity - solely depending on your types of kills; however where it would converge with the humanity once both have reached specific scores. It would basically give people more readability on someone's behavior. They would recognize people that do not necessarily provide help, but who strives only to take out bandits. They would recognize someone with the pacifist and peachy, helpful demeanor and who do not shoot anyone, letting even the most aggressive types of players a garantee that if those types of players see them, that not a single would happen, resulting in them having (oh the relief of the overly KoS cautious players...) not to shoot at them because that person would even help *them*. Negative scores could have new identities as well; people with a high kill value with a non existent help score (how humanity is working at the moment) would let people know those possible lone killing wolves, etc. Depending on how much depth you'd want to include into this idea might become hard to implement. The only downside to the idea imo is that if it would happen, being able to have an accurate read of players will lessen the unpredictable, tense flavor DayZ has. Flavor's a key word there. In a nutshell, you would have 3 new categories of skin behavior codes: _Humanity Hero into (lol)Medic or sumfin' xD _Kill type Enforcer into sheriff for the "bad guy killer", Bandit into some psycho looking guy _Mix of both That also means that the humanity value would no longer be influenced by the kills, as the Kill would be one whole different thing. Then maybe if you really wanna push things even further, a unique skin for serial killers (who even shoot medics, symbol of unconditional kindness) and so forth. Hell, maybe even for people who only enact neutral go through other civilian clothing and someone running only, never helping nor killing, have a skin of its own too... they'd represent the ones that live away from everything, untrusting of what humanity has become to, an idle witness of the catastrophe (zomg le drama huehuehue) So to sum up (just repeating myself lol sorry) it would be complicated to implement and probably swoop the unpredictability the other players might have. They could still do it but enacting contrary to the majority of their playstyle will hamper it, losing swiftly their clothing code and becoming misunderstood. On another hand, if the game should keep the way it is working now with the skins, I think the players would need some extra incentive to decide what kind way they wish to play, some sort of other motivation than cosmetics and bonuses. That is already implemented in a sense but I was imagining other minor things, while still remaining exclusive to their own humanity caps. A hero would see some loots others wouldn't and only them could use them - it could just be only extra food that only they could have, or if risking pushing, having for example some botanic skills, being able to concoct brews, etc. Bandits could find/make hollow bullets and other artisanal items designed to do their deeds. But it's hard to come up with cool ideas that would bring more uniqueness for each (neutral included!!) without risking to compromise ingame mechanics that would incite people to enact differently, simply by pure choice of interest from what type of humanity provides you over choosing to act in that manner simply because that's how you sincerely want to play the game, or to mind trick people. On the other hand, it could help a bit on the devious minds who wish to abuse their appearance. (the ever so hero that is not so hero, being a bandit mole and such.) It really depends on the team making the game the concept they have of it and what they wish to do to make it happen. However there is one thing I hope: should you be able to domesticate dogs/any other kind of animals that you can find in the game, that depending on whether you are bandit, neutral or hero, the animal could be taught a "trick" (specifically referring to the dogs acutally) exclusive to your alignment. Needless to ask: "could you teach all three tricks to your dog if you change your humanity values?" "Can it be worked on with the same dog as long as it does not die, despite you dying?" "Is it possible only with one single life?" "Would the trick be a one-time decision and thus make your dog able to only do this trick, as if locked for gameplay reasons?" Things like that. I was imagining bandits being able to have a dog that can track other players tracks or have some kind of attacking assistance, neutrals get dogs that could find a specific item "find drugs!" it would need something vague to make the dog come back with a goof'ed find... ^_^ Hero dogs warning them of nearby players, growling and pointing in the direction of possible bandit threat, or able to deliver private messages to a designed player if seen on sight... Dammit too much fantasms for this game. I haz to stop le typing! If you had a headache after reading this, just know that should the game have aspirin, I would find you and give it to you, or sneakily drop them in a place I'm anticipating you to come to in the near future... :3
  6. Relogging didn't fix my current issue. I don't know if I ended up self convincing myself that I have a hero skin w/out the runspeed because every game I join I start with 0 humanity and tonight I traveled long enough to get it to 2500, was capped (at least THAT part is working properly.) but as usual, the moment I leave the server with that new humanity value, I hit the 0 humanity next game I joined. Dying, then respawning in the same server still resets it to 0; dying, disconnecting from the server and joining a new server still resets it 0. I guess I yet have to try dying, logging off completely from the game and see what happens next spawn... I've also considered doing the integrity check of steam to get the usual 2 files detected as something wrong (the AO beta installed + battleye I believe), reinstalling the last beta currently used in conjunction of DayZ and let battleye self update once logging on a server to see if that does anything positive...
