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Everything posted by fluxley
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Indication of which doors can and cannot be opened.
fluxley replied to BeefBacon's topic in Suggestions
Rocket has mentioned in the past that they want to board up the unenterable doors, seems like the easiest way to indicate which rooms you can go in. -
Amusing and informative, well done sir.
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The game hasn't been optimised and wont be fully for a long time yet so comparing its performance to other games is pretty pointless. What exactly do you class as bad frame rate?
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yup, thats Dolina, just west of Solnichniy or follow the road east for Polana.
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Yup, new village, no idea what its called though
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No, sadly there's no Linux version of dayz, the devs have hinted that they want to port it over at some point but it probably wont happen until the game hits its full release, so about a year from now.
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Pending Changelog: Experimental Branch: 0.42.116002
fluxley replied to rocket's topic in News & Announcements
And for all those calmly curious as to what problems are preventing the release to stable source http://www.reddit.com/r/dayz/comments/207ueh/no_patch_today/cg0njmh?context=3 -
This seems to be the main report for it here http://feedback.dayzgame.com/view.php?id=8063 It has been acknowledged by the devs and the fact that they aren't asking for more info suggests that they know what the issue is, so we just have to wait till its fixed.
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There's no support for modding or even tracking stats at all currently, probably not going to happen for a long time.
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Rocket standing down from Dayz by end of year
fluxley replied to Hetstaine's topic in General Discussion
Think i saw a little thread on this already...ooh there it is http://forums.dayzgame.com/index.php?/topic/176560-rocket-standing-down-from-dayz-by-end-of-year/ -
Zombies needs to be primary objective for the devs!
fluxley replied to Putts_UK's topic in General Discussion
No, not before server performance has been improved. -
Zombies needs to be primary objective for the devs!
fluxley replied to Putts_UK's topic in General Discussion
To improve zombies they first have to improve performance, to do this they are making huge changes to how the engine works, most notably being making it so that zombie calculations are done on a separate core of the server, this is a big change and will take a lot of testing to get right. The work is going on behind the scenes, its just not something that can be released to us in small increments, meanwhile other members of the team are working on adding other content, we just have to be patient, zombies will be improved over time. -
Its a known bug, http://feedback.dayzgame.com/view.php?id=5598 Just read through that and add any extra info if you think it may be helpful or just upvote it if not.
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Possibly just a purple hoodie using the red hoodie description.
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Yeah, got it to work for a few words, no hits for "WTF" surprisingly.
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Doesn't seem to be working for me, should it just pop up as you start typing in "topic title"?
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From reddit source http://www.reddit.com/r/dayz/comments/1ycwhr/now_that_the_changelogg_is_out/
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My saviour!
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Disappointing, i was hoping for Tactical Bacon.
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Can someone tell me how to change the cursor size?
fluxley replied to teeheelols's topic in New Player Discussion
The large circular crosshair was only in older builds, its no longer available. -
You can also make a splint with rags and wooden sticks.
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Is the time in the server what determines if it will be night or day?
fluxley replied to Synergy2525's topic in New Player Discussion
The time displayed on the server list should match the time ingame, not sure why the server you joined didn't though. -
I wasn't making a point, i was asking a question.
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You've lost me, who's butthurt about what exactly?
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Select hide unofficial in the filter options in dayzcommander to show only official public hive servers, though its not 100% accurate. As for other mods you'll just have to go to their respective sites check them out.