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Everything posted by fluxley
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POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
fluxley replied to leefriendfield's topic in General Discussion
Done, thank you. -
Pending Changelog: Experimental branch: 0.34.XXXXX
fluxley replied to rocket's topic in News & Announcements
Probably referring to these posts http://forums.dayzgame.com/index.php?/topic/157148-correcting-sa-ballistics/ http://forums.dayzgame.com/index.php?/topic/161661-accuracy-comparison-dayz-vs-arma-2/ -
Its already been reported here http://feedback.dayzgame.com/view.php?id=7348 , here http://feedback.dayzgame.com/view.php?id=2102 , and here http://feedback.dayzgame.com/view.php?id=2805 just needs upvoting.
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Has already been reported on the bug tracker numerous times, acknowledged by Dean on reddit, http://www.reddit.com/r/dayz/comments/1x2vzq/cant_respawn_you_are_dead_on_joining_any_server/ and will be addressed in a hot fix http://forums.dayzgame.com/index.php?/topic/171660-pending-changelog-experimental-branch-034xxxxx/
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hmm, guess it must of broken then, been a while since i tested it.
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Only if they are damaged,, pristine handcuffs can take a few minutes to escape from.
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How about the sun rises in the east and sets in the west
fluxley replied to Mullucka's topic in General Discussion
One of the cool features of the RV engine, which is what arma and dayz use, is that it has a pretty accurate simulation of solar/lunar cycles, changing the date does indeed change where and when the sun rises and sets, it also effects whether or not you get a full moon. -
Very nice, love the sunset over the swamp shot.
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Found an sks, but didnt want to carry two rifles or leave behind my faithful Mosin :(
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Theres one central hive for the official Public hive much like the standalone, but theres also many private hives that each have there own database. Most mods of the mod run off of one hive database for each server, but some of the bigger mods have their own smaller central hive database, maybe just spread over a few servers.
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And of course "NO HoS!!, HEROES WILL BE KICKED!!!" servers
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They are working on it now, should be in experimental by the end of the week and stable by wednesday. source http://www.reddit.com/r/dayz/comments/1x2vzq/cant_respawn_you_are_dead_on_joining_any_server/cf82iij?context=3
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Its a known issue, will be fixed in the next update. All you can do until then is try joining servers on a different hive, its a new issue, even leaving the server and rejoining doesn't allow some to respawn.
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POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
fluxley replied to leefriendfield's topic in General Discussion
Keep it. Personally i think 5 minutes is too low a maximum, it should keep increasing for repeat offenders. -
Need Help With Standalone (Stuck on "You Are Dead")
fluxley replied to rocket444's topic in Troubleshooting
Its a known bug with the latest update -
So we've got Kill on sight and Punch on sight, now the new evil is Help on sight?
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Give 2 choices for logout timer: "wait" and "exit now"
fluxley replied to knar33's topic in Suggestions
Heres what Rocket has to say on the subject source http://www.reddit.com/r/dayz/comments/1x2o3x/my_very_first_combat_logger_post_patch_you_can/cf7pnaj?context=3 If players can just sit and watch for threats as they log out then they will simply go into the log out timer ready to cancel as soon as the enemy approaches, In most medium/long range encounters they will be able to combat log just as they would normally, its only in very close range encounters that it will have any effect. With the current system its the fear of leaving your character defenseless that will prevent people from attempting to combat log in most situations. take that fear away and the whole system becomes worthless. EDIT:Just read your suggestion again and realised you were saying just to be able to see whats going on, but not be able to cancel, my apologies, must remember to wake up before i start posting. I was even thinking about this last night, i think just having the ability to stay in game and only hear what is going on around you would be pretty cool, it would further enhance the feeling of being helpless, provide enough info to explain why you are a fresh spawn when you log in next but still give the player who has logged minimal interaction with the game. Could also do with a confirmation request when trying to exit the game, just so new players are aware that logging off leaves behind their character for 30 seconds. -
Not possible to run a dedicated server for the standalone, you have to rent from one of the approved server hosters.
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They've been doing that since the game was released.
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Possibly the improved server performance means theres less delay with the zeds reactions, wouldn't surprise me if they increased total zeds too.
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Had this issue once on experimental branch then it was patched out. Best to report it here http://feedback.dayzgame.com/view_all_bug_page.php
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Oh, hell yes. (Double barrel and the "t" button)
fluxley replied to Dchil's topic in General Discussion
First time i fired the Magnum put a pretty big grin on my face, also the recoil from the sawed off is pretty amusing. -
Just jumped on and i have my old public character, no crossover for me
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Hmm, that shouldn't be happening, they have separate hives, shouldn't be any crossover at all. Just to clarify, you have your experimental character on a Public stable server? not an experimental server
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Should be handled automatically but best to verify you game cache just to be sure