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Everything posted by fluxley
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Even that alone would require remodelling every building which is a huge task itself. they already have massive amounts of work to do on the game so its really just a question of priorities. Like i've said, i'm sure it can be done, just these things are rarely as simple as people seem to think.
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There's already a few few windows that you can actually just jump through, but that just by chance rather than design. The issue is that there are many windows that are too small or too high to just jump through, also problems can occur if the client location is out of sync with the server, i'm sure they'll be able to figure something out that works well and still looks good though.
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We don't have much info about Barricading and windows really, though this recent post from a dev suggests they are looking into it mmmm...maybe.... ^_^ http://forums.dayzgame.com/index.php?/topic/219049-new-animations-and-features/ As far as i know its not an easy task as there's no uniform height/size to all the windows in game so it would need an animation that can dynamically adjust to each window. But there is hope i think.
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Hi Caccio A lot of your desired features are already in game or planned, I've gone through and made notes in the spoiler Check here for more info http://forums.dayzgame.com/index.php?/forum/134-developer-discussion-status-reports/ And here's the planned roadmap for this year http://forums.dayzgame.com/index.php?/topic/217325-status-report-week-of-15-dec-14-a-year-in-review/
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Hi Ribbitman, welcome to the forum i think your best bet would be to find a PVE private server, There's a few listed here http://forums.dayzgame.com/index.php?/forum/125-servers/ Though you'll still have to deal with zeds.
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Known issue on the feedback tracker http://feedback.dayzgame.com/view.php?id=18012 Low priority i imagine, all we can do is up vote. The whole server browser needs an overhaul really so i doubt they'll spend time right now fixing little issues like this.
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Also monitor your temperatures, could be that your fans are clogged up with dust.
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One of Arma's main strengths is its map editor, especially with Arma 3's Zeus dlc allowing one player to act as a DM and place items and ai in real time as others play.
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Saw a similar thread the other day but with DXtory, it seems the new Battleye updates only works with the latest version. So i'd suggest making sure that you up to date with latest version of afterburner.
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Probably a Steam issue, try verifying your game files.
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If metal still flys out the pointy end then its good to go.
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Used RamDisk before, Faster load times and less random stutters, seems like the only real difference with dimmdrive is the ease of setting things up and the cost. Got the same results when i upgraded to an ssd, save your cash, If you dont have one already you can get a 120gb ssd for as little as £43 now, though i'd spend a little more than that for such a crucial bit of hardware.
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Each server has a system that cleans up items based on certain conditions such item type, condition, time since last interaction and whether its in some kind of container. Its still a work in progress getting the balance right and probably will be for a long time yet.
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He talks about Point of Care testing, thats basically blood tests, urine tests, any Lab would most likely just be basic test equipment to determine the illness so that players then know what medicine to go looking for. The basic system for illness and disease is already in game, it's just not active at the moment.
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Why is Bohema so bad when it comes to AMD?
fluxley replied to john5220's topic in General Discussion
Any talk of Bohemia purposely favouring Intel over AMD is just nonsense. Intel chips have much better IPC (instructions per clock) This means on benchmark tests of just one single thread Intel will beat AMD. AMD chips are only good if the software running on them utilises multiple threads well. Bohemia's RV3 engine is simply outdated and doesn't handle multiple threads well. Bohemia are not such a big company and they certainly didn't have so much money to invest back in 2009 when they updated the engine to have basic multithread functionality. The good news is they are working on updating it right now with DayZ's Enfusion engine (well probably not right now, most likely a bit hung over right now, Happy new year!) I really do think that by the time they are finished we should see some big improvements as far as cpu usage goes. if they expect the game to run on PS4 with just 8x1.6ghz cores then they kinda have no choice but to improve things dramatically. By the way, i have an AMD fx 6300 @4.4ghz, and AMD R280x, i rarely go below 25 fps in the big cities, read some guides, take the time to try different settings, don't play on laggy overpopulated servers, you should be getting better than 12fps. -
Seems to me the issue is people dying too often, I get that there's currently little else to do for many other than gear up, go pvp with your mates, die and call it a night, then repeat. but thats not the end goal, at least i hope not, for me to see dayz development as a success we need to get to the point where people have reason to keep their characters alive and will do everything they can to not have to respawn.
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Poor performance on good PC (Heskey)
fluxley replied to [email protected]'s topic in Troubleshooting
You wont notice much difference between 7 and 4 because 4 isnt actually a valid parameter so it will most likely just go to the default for your cpu which is 7. The exThreads setting isnt actually how many extra threads your cpu has, its more to do with offloading processing from the main core to other cores. Check the chart here https://community.bistudio.com/wiki/Arma2:_Startup_Parameters#exThreads Setting it to 7 means that all 3 options, Geometry loading, Texture loading and File operations will be pushed onto other cores leaving the main thread free to process the rest of the game. In reality you only need to use -cpuCount and -exThreads if you want to limit what the system uses, for example on my 6 core AMD cpu i have it set to -cpuCount=3, reason for this is that none of my cores were even close to being fully used, and spreading the work over more cores than needed just meant more work managing the different threads. -noLogs just means nothing will be recorded to the rpt log, so should mean less writing to the hard drive and so might help with texture loading. -malloc=system tells the game to use the default windows memory allocator, which simply put is how free memory is used, calling on free memory actually has its own overhead so the memory allocator used can make a bit of difference. On their own these things dont make much difference but all together i'd say i gained about 5-6 fps, which is quite noticeable when searching for that magical 30fps in the city. -
You'll need to register on the feedback tracker to get unstuck, check here http://forums.dayzgame.com/index.php?/topic/191410-dayz-support-stuck-characters/
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Poor performance on good PC (Heskey)
fluxley replied to [email protected]'s topic in Troubleshooting
Glad it helped at least a bit mate,but yeah, it really does mess up the rendering on the lowest settings. Just noticed you're using -exThreads=4 in your startup, for that cpu it should be -exThreads=7, https://community.bistudio.com/wiki/Arma2:_Startup_Parameters#exThreads Don't know if it will make much difference but can't hurt. edit: Also, try adding these to startup -noLogs -malloc=system -
Poor performance on good PC (Heskey)
fluxley replied to [email protected]'s topic in Troubleshooting
You'll get a decent improvement in cities by changing Object Quality to Very low, the main drawback being that you wont be able to see into windows from just a short distance and the buildings will look pretty shitty, i try to keep mine on normal but sometimes have to drop it right down in the bigger cities. -
One of the benefits of the ragdoll system mentioned by the devs was dragging bodies, so should be a feature at some point.
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Stuck under a building, can't do anything....
fluxley replied to graficar92's topic in Troubleshooting
If you cant free yourself, follow the steps here http://forums.dayzgame.com/index.php?/topic/191410-dayz-support-stuck-characters/ -
That was my second guess.
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Not sure as i've never had it myself, but i expect its related to poor server performance and/or low end pc hardware. Seems most random deaths are caused by the client and server getting out of sync.
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Problem with this merge is that I don't think the game is shit and want my money back.
fluxley replied to Barbosa1955's topic in General Discussion
Fair enough mate, one of the biggest problems with early access is burning out before the games even finished, i'm over 800 hours in myself and nowadays i just dip in to experimental to mess about. Once persistence is working reliably it'll be much better but until survival actually becomes a challenge i wont be playing constantly like i was in the mod. Till then i've got old faithful heavily modded skyrim to keep me occupied.