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Everything posted by fluxley
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Also monitor your temperatures, could be that your fans are clogged up with dust.
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One of Arma's main strengths is its map editor, especially with Arma 3's Zeus dlc allowing one player to act as a DM and place items and ai in real time as others play.
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Saw a similar thread the other day but with DXtory, it seems the new Battleye updates only works with the latest version. So i'd suggest making sure that you up to date with latest version of afterburner.
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Probably a Steam issue, try verifying your game files.
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If metal still flys out the pointy end then its good to go.
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Used RamDisk before, Faster load times and less random stutters, seems like the only real difference with dimmdrive is the ease of setting things up and the cost. Got the same results when i upgraded to an ssd, save your cash, If you dont have one already you can get a 120gb ssd for as little as £43 now, though i'd spend a little more than that for such a crucial bit of hardware.
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Each server has a system that cleans up items based on certain conditions such item type, condition, time since last interaction and whether its in some kind of container. Its still a work in progress getting the balance right and probably will be for a long time yet.
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He talks about Point of Care testing, thats basically blood tests, urine tests, any Lab would most likely just be basic test equipment to determine the illness so that players then know what medicine to go looking for. The basic system for illness and disease is already in game, it's just not active at the moment.
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Why is Bohema so bad when it comes to AMD?
fluxley replied to john5220's topic in General Discussion
Any talk of Bohemia purposely favouring Intel over AMD is just nonsense. Intel chips have much better IPC (instructions per clock) This means on benchmark tests of just one single thread Intel will beat AMD. AMD chips are only good if the software running on them utilises multiple threads well. Bohemia's RV3 engine is simply outdated and doesn't handle multiple threads well. Bohemia are not such a big company and they certainly didn't have so much money to invest back in 2009 when they updated the engine to have basic multithread functionality. The good news is they are working on updating it right now with DayZ's Enfusion engine (well probably not right now, most likely a bit hung over right now, Happy new year!) I really do think that by the time they are finished we should see some big improvements as far as cpu usage goes. if they expect the game to run on PS4 with just 8x1.6ghz cores then they kinda have no choice but to improve things dramatically. By the way, i have an AMD fx 6300 @4.4ghz, and AMD R280x, i rarely go below 25 fps in the big cities, read some guides, take the time to try different settings, don't play on laggy overpopulated servers, you should be getting better than 12fps. -
Seems to me the issue is people dying too often, I get that there's currently little else to do for many other than gear up, go pvp with your mates, die and call it a night, then repeat. but thats not the end goal, at least i hope not, for me to see dayz development as a success we need to get to the point where people have reason to keep their characters alive and will do everything they can to not have to respawn.
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Poor performance on good PC (Heskey)
fluxley replied to jrhesketh@gmail.com's topic in Troubleshooting
You wont notice much difference between 7 and 4 because 4 isnt actually a valid parameter so it will most likely just go to the default for your cpu which is 7. The exThreads setting isnt actually how many extra threads your cpu has, its more to do with offloading processing from the main core to other cores. Check the chart here https://community.bistudio.com/wiki/Arma2:_Startup_Parameters#exThreads Setting it to 7 means that all 3 options, Geometry loading, Texture loading and File operations will be pushed onto other cores leaving the main thread free to process the rest of the game. In reality you only need to use -cpuCount and -exThreads if you want to limit what the system uses, for example on my 6 core AMD cpu i have it set to -cpuCount=3, reason for this is that none of my cores were even close to being fully used, and spreading the work over more cores than needed just meant more work managing the different threads. -noLogs just means nothing will be recorded to the rpt log, so should mean less writing to the hard drive and so might help with texture loading. -malloc=system tells the game to use the default windows memory allocator, which simply put is how free memory is used, calling on free memory actually has its own overhead so the memory allocator used can make a bit of difference. On their own these things dont make much difference but all together i'd say i gained about 5-6 fps, which is quite noticeable when searching for that magical 30fps in the city. -
You'll need to register on the feedback tracker to get unstuck, check here http://forums.dayzgame.com/index.php?/topic/191410-dayz-support-stuck-characters/
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Poor performance on good PC (Heskey)
fluxley replied to jrhesketh@gmail.com's topic in Troubleshooting
Glad it helped at least a bit mate,but yeah, it really does mess up the rendering on the lowest settings. Just noticed you're using -exThreads=4 in your startup, for that cpu it should be -exThreads=7, https://community.bistudio.com/wiki/Arma2:_Startup_Parameters#exThreads Don't know if it will make much difference but can't hurt. edit: Also, try adding these to startup -noLogs -malloc=system -
Poor performance on good PC (Heskey)
fluxley replied to jrhesketh@gmail.com's topic in Troubleshooting
You'll get a decent improvement in cities by changing Object Quality to Very low, the main drawback being that you wont be able to see into windows from just a short distance and the buildings will look pretty shitty, i try to keep mine on normal but sometimes have to drop it right down in the bigger cities. -
One of the benefits of the ragdoll system mentioned by the devs was dragging bodies, so should be a feature at some point.
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Stuck under a building, can't do anything....
fluxley replied to graficar92's topic in Troubleshooting
If you cant free yourself, follow the steps here http://forums.dayzgame.com/index.php?/topic/191410-dayz-support-stuck-characters/ -
That was my second guess.
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Not sure as i've never had it myself, but i expect its related to poor server performance and/or low end pc hardware. Seems most random deaths are caused by the client and server getting out of sync.
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Problem with this merge is that I don't think the game is shit and want my money back.
fluxley replied to Barbosa1955's topic in General Discussion
Fair enough mate, one of the biggest problems with early access is burning out before the games even finished, i'm over 800 hours in myself and nowadays i just dip in to experimental to mess about. Once persistence is working reliably it'll be much better but until survival actually becomes a challenge i wont be playing constantly like i was in the mod. Till then i've got old faithful heavily modded skyrim to keep me occupied. -
According to the roadmap http://forums.dayzgame.com/index.php?/topic/215848-dayz-moving-into-2015/ Q4 of 2015 when we get into Beta, so most likely wont be fully integrated until 2016. Also, they've said before that it wont be just like the mod, will most likely be more limited to prevent abuse.
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Problem with this merge is that I don't think the game is shit and want my money back.
fluxley replied to Barbosa1955's topic in General Discussion
Player/zombie models and even the skeleton used is 100% not from the mod, Not even sure how you can think this, they're nothing like the old arma models. Most Building exteriors are from the mod with a few interiors, but the rest were also made just for the standalone. Health system, zombie AI, crafting system, damage system, modular weapons, all made just for the standalone. Weather system uses the same as Arma 3, though not a straight port. The engine was from Take on Helicopters, though thats not much different from Arma 2, but has had pretty huge changes since, Network bubble, most actions server side rather than client side, guaranteed messaging, 64bit server. The Terrain was taken from Arma 2 but even that has been completely redeveloped north of Gvodzno, plus most of the towns to the south were redone/added to. -
A question about renderer and the scope of the game
fluxley replied to cuartas's topic in General Discussion
When we first heard about the new renderer thay hadn't yet announced the PS4 version, But then afterwards it turned out that they could only justify the huge expense and amount of work it would take to separate the old renderer if they could expand the games market by porting to other systems. So without the PS4 the move to dx11 (and potentially openGL) probably would never happen. -
The servers have had this for months now. don't recall them ever saying when the clients would get it. you got a link?
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Totally agree it still needs fine tuning, but thats probably not going to happen till beta, for now the system is pretty manageable.
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Actually,The server date does effect the temperature, so it will be much colder during winter, its just there's no visual representation of this in game, yet.