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63 GoodAbout blaf
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Or flat :)
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There's small, yet significant percentage of people believed to have partial or even complete immunity to HIV.
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Nice rubber physics...
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Supressing voice-chat outside of Dayz (Skype, Mumble, TS3, etc.)
blaf replied to S3V3N's topic in General Discussion
Whoa, many thanks for the tip, i must have completely missed it then! -
Supressing voice-chat outside of Dayz (Skype, Mumble, TS3, etc.)
blaf replied to S3V3N's topic in General Discussion
I would welcome a simple function to mute some of players in-game. That way i could be using both third party comm software (which is something that can't be avoided) and still have the communication audible in game. We tried this already (having Skype and in-game comm on the same push-to-talk button) in a group, but it causes very annoying echo (everything is heard twice)... Imho the only other possibility is to spawn every player with a walkie-talkie so people won't have to use the third party programs. (Would be solution at least for those players that don't want to exploit third party comm app) -
Hmm, but now we need a tank :)
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That would be nice, but unfortunately it has been said Utes will not be added to Chernarus map (not sure for what reason)
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Imho it's Acer pseudoplatanus.
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Not really, no.
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Pretty annoying indeed, there's option to turn it off though. I think it's called "Head shake" or something like that in game settings.
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Don't get me wrong, i'm not against some nice ambient effects. However some of the suggested stuff go against each other - e.g. grass growing in buildings (might appear some years after the breakdown) / electric sparks (electricity distribution would stop few moments after power station is abandoned)
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+1 for jamming. Im ambivalent about the rest :)
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All those effects together dont make much sense im afraid.
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Chances are volumetric muzzle flash particles will be introduced within new renderer, therefore current implementation might be just a placeholder.
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Maybe it could be due to AMD R300 series being close to release?