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jabberwock (DayZ)
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Everything posted by jabberwock (DayZ)
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As a member of the redneck race I am very offended and disappointed by this thread.
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Bandit skin is meaningless. I kill every stranger with a gun regardless.
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I've thought about this with cows and pigs.
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No. More milsurp.
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*FORUM FEATURE SUGGESTION* Other than giving my beans, can I give something else?
jabberwock (DayZ) replied to privatewolf's topic in DayZ Mod Suggestions
Whiskey Bottle for party time -
Murdering bean warriors in Stary
jabberwock (DayZ) replied to ErwinRumble's topic in DayZ Mod Gallery
Yeah people say "don't kill bambis!" Well if I need painkillers or a bandage, bambi is going down. If bambi is near a hatchet or Makarov, bambi is going down. -
What is being done about Brush Draw distance
jabberwock (DayZ) replied to JohnDoer's topic in DayZ Mod Suggestions
After thinking I have a solution I would like to propose... at distance with normal viewing how about the game washes details out, trees buildings and all. Like kind of blur it or make it lack definition. I know when I look down the street with my contacts in (20/20 vision approx) after a hundred yards or so I know I wouldn't be able to see someone laying down in even short grass. They aren't blurry, they just lack definition. In the game right now the background lacks definition but players, trees, rocks, bushes all are plainly visible. The other thing is scoped view.. I have no idea why this lacks definition when it seem like you are right next to the person. I do this all the time.. if I find a chopper crash I will stay just outside of the grass render distance and scope the site. Why doesn't grass render in my scope? I'm essentially right next to the crash site from the POV of the scope. -
Murdering bean warriors in Stary
jabberwock (DayZ) replied to ErwinRumble's topic in DayZ Mod Gallery
Knox could learn something from you. -
*FORUM FEATURE SUGGESTION* Other than giving my beans, can I give something else?
jabberwock (DayZ) replied to privatewolf's topic in DayZ Mod Suggestions
Cooked meat -
What is being done about Brush Draw distance
jabberwock (DayZ) replied to JohnDoer's topic in DayZ Mod Suggestions
Yeah it's kind of backwards in a way... the brush hinders the guy using it for cover (harder to aim, etc), not the guy you're trying to hide from. Either fix the brush at distance or make players more concealed at distance, like wash out their colors or something. I would be ok with either. Right now if you lay down in the grass and someone is <100m away they can see you plain as day while you cannot see them at all. -
Underground Ambush Firefight 1 - Namalsk
jabberwock (DayZ) replied to [email protected]'s topic in DayZ Mod Gallery
wat -
If this happens we will all Skype on our phones or another computer.
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Suggestions for potential items to help increase realism
jabberwock (DayZ) replied to Vector636's topic in DayZ Mod Suggestions
Also allow hunting knife to be held in secondary. Hunting knife + flashlight or hunting knife + glock pleeeeease. -
Suggestions to make it even more FUN
jabberwock (DayZ) replied to Sk1ll3RF3aR's topic in DayZ Mod Suggestions
Well there are already infected Mike Tysons... why not infected Bolts? -
Yes but the map would need to be significantly larger to accomodate
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beanz.. moar beanz
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Shit Just Got Real ' Stolen Suv!
jabberwock (DayZ) replied to AllMightyKnox's topic in DayZ Mod Gallery
Yeah I'm all for calling friendly if you have no way to defend yourself as a means to survive.. but getting him to bloodbag you then putting him down is just fucked. -
Shit Just Got Real ' Stolen Suv!
jabberwock (DayZ) replied to AllMightyKnox's topic in DayZ Mod Gallery
That's beyond banditry... that's scumbaggery -
Zombies aggro each other
jabberwock (DayZ) replied to bad_mojo (DayZ)'s topic in DayZ Mod Suggestions
I wish they were more predatory in general. Rather than just wandering around they move with conviction.. they don't have to sprint but creep around.. move erratically.. move rapidly at times. Maybe even work together to flank players. -
Zombie aggro should initiate the "combat timer"
jabberwock (DayZ) replied to sobieski12's topic in DayZ Mod Suggestions
You still don't understand. Instead of a 30 sec combat log timer make it a 45 sec or minute of persistence after logging out. -
COD BO 2 is out soon. I suggest you wait for that.
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Zombie aggro should initiate the "combat timer"
jabberwock (DayZ) replied to sobieski12's topic in DayZ Mod Suggestions
It wouldn't take server space as they aren't actively logged in sending commands to the server. It would just be the player's model laying wherever they logged out. Not sure why they would need to be figured into server user count at that point. For all intents and purposes they would be treated as a piece of killable loot at that point. And you missed the point of why I said the combat log timer is a bad idea to begin with. It is also flawed in that you can hit escape and alt + f4. Most don't go for abort anyway. Persisting the player for a time takes care of everything while also preventing people who wish to log out for extended periods to do so recklessly.. in buildings and such. It would make it necessary to find a safe spot to log out for everyone which is the way it should be anyway. -
It's so successful and has such a following because of the realistic representation of so much. Removing the arcadey elements would further improve the experience. I should not be able to put 4 car tires in a backback and sprint across the map.
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Zombie aggro should initiate the "combat timer"
jabberwock (DayZ) replied to sobieski12's topic in DayZ Mod Suggestions
Combat timer is a stupid idea to begin with. The better alternative is to just persist the player after they log out. By putting in a combat timer they ruined administrators' ability to control combat loggers. Bans are easily appealed now because combat logging was defined to be a 30 sec window. Defining combat logging was a mistake... defining it poorly was an even bigger one.