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blaf

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Everything posted by blaf

  1. blaf

    Zombies in 0.59 (Experimental)

    Or flat :)
  2. blaf

    Infected idea

    There's small, yet significant percentage of people believed to have partial or even complete immunity to HIV.
  3. blaf

    New 0.59 Smoke Grenade!

    Nice rubber physics...
  4. Whoa, many thanks for the tip, i must have completely missed it then!
  5. I would welcome a simple function to mute some of players in-game. That way i could be using both third party comm software (which is something that can't be avoided) and still have the communication audible in game. We tried this already (having Skype and in-game comm on the same push-to-talk button) in a group, but it causes very annoying echo (everything is heard twice)... Imho the only other possibility is to spawn every player with a walkie-talkie so people won't have to use the third party programs. (Would be solution at least for those players that don't want to exploit third party comm app)
  6. blaf

    Fortifying villages?

    Hmm, but now we need a tank :)
  7. blaf

    Utes Endgame Area

    That would be nice, but unfortunately it has been said Utes will not be added to Chernarus map (not sure for what reason)
  8. blaf

    Identify This Tree

    Imho it's Acer pseudoplatanus.
  9. blaf

    Sings in both English and Russian

    Not really, no.
  10. Pretty annoying indeed, there's option to turn it off though. I think it's called "Head shake" or something like that in game settings.
  11. blaf

    Dirty building interiors

    Don't get me wrong, i'm not against some nice ambient effects. However some of the suggested stuff go against each other - e.g. grass growing in buildings (might appear some years after the breakdown) / electric sparks (electricity distribution would stop few moments after power station is abandoned)
  12. blaf

    Safety, Weapon Jams and Zeroing.

    +1 for jamming. Im ambivalent about the rest :)
  13. blaf

    Dirty building interiors

    All those effects together dont make much sense im afraid.
  14. blaf

    Fireballs!

    Chances are volumetric muzzle flash particles will be introduced within new renderer, therefore current implementation might be just a placeholder.
  15. blaf

    Is it that time already? :\

    Maybe it could be due to AMD R300 series being close to release?
  16. blaf

    DayZ Mod or Standalone?

    Played both, would recommend the standalone.
  17. blaf

    choppers or bicycles ?

    Not sure if im nerdy enough to answer, but still - the problem is that live characters and vehicles use different ways to calculate their movement
  18. blaf

    What's the fascination with having pristine clothes?

    Because of comfort and
  19. blaf

    Chernarus needs better rail cars

    How bout goods being repacked and loaded on/in V3Ss and cargo trains on the harbor?
  20. Pretty much yes, altough some SSD also might be useful as Guppy already mentioned... However i don't know much about the actual SSD line since i don't use any (its worth mentioning DayZ runs pretty sufficiently even on my HDD :))
  21. Better, but not as much as the http://www.amazon.com/AMD-FX-8370-Processor-4300Mhz-FD8370FRHKBOX/dp/B00MUTWELC/ref=sr_1_1?ie=UTF8&qid=1429187019&sr=8-1&keywords=amd+fx+8370:) *Of course for the best CPU performance you should get the Intel instead
  22. I would at least go for FX-8370 since the game is quite CPU heavy...
  23. blaf

    Exp Update: 0.55.127059

    Mines? There are interesting times ahead...
  24. blaf

    Status Report - 19 mar 15

    Both zombie and player speed will be lowered.
  25. blaf

    Status Report - 19 mar 15

    Im looking forward to all the things!
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