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fluxley

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Everything posted by fluxley

  1. Probably referring to these posts http://forums.dayzgame.com/index.php?/topic/157148-correcting-sa-ballistics/ http://forums.dayzgame.com/index.php?/topic/161661-accuracy-comparison-dayz-vs-arma-2/
  2. fluxley

    REALLY ugly landscape

    Its already been reported here http://feedback.dayzgame.com/view.php?id=7348 , here http://feedback.dayzgame.com/view.php?id=2102 , and here http://feedback.dayzgame.com/view.php?id=2805 just needs upvoting.
  3. fluxley

    You are dead

    Has already been reported on the bug tracker numerous times, acknowledged by Dean on reddit, http://www.reddit.com/r/dayz/comments/1x2vzq/cant_respawn_you_are_dead_on_joining_any_server/ and will be addressed in a hot fix http://forums.dayzgame.com/index.php?/topic/171660-pending-changelog-experimental-branch-034xxxxx/
  4. fluxley

    Handcuff Death

    hmm, guess it must of broken then, been a while since i tested it.
  5. fluxley

    Handcuff Death

    Only if they are damaged,, pristine handcuffs can take a few minutes to escape from.
  6. One of the cool features of the RV engine, which is what arma and dayz use, is that it has a pretty accurate simulation of solar/lunar cycles, changing the date does indeed change where and when the sun rises and sets, it also effects whether or not you get a full moon.
  7. fluxley

    PvE only, no PvP

    Very nice, love the sunset over the swamp shot.
  8. fluxley

    Dayz first world problems

    Found an sks, but didnt want to carry two rifles or leave behind my faithful Mosin :(
  9. fluxley

    The central Hive

    Theres one central hive for the official Public hive much like the standalone, but theres also many private hives that each have there own database. Most mods of the mod run off of one hive database for each server, but some of the bigger mods have their own smaller central hive database, maybe just spread over a few servers.
  10. fluxley

    NO i dont want your help go away

    And of course "NO HoS!!, HEROES WILL BE KICKED!!!" servers
  11. fluxley

    Respawn button not working.

    They are working on it now, should be in experimental by the end of the week and stable by wednesday. source http://www.reddit.com/r/dayz/comments/1x2vzq/cant_respawn_you_are_dead_on_joining_any_server/cf82iij?context=3
  12. fluxley

    Respawn button not working.

    Its a known issue, will be fixed in the next update. All you can do until then is try joining servers on a different hive, its a new issue, even leaving the server and rejoining doesn't allow some to respawn.
  13. Keep it. Personally i think 5 minutes is too low a maximum, it should keep increasing for repeat offenders.
  14. Its a known bug with the latest update
  15. fluxley

    NO i dont want your help go away

    So we've got Kill on sight and Punch on sight, now the new evil is Help on sight?
  16. Heres what Rocket has to say on the subject source http://www.reddit.com/r/dayz/comments/1x2o3x/my_very_first_combat_logger_post_patch_you_can/cf7pnaj?context=3 If players can just sit and watch for threats as they log out then they will simply go into the log out timer ready to cancel as soon as the enemy approaches, In most medium/long range encounters they will be able to combat log just as they would normally, its only in very close range encounters that it will have any effect. With the current system its the fear of leaving your character defenseless that will prevent people from attempting to combat log in most situations. take that fear away and the whole system becomes worthless. EDIT:Just read your suggestion again and realised you were saying just to be able to see whats going on, but not be able to cancel, my apologies, must remember to wake up before i start posting. I was even thinking about this last night, i think just having the ability to stay in game and only hear what is going on around you would be pretty cool, it would further enhance the feeling of being helpless, provide enough info to explain why you are a fresh spawn when you log in next but still give the player who has logged minimal interaction with the game. Could also do with a confirmation request when trying to exit the game, just so new players are aware that logging off leaves behind their character for 30 seconds.
  17. Not possible to run a dedicated server for the standalone, you have to rent from one of the approved server hosters.
  18. fluxley

    Is it just me, or are the zombies....

    They've been doing that since the game was released.
  19. fluxley

    Is it just me, or are the zombies....

    Possibly the improved server performance means theres less delay with the zeds reactions, wouldn't surprise me if they increased total zeds too.
  20. fluxley

    You are dead, but cannot respawn !

    Had this issue once on experimental branch then it was patched out. Best to report it here http://feedback.dayzgame.com/view_all_bug_page.php
  21. First time i fired the Magnum put a pretty big grin on my face, also the recoil from the sawed off is pretty amusing.
  22. fluxley

    New patch rolling out?

    Just jumped on and i have my old public character, no crossover for me
  23. fluxley

    New patch rolling out?

    Hmm, that shouldn't be happening, they have separate hives, shouldn't be any crossover at all. Just to clarify, you have your experimental character on a Public stable server? not an experimental server
  24. fluxley

    New patch rolling out?

    Should be handled automatically but best to verify you game cache just to be sure
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