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Everything posted by Alfie (DayZ)
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Forum sub section for admins only?
Alfie (DayZ) replied to MarKeR (DayZ)'s topic in Mod Servers & Private Hives
All I can suggest is to try again. He gets flooded with requests. -
Forum sub section for admins only?
Alfie (DayZ) replied to MarKeR (DayZ)'s topic in Mod Servers & Private Hives
You're going to have to PM Ander and request access. I have no control over that. -
Forum sub section for admins only?
Alfie (DayZ) replied to MarKeR (DayZ)'s topic in Mod Servers & Private Hives
There is a Server Hosts forum section on these boards, but it's pretty dead. The main discussion area for Staff/Hosts is on the Google groups. -
Server wide map markers?
Alfie (DayZ) replied to corruptshadow's topic in Mod Servers & Private Hives
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http://dayzmod.com/forum/showthread.php?tid=9427 http://dayzmod.com/forum/showthread.php?tid=1429 FYI, you need to apply to host. http://bit.ly/K4HfSo Seriously. If you want to host, get learning. The BI Wiki is a good place for Arma 2 dedicated server related stuff.
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UK6 server gone mad
Alfie (DayZ) replied to kriegar69@gmail.com's topic in Mod Servers & Private Hives
I'm sorry it's taken so long to give a reply, but if you would of taken it to our forums it would of been looked into much sooner. Though we try to catch issues on here, our forums are a much more direct way to us due to the volume of usage the DayZ forums see. After extensively checking through logs, there is no evidence of foul play in regards to Kriegar or Mirabeau. I can't really comment further on the mass slaying / mass spawning of vehicles as we're still investigating as far as we can with that. I can understand the frustration caused by this and all I can really say is we're doing everything we physically can to catch individuals who wish to spoil the DayZ experience on our servers. If you've got any further issues or queries then just drop a line on our forums and we'll deal with it. -
Have you updated your mission file recently? Not sure what could be the issue. We're currently forcing 93965 and direct seems to be working fine based on the console being lively. Didn't have issues with the last patch either. Maybe it's a freak occurrence and we'll experience issues later too.
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Can you server admins...
Alfie (DayZ) replied to commiedic (DayZ)'s topic in Mod Servers & Private Hives
To add to this, sometimes there are server crashes and a server is automatically rebooted. Can't announce for that either. -
There's no rage. We just simply don't appreciate when individuals with some apparent ulterior motive post lies. The server was locked for no more then a few minutes in total. That's a fact. DayZ Staff can even verify it if they'd like.
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So why make an empty accusation to try and discredit us if you don't care so much? You've obviously got some sort of hidden agenda. Which game did we piss you off in?
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How does one "fast grab vehicles" when the server is on debrief and hasn't even started the game? Please, do elaborate. Wait, where the hell are there vehicles to fast grab anyway?
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I am the Lead Administrator of UK5. The server is sometimes locked while loading up to prevent 50 players from joining at once (like today). The simple fact is if too many players join whilst the server loads up, then the server will prioritize the loading of Players over Tents and Vehicles. This results in some tents / vehicles "disappearing". They are still there (because they're saved in the database in the relative instance), but the scripts that are tasked to load them from the database don't fully complete. That is why the server was locked/unlocked intermittently. Either servers lock as they start up the game, or you'll be making another thread with a story about how an abusive Admin of UK5 deleted your tents and vehicles.. Zzzzzz.. This is common and well known practice, and it is allowed. If you actually see a server locked for more then a few minutes, then feel free to report it.
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DayZ Version in Server Description
Alfie (DayZ) replied to John Doe (DayZ)'s topic in Mod Servers & Private Hives
I still don't understand why people would advertise as running one version, then be running on an older one unless it's a genuine cock up. -
Kicked from UK4 with picture
Alfie (DayZ) replied to sephisto69's topic in Mod Servers & Private Hives
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The above + Remember in your server.cfg to set the required build requiredBuild = 93825; as an example (will be somewhere in your CFG probably commented out). You also need to change your launch parameters to reflect using the beta server for DayZ. All instructions about this is available in the Server Hosters Google Group. PM Ander to get access.
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Is it SO hard to name your server correctly?
Alfie (DayZ) replied to l mandrake's topic in Mod Servers & Private Hives
Why so mean :( -
[83rd] Honor Guards UK based group recruiting
Alfie (DayZ) replied to ParagonXVIII's topic in DayZ Mod General Discussion
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"we pay we play" lawl. If I agree or disagree with the rules, like every other admin, I am forced to follow them. We're stuck paying and trying to get in like everyone else. I don't get what excuse these clowns have.
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Tents and all that stuff are stored with the database, so you can't. Having a map reset is also unfair to your players that have invested time into setting up a base and storing their items. How would you feel if you and a group of friends had spent a few weeks collecting weapons etc, to just have them wiped out?
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DE6 - Reverting to old checkpoint, impossibru?
Alfie (DayZ) replied to Kolossi (DayZ)'s topic in Mod Servers & Private Hives
Tents you place, no matter if you run them over or pack them up, will respawn on a restart. This isn't the Admins fault. This is a bug. -
Admin Abuse? NZ7 11:30am (west coast time)
Alfie (DayZ) replied to LemonParty's topic in Mod Servers & Private Hives
I LOST CONNECTION, OBVIOUSLY IT MUST BE ADMIN ABUSE. -
Post suspect BattlEye script logs here
Alfie (DayZ) replied to howichrgelazer's topic in Mod Servers & Private Hives
r_player_ 14.06.2012 10:24:00: LousyLowSkill (178.209.89.158:2304) 3066811d9a37c6555b38a5e2f4c6f993 - #38 _ALICE_Pack_EP1","DZ_Backpack_EP1"]; {_abox addWeaponCargo [_x,100];} forEach _dayz_wep; {_abox add if (count _backpack 13.06.2012 17:49:30: Connor (86.20.216.132:2304) 8e06b1d4625a5f864ed948403dceedbf - #35 dayzpOs select 1)+2.5*cos(_dayzdir)]; vehicle player setpos _dayzpOs; 13.06.2012 17:49:30: Connor (86.20.216.132:2304) 8e06b1d4625a5f864ed948403dceedbf - #35 dayzpOs select 1)+2.5*cos(_dayzdir)]; vehicle player setpos _dayzpOs; r_player_ 11.06.2012 14:56:04: Ohm (77.243.151.239:2304) def5786b090755990e00400adaf25e43 - #35 _dir),(_pos select 1)+2.5*cos(_dir)]; vehicle player setpos _pos; 11.06.2012 14:56:07: Ohm (77.243.151.239:2304) def5786b090755990e00400adaf25e43 - #35 _dir),(_pos select 1)+2.5*cos(_dir)]; 14.06.2012 07:57:30: m1kzZz (94.41.67.160:2304) 46b68343d4de1f6a94044c6d0b5954dd - #38 EP1","DZ_Backpack_EP1"]; {_abox addWeaponCargo [_x,100];} forEach _dayz_wep; {_abox add Bad? -
Nope. :P