Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by fluxley
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DayZ Developer Blog 15th April Highest one ever
fluxley replied to mattlightfoot's topic in Mod Announcements & Info
DayZ Redux has a really neat implementation of a strongbox that you craft out of wood, it makes so much more sense than a tent. -
DayZ Developer Blog 15th April Highest one ever
fluxley replied to mattlightfoot's topic in Mod Announcements & Info
Now thats my kind of Fog. -
PICNIC TABLE-Veteran/Chernarus-Wheres all ma guns gone!!
fluxley replied to fluxley's topic in Mod Servers & Private Hives
You sure can! always great to see new players. -
The L85A2 Holo and L85A2 susat are already in the game, doubt we'll see them in the standalone though.
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Killed my second man yesterday...felt guilty after
fluxley replied to jdtherocker's topic in DayZ Mod General Discussion
Its called empathy, its one of the things that makes this mod so great, we have here a game that can make people value their characters survival so much that they even feel bad for ending some complete strangers character because they realise that the other guy was probably in the same boat, just trying to survive. Thats something to be appreciated not derided. No offense, but i feel sorry for people who completely miss out on this aspect of the game. -
I was hoping this was what they meant when they first said Chernarus+, maybe one day..maybe :(
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Easiest way is to use dayzcommander, it will list a whole load of different mods and maps to choose from. but it doesnt have them all so its a good idea to keep an eye on the forum too.
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Heres the patch notes since november http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/ The DayZmod itself is now in the hands of the community dev team lead by R4ZOR49 while Rocket and his team concentrate on the official DayZ game which should be out some time this year and is looking to be pretty awesome i might add. Another thing to note is that there's now a whole load different mods of the DayZmod, catering to all different playstyles.
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Do you like blood? Explosions? Dark atmosphere? The Horror of Green Mountain eps 1
fluxley replied to nnuu's topic in DayZ Mod Gallery
Awesome man, cant wait for the rest :beans: :beans: :beans: :beans: -
A lot of the info you seek can be found here http://opendayz.net/
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US 3480 Banned because of an assumption
fluxley replied to USMCTom's topic in Mod Servers & Private Hives
Try here http://dayzmod.com/forum/index.php?/topic/129001-tenacity-gaming-us3480-recruiting/ -
DayZ Developer Blog 15th April Highest one ever
fluxley replied to mattlightfoot's topic in Mod Announcements & Info
Where have you seen the new movement animations? -
Use of advanced network technology like Pikkotekk
fluxley replied to WockaWocka's topic in DayZ Mod Suggestions
This i didn't consider, but they have already said that there should be up to 3000 zombies, which should be enough so long as the zombies are badass enough. I guess its a case of would spending the extra money on the technology be worth it, -
Use of advanced network technology like Pikkotekk
fluxley replied to WockaWocka's topic in DayZ Mod Suggestions
As mZLY says, we are currently looking at 150 players max for Chernarus which i'd say is more than enough. The technology is certainly interesting though, love the idea of a world 10 times the size of the current map with 1000 players all going about there business, But seeing as Chernarus itself took about 2 years to create we're a long way off that happening. -
This shit needs to be patched.(Removing buildings)
fluxley replied to poodude28 (DayZ)'s topic in DayZ Mod Gallery
That video belongs in the bug report section of the DayZ Breaking Point forum, not here. -
Just watch the first vid, nice work i like watching new players learning the ropes and enjoyed your commentary style, keep it up :beans: Only suggestion i can think is if you intend to have content from lots of different games maybe separate them into different playlists for each game. Subscribe good luck with the channel. :)
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DayZ Developer Blog 15th April Highest one ever
fluxley replied to mattlightfoot's topic in Mod Announcements & Info
This why the radios must pickup all ambient sounds, vehicles gunshots zombies etc, otherwise its going to be a sorely underused feature. -
My advice to anyone playing for the first time is to go solo for a while, it makes the whole experience so much more intense and immersive when you dont have someone there to guide you through how to handle everything the game throws at you (including the bugs), Stay away from servers with side chat, dont use an online map(one of my biggest regrets is using the dayzdb map early on), and stay off teamspeak, It'll be hard as hell, you wont know where to go, the world will seem huge and you'll die plenty to zombies players and glitches, But if you want an unforgiving zombie survival game thats the way to do it. Dont get me wrong, i really enjoy playing with a team of people, met some really good friends from playing this game and the game can be funny as hell when you share the experience with someone else. but it can also become a bit too easy when playing with others. but for the first few weeks at least try it solo. I often wish i could just forget everything i know about dayz and start fresh on the coast with no idea where to go, the only goal being to survive.
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Anyone else worried about locking down graphical options to the server in SA?
fluxley replied to scaramoosh's topic in DayZ Mod General Discussion
Yup, its the AI -
Anyone else worried about locking down graphical options to the server in SA?
fluxley replied to scaramoosh's topic in DayZ Mod General Discussion
Its the zombie AI that needs the CPU, but that should be much less of a problem in the standalone as its going to be redone specially for brain dead loonies rather than specially trained soilders. (which is what the current AI is) Anywho, where does it say they are going to lock HDR and Bloom? thought it was just view distance and object/terrain details that they wanted to lock down. -
longest time you have spent crawling for morphine?
fluxley replied to jdtherocker's topic in DayZ Mod General Discussion
From Pustoshka to stary was my furthest, finally get there hoping to find a morphine in the military tents and some guy runs out looks at me for a few seconds and shoots me before i can plead for mercy. so sad :( -
State of Decay (another Day z copy cat)
fluxley replied to NightmareP69's topic in DayZ Mod General Discussion
Dude, no need to dig up a 7 month old thread just to restate whats already mentioned just a couple of posts above. -
When below 2500 humanity slowly regenerates back up to 2500. Im not so sure that just wounding a survivor causes a loss of humanity, tried it a while ago and noticed no change, will report back.
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Its definately a heli/plane crash i should know, ive certainly caused a few. :blush: Its often only visible to those that have logged in after the event.
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Think it was in a youtube interview with Matt Lightfoot where he hinted that the humanity system would still be around but in a more subtle form such as blood on your hands if you're a murderer. but he also insisted nothing had been decided yet so who knows.