Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

fluxley

Members
  • Content Count

    2458
  • Joined

  • Last visited

Everything posted by fluxley

  1. fluxley

    The Rejected

    ha, well keep looking, they're there i promise.
  2. fluxley

    Post Processing

    Thats what bugs me the most, i want the low blood blur effects, but not the rest of it. especially not bloom, bloody hate bloom. Edit: Just actually tried it, pp to very low just gives you the low blood blur effects. I've been missing out all this time, What a numpty.
  3. fluxley

    Survivors turn into zombies

    Thats just AN infection rather than THE infection, when you get sick from a zombie its just because of all the crap and blood on them making you ill, rather than catching the actual zombie infection. Thats the official line on it anyway, the speed that you get ill makes it a bit hard to swallow.
  4. fluxley

    The Rejected

    Not hidden at all, just no one actually looks at the labels on every can they pick up.
  5. To be fair it was Twatter this time. it was just reposted on reddit.
  6. Been insta death head shotted from full health by a zombie once, The amount of damage they cause depends on where they hit you + Type of zombie + a random factor.
  7. fluxley

    Trouble equipping a machete.

    Causes a bit more damage than the hatchet. can't chop wood with it though.
  8. fluxley

    The Rejected

    The cans have been back in game for over 3 months now and people are only just starting to notice, Immersion breaking my arse.
  9. fluxley

    Trouble equipping a machete.

    The machete counts only as a primary weapon, so you can't put it on your toolbelt.
  10. fluxley

    A Gun You Never Found Before?

    Yup, that was removed in patch 1.7.5.1 back in February.
  11. fluxley

    A Gun You Never Found Before?

    The makkySD is pretty good actually, takes sd and normal mak ammo, and looks pretty cool too.
  12. fluxley

    Post Processing

    Ah, thats interesting, didn't realise the different settings actually activate different effects rather than just change the level of the effects. think i might go back and do some experimenting.
  13. fluxley

    [Standalone] Using Flashlight on Map

    Love it, great little idea.
  14. fluxley

    Properly using your pack

    Quicker way to do it is look at the new backpack on the ground, open it and put all your stuff in there then take it. There's a chance your old one will disappear, but it doesn't really matter seeing as you've already emptied it,
  15. fluxley

    A Gun You Never Found Before?

    Both of those were removed a while back.
  16. fluxley

    Playing with the Deuce of Hearts...

    Joker is for survivor i believe. And Spades for bandit.
  17. fluxley

    SA OREGON TRAIL STYLE IDEA!!!

    I get it, i just don't have the confidence in your ability to predict the future that you do.
  18. Not quite, the larger stash can hold 1 weapon/toolbelt item, the smaller one none. * [NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small, 2 sandbags for medium) Small Stash = 12 object slots, 0 Weapon, 0 bags. Medium Stash = 25 object slots, 1 Weapon, 0 bags.
  19. fluxley

    DayZ Mod (FPS = ;(...

    I'm sure there will be some improvements but dont forget that optimization usually comes towards the end of a games development so it could be a long time before DayZ is running at its best.
  20. Here's a recent quote from rocket There's no mystery or big conspiracy going on, they changed something and it has set things back a bit.
  21. fluxley

    The Darkness

    And its an Office ! not a Schoooooooooollllll!!! raaaargrhh! ahem Anyway yeah, the lighting sucks pretty hard when it come to buildings in arma, would be great to see some improvement but i'm not going to hold my breath as it probably requires something rediculous like a complete redesign of the lighting mechanics and all buildings and objects being rebuilt. Lets not talk about how torch light can penetrate through a whole building.
  22. fluxley

    Add Telephonemast

    Last time i tried, simply relogging whilst in the debug plain spawned me back on the beach.
×