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Everything posted by fluxley
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Yup, new stable update incoming http://forums.dayzgame.com/index.php?/topic/171265-changelog-stable-branch-033114926/ usually takes a bit of time to get all the servers updated though.
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We have to be realistic here, These new measures will no doubt annoy and inconvenience combat loggers and server hoppers, but it wont stop them all. would need much harsher penalties for that, but then legitimate players would start to suffer. Its a step in the right direction and i expect the systems will be tweaked as the game progresses, just wont be expecting it to be hugely effective to start with.
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Ah! so thats what that message was saying, was only up for a split second as i logged in.
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Pending Changelog: Experimental Branch: 0.33.114782
fluxley replied to rocket's topic in News & Announcements
They fell unconcious from a machete? would of thought that should only happen if taking blunt force trauma like from a bat, not a sharp weapon like a machete, very odd. -
How can I change a players humanity on Dayz control center
fluxley replied to GameIguana's topic in New Player Discussion
Try the dayz control center forum http://dayzcc.org/index.php?form=Search&searchID=405863&highlight=change+humanity -
Looks cool, downloading it now to give it a try. sadly though just saw this in the FAQ
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We NEED some way to identify heros and bandits.
fluxley replied to 1S1K-Airborne's topic in General Discussion
She's Tach-tical -
Good suggestions, i agree the status indicators need some work, like the idea of having to use multiple bandages for more severe wounds too.
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Just hit Alt + Enter while in the main menu.
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Its just an animation glitch, your client is out of sync with his, not a hacker.
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They've mentioned fishing in the past, i'm sure we'll get it eventually
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Its been said a few times that they want to port over to other operating systems, but its not going to happen for a long time, probably after the game has its full release for windows.
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Yup, JSRS is pretty great, was hoping they'd take inspiration from it for the SA.
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Well the Mosin at least was very buggy, often someone would fire a shot very close and you wouldn't hear a thing, so they certainly needed fixing, My guess is the original Mosin and Revolver sounds were just placeholders that lacked the full dynamic range that allows things to sound different depending on where you are in relation to the source.
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Listening to it again it sounds very similar to the M1911 from arma2/dayzmod, I honestly hope all the current gun sounds will be redone, at the very least they need to be made louder.
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i must agree, its a bit weak, not a fan of the new Mosin sound either.
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Here you go, some old quotes from Rocket source http://forums.dayzgame.com/index.php?/topic/6414-romero-style-zombies/#entry65945 source http://forums.dayzgame.com/index.php?/topic/6455-reply-to-rocket-about-zombie-ai/#entry66664 And heres the classic "Rocket Said..." thread, Might be a good read for the new players who are not so familiar with the original design philosophy behind DayZ, just remember a lot of the specifics may have changed since then, but the basic idea of the game has always been the same. http://forums.dayzgame.com/index.php?/topic/24112-rocket-said-post-resurrected-updated-88/?hl=virologist Ironically digging up these old threads felt very much like resurrecting the dead...
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Which version are you playing Stable or Experimental? you can see the version number in the top right of the main menu.
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Best thing to do is report it here http://feedback.dayzgame.com/view_all_bug_page.php If you include the crash dump file they should be able to fix the issue pretty quick http://feedback.dayzgame.com/how-to-user.html
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Logging Out - Expermimental Branch 114782
fluxley replied to apollovulcan's topic in General Discussion
The problem with that is a player could easily sit behind cover for 30 seconds and then log out. -
Buildings/objects With No Loot (Stable Version 0.32.114557)
fluxley replied to antimab's topic in General Discussion
Was on an experimental server last night and noticed that loot is once more spawning in the Gaz car wreck so you may have to go through all these again i'm afraid. Will keep an eye out and let you know if i find more. Also this building has loot now in experimental -
Starving to death very quickly on experimental branch
fluxley replied to Rancor's topic in General Discussion
To avoid getting the stuffed status keep an eye on your status as you eat and drink, once you get to Hydrated stop drinking, and at Energized stop eating. Before long you will need to top up again to stay at a good level. I like it, means you cant just spam drink a couple of gallons when you first spawn, wait ten minutes, eat a bag of rice and be good to go. Though i am seeing a few reports that the stuffed icon might be bugged and doesn't go away even after long periods of time, not a big problem though if you just watch your water and food intake. -
Pending Changelog: Experimental Branch: 0.33.114782
fluxley replied to rocket's topic in News & Announcements
Thought it might be to test the new spawning myself at first, but just a crash caused by crafting it seems. -
Passworded public hive server from Multiplay?
fluxley replied to Element47's topic in Server Advertisement
Ha, yeah, pretty annoying to see these servers popping up as quick as they get taken down, should be less of an issue once the private hives appear. -
Passworded public hive server from Multiplay?
fluxley replied to Element47's topic in Server Advertisement
I'm a little confused, it says Multiplay right there in the server name. or have you tried them already?