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Everything posted by fluxley
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Already reported, you can upvote and add any extra info here http://feedback.dayzgame.com/view.php?id=28
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^this
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Reported this a while ago and it was acknowledged as an issue http://feedback.dayzgame.com/view.php?id=41 wouldn't hurt to give it an upvote or two though.
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They are working on moving the ai to a separate core on the server, not quite the same but it should help a great deal in resolving a lot of the current big issues as they are mostly performance related.
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Dirty chicken
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Dean has said the animals will work somewhat like reverse zeds, as in when they see you they run away. Really hope we get some kind of wind mechanic too so you have to stay downwind of them or they have a chance of smelling you.
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Keep going you can do it!
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Rolling Changelog: Stable Branch: 0.32.114557
fluxley replied to rocket's topic in News & Announcements
Only if you have it set to experimental as it says in the OP. I don't recommend doing so until you see that the experimental servers have updated to the new patch as the client update often comes a while before the servers get updated and playing on servers with the wrong version can lead to issues in game. -
Apart from improving sound which is pretty obvious how do any of these things improve the game? Death messages are a definite no for me, if you want to know if someones dead you should have to go up to the body and inspect it, you remove a whole element of danger with death messages. With all the variety of clothing we have now and more to come there's no excuse for not being able to recognise friends, learn to communicate your actions and pay attention to what each other is wearing. Thats an essential part of learning to play the game well. No need for health bars, losing colour from your screen works perfectly fine im my opinion. Not a fan of ingame statistics either, especially a kill count, has the same problem as death messages. would be much better to have out of game stats with a one hour delay to prevent metagaming. though a message saying hours lived when you log in would help emphasize survival as a goal. You are spawning mostly at solnichniy right now because the system is bugged, once its sorted, spawns should be a lot more random along the east coast. And being able to choose where you spawn completely goes against the idea that dying in this game is a bad idea, the chance of spawning somewhere shitty should make people more careful, if anything the game should lock you to the first area that you spawn for a certain amount of time to cut down on suicides. Finally, there is no hero bandit system and i hope there never will be, all it did was justify the shoot on sight mentality. i've had far more friendly encounters than i ever had in the mod and i think thats largely due to the bandit skins being removed.
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If the sun is up high then thats roughly south, best bet is to swim northwest, could take a while though so might want to just jam something in your W key.
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Here you go http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/ That covers some of it, they will be announcing more later this month.
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So if i want to see if someone is likely to be hostile i should just shoot them first?
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They took the experimental build down due to a bug, they are working on it now.
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How do I switch to experimental builds?
fluxley replied to bryanslegend's topic in General Discussion
The experimental build is not currently available, they released it then took it down again due to a bug, we just have to wait. -
Currently theres no harmful effects from eating damaged food. Damage does effect clothing, pristine will protect you more. Weapon attachments, some sights will appear cracked if damaged and ruined items can't be equiped. Magazines and ammo can also not be used if ruined. Plus a few other items.
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Patch days like this are why we bought into Dayz early.
fluxley replied to anglo (DayZ)'s topic in General Discussion
Estimated to be released to stable by friday http://forums.dayzgame.com/index.php?/topic/165709-pending-changelog-experimental-branch-031114343/ -
Video : Server list problem ? how do i fix this ?
fluxley replied to hitt0r's topic in General Discussion
try setting your ping to 0 in the filter options, sometimes you just have to wait a minute for the list to populate As a work around if you keep having issues you can find servers using gametracker http://www.gametracker.com/search/dayz/? and then try copying the ip into Remote to join. -
The patch isnt available right now
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Rolling Changelog: Stable Branch: 0.32.114557
fluxley replied to rocket's topic in News & Announcements
They have been hiring new staff consistantly over the past year, the team now stands at around 30 people and they are still adding more. -
Rolling Changelog: Stable Branch: 0.32.114557
fluxley replied to rocket's topic in News & Announcements
Which takes time, you cant just pop to the shop and pick up a six pack of game developers -
Rolling Changelog: Stable Branch: 0.32.114557
fluxley replied to rocket's topic in News & Announcements
There's only 4 experimental servers that the public can join and they are all down for maintenance at the moment, unless you intend to play on those servers you should opt out of experimental as it wont be released for all the other servers until later in the week. To opt out go to steam> right click dayz> properties> betas> then select NON-opt out of all beta programs that will install the current stable version and you can play on all normal servers -
Rolling Changelog: Stable Branch: 0.32.114557
fluxley replied to rocket's topic in News & Announcements
There's no point in updating yet, as the twitter said, the public experimental servers are down for maintenance and expect to be up in about 3 hours time. Those servers you can see with the new version number are for internal testing only, we can't join them. -
Glitching trough walls and falling to death
fluxley replied to legionostra's topic in Troubleshooting
Best place to report issues is on the bug tracker http://feedback.dayzgame.com/view_all_bug_page.php Please be sure to search for similar reports first and just upvote/add comments rather than making duplicate reports. -
The main reasons given for not using arma 3/RV 4 as a base is that at the time multiplayer performance was still largely untested, whereas they were very familiar with RV 3 and felt confident that with modification it would do the job. Things like graphics and physics etc can most likely be ported over or just remade to better suit dayz anyway.