  7. Kraorr

    Humanity.. How does it work?

    I'm very inclined to state that as of right now, putting a camo suit will screw up your humanity in many possible ways, along with its mechanics (faster run speed from hero status or a more reliable aim as bandit) even in death, as in your next respawns.
  8. @omgwtfbbq Nah it can be something else than that, I have seen my humanity glitch out on me a lot lately. One of them that I nailed was related to wearing a camo suit. Last week's been my baby steps in DayZ, being very cautious before going into anywhere that had loot to lower player contact as much as possible. Should it happen, I'd either die not even knowing where he is (very close, loud shots btw with zombies around me not reacting... shrug), or just dodge the hell out w/out even retaliating and let the z's get to the shot's sound and keep the guy busy while I'm breaking sight and retreating from the area. My humanity slowly went up as I played and stood as it was whenever I died, capped at 2500. Then something odd happened; I had one of those "broken leg struggles" of 4+ hours, away from any spot likely to have a reliable spawn chance of morphine. Thinking "screw this I'll just crawl until I die, will learn the map slowly on the meantime", I eventually find a camo suit in a residence (!), the ones with a single door with a small dining room with two windows facing the same direction of the door you get in it (the blackish houses). The moment I put it on, my humanity dropped suddenly to 0. I went "dafuq" and put back the civilian clothes on. Slowly put surely again, my humanity was going back up. But now things get even more weird. Instead of having this steady tick of humanity raising back up, it started accelerating and in but 10 minutes, my humanity went all the way up to 5000. Oo Even more weird after wiggling prone through a door I saw my character briefly in a ladder climb animation and went back to standing position except that this time, I was able to move standing as if I no longer had broken legs, despite still having on the interface the "broken legs" status. Befuzzled by the spoil of this masochistic challenge of crawling 24/7, I disconnect and wonder what will happen. I am logged back in, with 5000 humanity, wearing the standard survivor skin instead of the hero's, run as fast as a hero, still have broken leg on the interface but still being able to move w/out its restrictions. Later on I die to some dmr guy with a russian name, which was the only guy on the server I was in, the moment I discovered a castle far away. The shot sounds were very loud, it felt like he was very close behind and on the right side of me, had the time to only peak, so no one, no flash nothing just bang's and I died. (First biggest anger from me "who the f*** would KoS someone with just a crossbow in hand and not even knowing you're there!") Took him 6 spammed shots though lol; maybe he had the m14 version bleh I'm way drifting out... So here I am respawning for the next week everytime with a seemingly humanity capped at 5k, stuck with survivor skin. Then yesterday, I found a camo suit again. I put it on... aaaaand tadaaaaaaaa, my humanity resets to 0 and I noticed immediately that I was running less faster than I got used to. Later on I die to an interesting mechanic I was unaware of: pellets in the benelli shotgun have a much less noise range for the z's than the slugs... Got used to shoot some z's with the pellets and when I swapped to slugs I had a very nasty surprise ^^ Since this death, I have been spawning now with the hero skin. With ALWAYS a humanity reset to 0 and back to my first conclusion of my earlier time played that humanity would climb up to 2500 and then be capped, probably raising by then only with "good" actions. Oh and yeah. I do not have the runspeed of the hero skin. So wall of text short for the TL;DR If you decide to put on a camo suit you find, consider that *anything* can happen to your humanity score, including its mechanic for your next adventures even in your next respawns. I see camo suit now as the symbol of chaos ^^ Edit: I did find a gullie suit during my first find of camo suit during that life before getting dmr'ed/m14'ed, but it did not influence my humanity in any way at all. I wouldn't be surprised if there is some bug to squash or some coding slip up to do with the skins. I'm thinking twice about putting a camo suit on next time... One last thing, yesterday when I reconnected on a server with broken legs, I spawned in a different spot (It looked like the left end of the map while I was actually in Guglovo with this "hero skin with starting humanity at 0, capped at 2500" kind of state I am in right now. Guess what? Yeah the broken legs was on the interface, but I was not limited to its restrictions. Logged back out, relogged on a different server again, this time broken legs were not on the interface anymore and I could move cripple-free. Camo suit is Chaos.
