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Everything posted by Alfie (DayZ)
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Setting up our server, easier said than done
Alfie (DayZ) replied to Derpy_Hooves (DayZ)'s topic in Mod Servers & Private Hives
Could you be more specific? What is the problem? -
Hackers stealing files off servers.
Alfie (DayZ) replied to danni (DayZ)'s topic in Mod Servers & Private Hives
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Are people that run servers allowed to turn it off and on whenever they want to play?
Alfie (DayZ) replied to dumah's topic in Mod Servers & Private Hives
No it's not allowed as Ander stated in one of the recent threads in the announcement section. But having a server go down for a chunk of time can easily be blamed on a crash etc, rather then the Admin shutting it down. Unless they explicitly state that's what they're doing, then you just don't know. -
Question about all bases erased
Alfie (DayZ) replied to Piranja13 (DayZ)'s topic in Mod Servers & Private Hives
It usually happens when the hive is hiccuping or when too many players try to connect at once (can be other influences too but I've found those two most common - it's basically anything that would cause issues on mission start). The thing is on start up of the DayZ mission, scripts are run which load objects from the database (both vehicles and tents), and if those scripts don't fully complete or fail, then you get the whole invisible deal. Hence why if you've got too many players trying to load in at once, the server will prioritize loading the players so the scripts fail to complete. And the Hive hiccuping which isn't often can cause issues, especially when there's a huge amount of players online. Rocket made a fairly detailed post about it ages ago, not sure where it is. Just remember that the tents / vehicle information is stored in the database under your instance, so a server restart should correct it (unless the Hive is the fault). -
Server-side Hotfix 0.7.2, Helicopter status and server info
Alfie (DayZ) replied to Vipeax's topic in Mod Announcements & Info
Same. -
[PSA: Server Admins] How to Optimize your DayZ Server for MAXIMUM Performance.
Alfie (DayZ) replied to a topic in Mod Servers & Private Hives
Just wanted to add something about exThreads. Imo you shouldn't set exThreads to 7. As you know exThreads is a mask for a parameter table, not an incremental count. That is, setting it to 7 doesn't create seven additional threads for better threading. The options are 0, 1, 3, 5, and 7: 0: No additional threading. 1: Threading for file operations only 3: Threading for file operations and textures 5: Threading for file operations and geometry 7: Threading for file operations, geometry, and textures The reason you don't set it to 7 (and I don't know why the DevTeam defaults it to this, it absolutely perplexes me) is because A2/OA are single-threaded applications with basic multithreading functionality added, they don't properly create parallel threads native to the application, they basically rely on OS scheduling. That means that when you launch the server with -exThreads=7, you're telling the server to prepare core scheduling for geometry and texture processing on a render loop that will never, ever come on the server. You're creating overhead for absolutely no reason, and zero gains. exThreads 1, however, uses only file operations. File operations are *mostly* used to handle the other two threads (geo and tex), but only because those are the most-called file operations. It handles all file operations. If you have the overhead to spare, you will notice marginal performance and stability gains as it offloads the file operations process from the main process. If, on the other hand, you don't have the overhead, it will destabilize the server. In other words, never use anything but -exThreads=0 or -exThreads=1 for the server. You also actually do need to specify this, because the .exe WILL use auto-detection to try to determine the exThreads number based on your core count. Nice guide though. +beans -
http://dayzmod.com/forum/index.php?/topic/48598-server-side-hotfix-072-helicopter-status-and-server-info/
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Hotfix Build 1.7.2.4 Rolling Update
Alfie (DayZ) replied to rocket's topic in Mod Announcements & Info
Servers stable so far. Seems like a good fix so far. -
Server admins how do you update your servers?
Alfie (DayZ) replied to nohrt's topic in Mod Servers & Private Hives
Manual update. -
Server performance (arma2.cfg)
Alfie (DayZ) replied to liukang168's topic in Mod Servers & Private Hives
I got a good copy and paste from Mojo here: -
Need a Requirement to Warn When Server Will Restart
Alfie (DayZ) replied to kayakinack's topic in Mod Servers & Private Hives
I got requested by the regulars to have at least scheduled warnings before a restart, so now the server gives a 30 minute count down to a reboot. There's not much room for excuse for not having it when It's fairly easy to do now with the new scheduler built into BEC. -
All Hackers Banned [7/25/2012]
Alfie (DayZ) replied to DayZFan4Life's topic in Mod Servers & Private Hives
There is no way that "all hackers" have been banned. Possibly all the retards using a specific program, but that hardly counts as all of them. It's great news nevertheless even if only some have been banned, don't get me wrong, but the reality is most hackers (or at least the ones with > 3 brain cells) spoof their GUID which makes a ban redundant anyway. -
UK5 hasn't gone down. Not sure why it's disappeared off the lists. It's really bizarre. Will be updating to 95310 so, maybe a restart will make it show again.
