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netripper (DayZ)

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About netripper (DayZ)

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    On the Coast
  1. netripper (DayZ)

    Hotfix Build 1.7.2.6 Rolling Update

    Am I missing something or did you forget to upload the new hyve/dayz_server to "that special place for serveradmins"?
  2. netripper (DayZ)

    Pending Update: Build 1.7.2.6

    Have they set texture quality to very high? It seems to trigger the artifacts a lot faster. I've been playing on 'low' which made the game playable ;)
  3. netripper (DayZ)

    Pending Update: Build 1.7.2.6

    I sincerely hope you test the saving of vehicles and tents before you assume that fix (#41502) actually fixes it. I had modified my server code with that fix as well, and it didn't work. After quite some investigation it seems that servers after a certain instance are experiencing problems that are not fixed with this fix. Only tents save the first time, which is explainable: - Player sets up a new tent on the server, gets id: 132699331640165 - Player (with fix #41502) can save the tent as often as it wants. Hyve updates in the log show the correct id in the string (132699331640165) - Server restarts - Tent has the contents as before the server went down. ObjectID of the tent however is now "2.75986e+006". - Any subsequent saves of the tent fail - the hyve tries to update an object with id "2.75986e+006" which does not exist and silently fails (no error). The same problem occurs with vehicles. They are loaded from the database with bad id's, hence they never save. Earlier servers don't have this problem, because their vehicles have id's that are not corrupted on server load (presumably because their id's are low enough to not be converted in e+006 formats).
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