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blaf

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Everything posted by blaf

  1. I would like to have multiple stances from ArmA 3, but this idea has already been discussed many times. Also Spintires physical simulation of cars :) (pretty sure this is not possible to do on a scale of DayZ though) And the Red Orchestra reminds me of its really nice covering system.
  2. blaf

    Stable - 0.46 Discussion

    I have read somewhere that distant fog color has been matched with sky color, so it might look more natural (previously it was just grey).
  3. This, i also miss a minigun in this game. You know, every good FPS should have a minigun.
  4. blaf

    10 fps Alienware m17x

    Hi, it depends on what M17x you have (CPU of older versions might simply not be capable enough). Also you may try checking, if GPUs are switching properly.
  5. blaf

    New bolt action rifle coming.

    Maybe that way we could focus more on survival than to hunting each other :)
  6. blaf

    The TANK Thread

    I share the same opinion that tanks should be ingame, but they wont be worth the effort put in maintenance.
  7. blaf

    More WW2 guns?

    Ha, this shop window looked really familiar to me, then i read in your post it really is the gun shop in the street where i live :) Btw one night i noticed them smuggling a van full of M2's inside :)
  8. I would say what Taco already said :)
  9. Sure (eventhough effect of 9x18 might not be as much different from .380), but once we start considering trauma plates it might get more complicated :)
  10. Indeed, now we only need some dev to come here and tell us if its possible to do :)
  11. +1 this is a good suggestion... I dont know what caliber this is, but:
  12. blaf

    Suggestion: Fire-mode Display

    This. There could be some animation making you able to check the fire mode/safety switch.
  13. This, therefore i would suggest implementing some more probable failures first: Cartridge malfunctions The malfunction of a cartridge (commonly called a misfire) is the failure of the primer and/or powder within a cartridge to function as expected. -Case head separation Case head separation occurs when the walls of the casing become thin or fatigued. Upon firing the round, the case separates into two pieces near the head. It is not uncommon with brass that has been reloaded several times. -Dud A dud (also a misfire or failure to fire) occurs when the trigger is pulled but the primer or powder in the cartridge malfunctions, causing the firearm not to discharge. Dud rounds can still be dangerous and should be deactivated and disposed of properly. -Hang fire A hang fire (also delayed discharge) is an unexpected delay between the triggering of a firearm and the ignition of the propellant. Whenever a weapon fails to fire, but has not clearly malfunctioned, a hang fire should be suspected. When this occurs, the correct procedure is to keep the weapon pointed downrange or in a safe direction for thirty to sixty seconds, then remove and safely discard the round (which is now a dud as explained above). The reason for this is that a round detonating outside of the weapon, or in the weapon with the action open, could cause serious fragmentation injury. -Squib load A squib load (also squib round, squib, squib fire, insufficient discharge, incomplete discharge) is an extremely dangerous malfunction that happens when a fired projectile does not carry enough force and becomes stuck in the gun barrel instead of exiting it. In the case of semi-automatic or automatic weapons, this can cause successive rounds to be fired into the projectile obstructing the barrel, which can cause catastrophic failure to the structural integrity of the firearm, and pose a threat to the operator or bystanders. The bullet from a squib stuck in the barrel can be ejected when subsequently firing a blank round, causing the gun to discharge a bullet when not expected. Furthermore, blank rounds use a type of powder different from that of other rounds, and generate much more pressure. Therefore, the presence of a bullet or other obstruction in the barrel may cause the firearm to explode. Mechanical malfunctions Mechanical malfunctions of a firearm (commonly called jams) include failures to feed, extract, or eject a cartridge; failure to fully cycle after firing; and failure of a recoil- or gas-operated firearm to lock back when empty (largely a procedural hazard, as "slide lock" is a visual cue that the firearm is empty). In extreme cases, an overloaded round, blocked barrel, poor design and/or severely weakened breech can result in an explosive failure of the receiver, barrel, or other parts of the firearm. -Failure to feed Failure to Feed (FTF) is when a weapon fails to feed the next round into the firing chamber. -Hammer follow Hammer follow occurs when the disconnector allows the hammer to follow the bolt and firing pin into battery, sometimes causing the firing mechanism to function faster than it is designed to. -Slamfire A slamfire is a premature, unintended discharge of a firearm that occurs as a round is being loaded into the chamber. -Stovepipe A stovepipe, smokestack, or failure to eject (FTE) occurs when the empty cartridge case jams vertically in the ejection port of a self-loading firearm instead of being thrown clear, a condition usually caused by not holding the firearm correctly, or "limp wristing". ... Would require an addition of some warnings whats going on for the player though in order to prevent wall of bug reports for "Firearms are glitched!" :) Edit: (this is copypasta from Wiki, no need to mention it)
  14. blaf

    Streetlights

    However this leads to a question where would the electricity come from... i guess zombies are not capable of running a power plant :) So this: I'm hoping for generators that can be hooked up to the lights or a building etc.
  15. Would require creating a tram network though in order to make sense :)
  16. blaf

    Stable Branch: 0.44 Discussion

    Melee weapons are bugged at this moment (according to patch notes). However i can imagine taking down a creature that does not feel danger nor pain might take more than one hit with an axe (unless it's a lucky hit destroying its brain ofc).
  17. Nope, you'll have to run Steam every time you run the game.
  18. Definitely, this game lacks dinosaurs! (but im drunk, so maybe tomorrow ill retract that)
  19. Can't decide between: -Implementation of Euphoria engine for animations. -Procedurally generated parts of map.
  20. blaf

    German Anti-Tank Rifles – Panzerbüchse

    Not that i would not agree with you, but i'm afraid a precedent has already been set by addition of FN FNX and Amphibia S.
  21. blaf

    German Anti-Tank Rifles – Panzerbüchse

    I suppose sooner or later we will see caliber creep going to fifty cals then to 20mm/30mm autocannon rounds, ending with 125mm tank guns :)
  22. If such animation would be available i would keep respawning till i get it :)
  23. This. It wouldn't even mind if there would be some very rare ammo available (meaning you could get 2-3 grenades after full week of effort for example), since there still wouldn't be any reasonable use for it...
  24. blaf

    Mortar!

    How about such crafting recipe instead? :) Or even :)
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