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US1169 ADMIN ABUSE RESETTING SERVER
Alfie (DayZ) replied to toxin232323's topic in Mod Servers & Private Hives
This isn't always true. It's buggy. :P -
DayZ staff have issued it as the recommended patch so good to go.
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PVE carebears get caught admitting to locking server
Alfie (DayZ) replied to Zealot (DayZ)'s topic in Mod Servers & Private Hives
No respawn points either, it's bullshit. wait wat -
It's unfair to say the team isn't doing anything. They just seem to do things in big waves, probably when they get the free time. Keep in mind this is a project they work on freely, not a paid job. If that's a public hive server then I hope they get blacklisted.sooner rather then later. "You can play on the server at 5am at the morning" - Funny.
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Trying to get the Chernarus to load
Alfie (DayZ) replied to CoZmicShReddeR's topic in Mod Servers & Private Hives
Sounds like Witchcraft.. :D Sod Six launcher. Assuming you installed from Steam or via CD, just copy over your Addons folder from the arma 2 folder over to arma 2 operation arrowhead. -
Trying to get the Chernarus to load
Alfie (DayZ) replied to CoZmicShReddeR's topic in Mod Servers & Private Hives
C:\something\arma2oa\Expansion\beta\arma2oaserver.exe -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;ca;@dayz;@hive -port=2302 -name=cfgdayz -config=cfgdayz\server.cfg -cfg=cfgdayz\arma2.cfg -profiles=cfgdayz -world=Chernarus -cpuCount=4 -exThreads=1 I haven't properly looked over your launch parameters because I'm currently falling asleep but I'm pretty sure you're missing something.Unless it's changed, you cannot specify an IP address with which to bind the server to. ArmA2 server defaults to the primary ip address of the server and cannot be changed. If you wish to setup multiple instances of ArmA2 server on the same server it is only possible by specifying alternative ports with -port. Hate to ask, but you do have Combined operations right? (aka Arma 2 merged into your Arma 2 operation arrowhead). And no, there is no "world" folder. The data for it is all over the place which you don't need to worry about. If you can give as much information as possible, will try to help you when It's morning for me if no one else helps :P -
Will all servers have side chat disabled?
Alfie (DayZ) replied to Jpo2434's topic in Mod Servers & Private Hives
This. I'd like to turn it back on but I can't because it's against the rules set. -
Repeatedly kicked for high Ping?
Alfie (DayZ) replied to jivix's topic in Mod Servers & Private Hives
This. We don't currently kick for high pings, but I wouldn't say it's abusive behavior whatsoever. It's perfectly acceptable and common practice. If you're having excessive spikes while using the internet regularly then pick up the phone to your ISP and get them to look into it. -
Why would anyone disable direct communication?
Alfie (DayZ) replied to .martin's topic in Mod Servers & Private Hives
Absolutely no idea. Makes little sense to me either. What server had it disabled? As far as I'm aware editing your missions files is forbidden (And it's not been removed by Rocket as far as I know), otherwise I'd probably re-enable Global till they added in radios, but that's just me. -
turning off cross hairs and names on a server
Alfie (DayZ) replied to hybrid86's topic in Mod Servers & Private Hives
In your server.cfg in the Missions class at the bottom, make sure you change the difficulty to reflect the difficulty settings you're looking to use. class DayZ { template = dayz_xxx.Chernarus; difficulty = "Veteran"; }; -
Looking For Server Host
Alfie (DayZ) replied to rmnesbitt@gmail.com's topic in Mod Servers & Private Hives
10gb won't be enough bandwidth at all. You want 2.5-4TB to be safe with a 50 slot server imo. In honesty, it depends how many slots and how often it's full, but for 3 servers we run, we're using 1.5TB a week average. Last week after the update that fixed a lot of the issues we used 2TB. -
Maybe it's running on a private hive?