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Dwindok

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About Dwindok

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    On the Coast
  1. I have read some news about the DayZ Standalone and have found out that zombies won't stop running when inside of buildings, which is obviously a logical step forward, but to be honest, some of these "features" we were used to were our defense against the very unfair behaviour of the zombies - the sudden spawn in front of your eyes for example. We had some answer, some defense we could used when that happened. So basically what I am suggesting is, the behaviour of the zombies has to be more transparent, fair (or at least realistic) and of course much less glitchy (attacks from the other side of a wall, running through the doors etc.). Then, you can make them stronger, faster and everything and the players have to keep up somehow - that what surviving is all about - knowing the weak and strong sides of your enemies and plan your steps accordingly. Which brings me to the second part of the post - the interactions with the zombies. I am not planning to spend Christmas with them of course or to play the nurse and the doctor obviously, but the interaction can go much further than just to kill them or run away or be eaten by them. Just few examples: Zombies cannot eat indefinitely, they have some (maybe much larger than us) stomic capacity. So why don't we feed them with something they like and then safely search the city without shooting. Put some meat over there and watch them being pulled by the smell. Also, they might get fascinated by something - like in the current version of DayZ - the smoke grenades so you can safely run or maybe only walk through zombie crowd if you really need (I am not the one who tries this first!). You can even capture them and make them watch over your clan property (of course against thieves, murders and sadly yourselves as well /stupid fucking zombies I am the one who'd hired you/) unless they are species which travels great distances over time. They maybe hate something as well - high-frequency sounds, whatever. Go get a special whistle. Today, our physical properties are nearly the same - we run as fast as they do, we hear like they do, we see like they do. We do not need to use special tactics, we are not afraid to go to cities after few deaths and learning some basics about them. This can make the game very quickly pure PvP and that would be a waste of its potential. I think their behaviour should be mapped and described very well - what do they do when they don't find any food over longer periods of time. Do they like more the day or the night time and what is their typical behaviour those times? Can they heal themselves by eating and for example cure their crippled legs (I live in the neighbourhood of one which only crawls, can I trust that she won't ever stand up and run again?). These are just a few ideas for the future development of this great game. I am pretty sure everyone of you can easily find out more examples.
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