  9. Kraorr

    Potential Graphical Artifacting Fixes

    I do have the artifacting issue as well when it's the dead military bodies, military tents and what not. However I just found that on *some* servers I just NEVER have them, while on others there is nothing I can do about it, they are always there. Irony is those very fast loading servers are part of the ones in which I have artefacting. I've been recently logging into servers over and over, while looking at a typical spot that would give artefacting. Once I find one that doesn't give them, I relog 4 to 5 times on it just to make sure I'm not going full blown placebo. Slowly placing some of these servers as favorites and I am progressively having an artefact-free day... (No I'm not joking.)
  10. The way I'm starting to see the game is: Bandit = playing DayZ just to shoot ppl down for no reason or, overly cautious. Then again with all the bugged skins depending on humanity, it's hard to get a bit more of a demeanor read. So far I've only been shot from suddenly extremely close (shots almost raping my eardrums), can't see the guy and z's around not aggroing with no nearby cover/bushes... but that's another story heheh. One more offtopic though: anyone been having some weird humanity reset happening? Seems it happened to me everytime I put a camo on. My humanity was at 5k and I was stuck with the "neutral" appearence for a week; put one camo yesterday and my humanity got reset to 0, then died and every new life I have 0 humanity, but now I have hero skin... But I run as fast as a bandit... lol :( I wonder how the other players see my skin, if it's only on my side or both... Back to topic... KoS has a reasonable understanding given how the game simply does not incite any mechanic to players to actually team up with strangers. Should the player skins not be bugged, it further incites KoS: You are actually a paranoid/cautious player and opt for KoS, ending up with a Bandit skin: a hero sees you: you're the only KoS policy to him should he really want to keep his humanity at 5k and, it's telling him you are a KoS guy for *whatever* the reason it is. Meet another bandit: you are needed dead to him. Meet a neutral: same thing. You are neutral: you are credited with the "unpredictable" skin. Best to avoid you, or KoS you. You are a hero: if you encounter anyone between neutral and bandit, you are a free kill for the neutral guy that wants a one trick pony kill before getting bandit skin and for the bandit he needs you dead since they are hostile to all and they will be hostile to you as well, hero or not... You are a neutral guy who wants to be nice? Good luck bro, ppl will just run away from you or KoS... At least in that sense once you hit your hero skin, you really earned it and it will mean a dedicated behavior to you... But people can just have a buddy team over a voice application, let you be the spotter and the guy that patches up your m8's. So over in all, the only difference with humanity is if you want to run faster, or have a better aim. Conclusion to me with all the KoS: the only, most reliable skin that is working as intended is the Bandit skin. Anything else is potentially a future bandit, or a hero mole. Right now I'm trying to incite people more into a "why not help each other" instead of a "why not left mouse button only". I mean, I actually did hope that the skins would structure the game a bit but even then you have people with devious ideas to trick you into many kinds of betrayal or premeditated bandit group traps... But either way I quickly give up and go back to the "just effin' run you nice guy, you" because people just can't get to their heads that some actually do enjoy helping people giving/finding what they need, tell them if you saw what they're looking for in spots you checked 5 mins ago and so on... Yeah, it takes trusting but if you really think about it, there wouldn't be much reason to gun each other down everytime. I think DayZ needs more ingame mechanics to make this happen. Hell, maybe even more different types of skins depending on other factors. Would love to see some kind of trader skin as well in which killing traders would give you a different meanie skin and so on. At any rate, whether it's for the thrill, for taking no risks, for griefing and so on, KoS will always be here. But I'd rather play the social kind: if I really want to play a fps for KoS, I'd rather do that on a game that was designed to be that way.
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