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John Spectre

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About John Spectre

  • Rank
    Woodland Warrior

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  • Gender
    Male
  • Location
    Canada
  1. John Spectre

    Poison bolts

    A poison/chemical that causes temporary paralysis? blindness? nasea/loss of appetite?
  2. John Spectre

    Plane Bases

    so basically like Airforce 1 then? flying around built, and piloted by random civilians in a post-apocalyptic russian back country.
  3. John Spectre

    Sabotage, for the more sinister minded.

    The answer to that question is dependant on the situation. 1. Chance encounter at close range In this case your either startled, or calmly defending yourself and your self interest. Increasing survival rate. 2. Long range snipe where he poses little or no threat. Not really at all. But since the world of DayZ isn't dangerous enough, we can afford this 'luxury' Eliminating the 'luxury' of easy survival should be the focus, not finding other random ways to kill people for amusement.
  4. John Spectre

    Sabotage, for the more sinister minded.

    How does this help me to survive a zombie apocalypse?
  5. John Spectre

    Nasakinai's Immersion Ideas

    I don't like the idea of 'classes' at all, although skill progression based on things you do repeatedly would work well. You ideas on gathering info from the environment are very good, especially dropping trash! for which I give you beans sir (from a recce soldier who knows how important it is to clean up after yourself when your in the field)
  6. John Spectre

    Make DayZ Scary Again.

    If your curious about how an arms race has destroyed a potentially great Sandbox type game, Play Eve online. No offence to you, but this is a very common comment and if it actually influences Devs, it starts a never ending arms race for bigger better faster more deadly etc... Focus must always be on creating the survival experience, not on selling games to who ever complains. I understand the business model, I understand that consumers are paying for a product however, consider this game as much art as science. If the objective is to evoke emotion from the player (other than excitement) then certain limitations must be placed on the experience. Just my 2 cents.
  7. John Spectre

    Punishment on death revisited

    Its not about being helpful, it is about bringing pain. In order to create that fear of death there has to be actual concequences. Yes casual players will rage quit and rant on forums. They can go play WarZ, (assuming its actually being developed) which seems to be tailor made for DayZ-lite enthusiasts, or casual players who can't handle the shock, disapointment, and anger associated with playing such a risky game. For those who are hard core into 'survival' not death match or easter egg hunt, it could be a truly epic experience. Rocket, if your out there, please study Eve Online and what they did Wrong. Create the world you want, don't pander to loud complaints of "I won't buy this game" Tonnes of us will, and even more will come out of the wood work to take on this monumental challenge. Tired of easy games you play through? Want a real challenge? Then prepare yourself for some seroiusly unpleasant moments. Just my two cents.
  8. John Spectre

    Punishment on death revisited

    I say yes, and to hell with everybody and their 'that inhibits my play style!' Yes, it does, and it creates a certain effect in-game. Namely a serious fear of dying, since there are actual concequences to it. Which is (and correct me if I'm wrong) what this game is actually all about. If you want to run around with a (Car/Axe/Machinegun/etc) and do whatever you want whenever you want. go and find another game. Just because its a 'sandbox' doesn't mean the Devs and community don't have artistic liscence to create an environment to encourage a certain play style. Want fast action and instant gratification with limited wait time? Go play CoD.
  9. John Spectre

    Microphone (Proximity)

    uh how about different hotkeys for 'whisper' 'talk' 'shout' etc.
  10. John Spectre

    Dayz and 'perks'

    agree, as long as you lose the accumulated skills when you die.
  11. John Spectre

    Loot in the DayZ Standalone

    instead of spawning loot piles, it can spawn searchable locations, which may or may not result in loot once searched (which takes time), which takes time. Drawers, cabinets, boxes, closets etc etc by 'it' I mean the SA
  12. John Spectre

    No map in the standalone?

    just get rid of GPS and 'You are here' marker on a map. make it a real map that you have to read like a normal person.
  13. John Spectre

    A brainstorm of DayZ Ideas

    whoops you said COD now everyone will laugh at you However, leveling skills based off performance and successfully completing actions is perfectly within DayZ if: You lose it all, when you die :)
  14. John Spectre

    Q&A: Ask an Ex Infanteer about tactics and help

    CF uses the C7 assault rifle, this aint the CF
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