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Your DayZ Team
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Everything posted by fluxley
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Wired: How a near-death experience inspired a blockbuster zombie game
fluxley replied to SmashT's topic in Mod Announcements & Info
New material for the just seen rocket thread is always welcome. -
Poll: What's your Favorite Gun for Heli Crash Looting?
fluxley replied to DoctorScandalous's topic in DayZ Mod General Discussion
Hatchet. -
First vs Third Person Discussion (Dslyecxi video)
fluxley replied to DemonGroover's topic in DayZ Mod General Discussion
Totally agree i'm simply expressing my opinion. I'm not trying to tell anyone how they should play, just voicing my opinion on how i want the game to be made. -
First vs Third Person Discussion (Dslyecxi video)
fluxley replied to DemonGroover's topic in DayZ Mod General Discussion
As it is currently 3rd person is quite literally easy mode, I believe it greatly undermines the whole concept of DayZ being a hardcore survival simulator. If they can come up with a system that allows 3rd person to be used without people being able to simply see things that their character shouldn't be able to see then great, everyones happy right? If your answer to that is "No, i want to use 3rd person because there's less risk." then frankly i have no sympathy. -
First vs Third Person Discussion (Dslyecxi video)
fluxley replied to DemonGroover's topic in DayZ Mod General Discussion
Excuse me, it was late, i actually thought you were making a serious suggestion. Or should i say, i actually thought you thought it was a serious suggestion. -
First vs Third Person Discussion (Dslyecxi video)
fluxley replied to DemonGroover's topic in DayZ Mod General Discussion
If the icon takes damage then its no different to them just actually sticking their head around the corner, making the whole thing pointless. All you manage to achieve is breaking everyones immersion by having floating orbs above peoples heads. -
First vs Third Person Discussion (Dslyecxi video)
fluxley replied to DemonGroover's topic in DayZ Mod General Discussion
The idea of having a floating icon indicating someone using third person ignores the issue of someone being able to see you without putting themselves in danger. If any kind of 3rdp is to used i'd rather it prevented people from being able to see around corners when they simply shouldn't be able to but still allowed people to see their character as they played. -
First vs Third Person Discussion (Dslyecxi video)
fluxley replied to DemonGroover's topic in DayZ Mod General Discussion
I'd much rather see the characters head. -
That pretty much happens anyway every time someone dies at the NWAF, doesn't stop them just running straight back there in the hope of getting their gear back.
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The best idea i've seen so far is to have zombies attracted to bodies, and the longer they are there ripping it apart the more the gear gets damaged, Not only would this make running back to your body a waste of time but it would encourage more up close and personal player killing as shooting someone from a distance would mean theres a good chance that by the time the killer gets to the loot some of it would be destroyed.
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Gamescom - August 2013 - Interviews/Gameplay
fluxley replied to SmashT's topic in Mod Announcements & Info
From rockets twitter, no idea how embed this properly. Make history! Help a less-shit-than-at-e3 DayZ pre-alpha win the IGN peoples choice awards! http://t.co/SMUxvBYrAP — Dean Hall (@rocket2guns) https://twitter.com/rocket2guns/statuses/371259943019495424 -
Gamescom - August 2013 - Interviews/Gameplay
fluxley replied to SmashT's topic in Mod Announcements & Info
This was touched on here http://www.reddit.com/r/dayz/comments/1ktf9o/gamescom_2013_dayz_standalone_all_new_gameplay/cbtcczg?context=3 Looks like we could see subtle differences to handling. -
First vs Third Person Discussion (Dslyecxi video)
fluxley replied to DemonGroover's topic in DayZ Mod General Discussion
People tend to choose whats best for themselves, not whats best the overall game experience, these decisions should be made by the developers. Design by committee generally results in mediocrity. So, no i don't agree with letting people choose for themselves just for the sake of it. -
Gamescom - August 2013 - Interviews/Gameplay
fluxley replied to SmashT's topic in Mod Announcements & Info
Any kind of manual/tutorial should consist of, Take all previously gained gaming knowledge.. Discard.. Apply common sense and logic. -
Gamescom - August 2013 - Interviews/Gameplay
fluxley replied to SmashT's topic in Mod Announcements & Info
Combat logging from zombies, oh the shame! -
Gamescom - August 2013 - Interviews/Gameplay
fluxley replied to SmashT's topic in Mod Announcements & Info
I believe the female actually uses the same skeleton as the male, probably why she looks a bit tom boyish, but yeah, maybe tweaking the animations would help here. But to be fair, if you're going to survive this far into a zombie apocalypse, male or female you're going to have to be a bit tougher than average. -
What are you doing to the game we love?
fluxley replied to Aitchy791's topic in DayZ Mod General Discussion
Seems to me quite the opposite is happening with dayz. Rocket is making the game he always wanted to make, if anything the standalone will be far less accessible than the mod due to the extra complexity of just simply surviving. -
Dynamic map objects (a question to dev team)
fluxley replied to Andrakann's topic in DayZ Mod Suggestions
Trouble is if you allow player to cut down trees, there would eventually be no trees and only structures.. Interesting idea, but i can't see them ever implementing a system where you have to potentially run over 7km before you can change server. -
First vs Third Person Discussion (Dslyecxi video)
fluxley replied to DemonGroover's topic in DayZ Mod General Discussion
Arma 3 has mirrors. -
Dynamic map objects (a question to dev team)
fluxley replied to Andrakann's topic in DayZ Mod Suggestions
Question is how does the game recognise whats is outside or inside the area? And having a player spawn somewhere that they didn't log off just adds more problems, if you log in and the game has put you somewhere else you automatically know that theres other players in that area without them knowingly giving away their position. -
Dynamic map objects (a question to dev team)
fluxley replied to Andrakann's topic in DayZ Mod Suggestions
No idea about how possible this is but i really like the idea. The fact that you are moving objects around rather than creating new objects would surely address the worry of players being able to create an endless amount of structures that would put too much stress on the server. The real problem with any kind of above ground base building in dayz is the danger of people infiltrating an area through server hopping. Of the top of my head, they could make so that if you are within a certain distance of other players the spawn in process could be extended giving the defending players ample time to spot the player entering the and kill them. Problem with this is there's always a chance of someone unwittingly spawning in that area not knowing that it was a defended position. -
Gamescom - August 2013 - Interviews/Gameplay
fluxley replied to SmashT's topic in Mod Announcements & Info
He also said that even though you could clear an area there would be a possibility of roaming zeds entering the area, possibly attracted to the sound of gunfire. -
My detailed DayZ standalone report from Gamescom 2013
fluxley replied to purepassion's topic in Mod Announcements & Info
Nice work, probably the best bit of journalism i've read concerning the standalone. -
First vs Third Person Discussion (Dslyecxi video)
fluxley replied to DemonGroover's topic in DayZ Mod General Discussion
Go to video options and turn post processing off -
First vs Third Person Discussion (Dslyecxi video)
fluxley replied to DemonGroover's topic in DayZ Mod General Discussion
You'd still be able to see over walls without exposing your body. it just means you'd have to move the whole character rather than just the head.