doveman
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[Guide] Setting up an Xbox 360 Controller for DayZ
doveman replied to Mucwa's topic in New Player Discussion
Hi Amano You should be able to use your triggers and sticks as analogue, not digital. I certainly do with ArmA. Firstly, in Xpadder, create a New blank Profile so that it doesn't send buttons whilst you test the pad, then click on the Pad icon to the left of the text box with the spanner and click Properties. This will show the DirectInput values and you'll be able to see by moving the sticks, pulling the triggers if it's sending constantly changing values between -32767 and +32767 for the sticks and 0-65536 (for me it's actually 127-65407) for the triggers. Then reload your Dayz/ArmA profile in Xpadder but clear any keys you've assigned to the sticks and triggers, so that the sticks show None is highlighted when you click on the spanner. Then in ArmA/Dayz, go to the Control Settings and assign the stick axis to your move/view commands, so for example using the left stick to Move, you'd have Controller Xbox Stick Y- Axis (which is up on the left stick) assigned to Move Forward, Y+ Axis assigned to Move Back, X- Axis to Strafe Left and X+ Axis to Strafe Right. Then map the right stick to Aim, which appear as Y and X Rotate Axis. The Left/Right Triggers are Z+ and Z- Axis respectively and you can map these under Vehicle Controls to Car back and Car Forward, which allows you to control the speed of acceleration/reversing depending on how much you pull the triggers. You can also do the same by mapping one of the sticks to Car Forward/back/left/right which allows you to control the speed by how far you move the stick. For Aircraft Controls, map the left trigger to Brake (Analogue) and the right trigger to Thrust (Analogue) and one stick to Bank Left/Right, Nose Down/Up and the other to Left and Right pedal (or you can use the bumpers for those, either directly or by mapping X and C to them in Xpadder). You can also use up/down on the second stick instead of the triggers for Brake and Thrust if you prefer. Note that for infantry, whilst mapping Left Trigger (Z+) to Zoom in works, Right Trigger (Z-) mapped to Fire doesn't, so you'd need to map the right trigger to a key/mouse button in Xpadder but as you say, you use the mouse for aiming and only use the pad for driving so that's not an issue for you. -
doveman started following [Guide] Setting up an Xbox 360 Controller for DayZ
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[Guide] Setting up an Xbox 360 Controller for DayZ
doveman replied to Mucwa's topic in New Player Discussion
Well that's one good reason, as you can map more functions to the controller using sets and Hold Zones with Xpadder than you can using the in-game config. Another good reason is people like Mucwa can share profiles for people to use, which they can't do with the in-game settings as they vary based on the controller ID (I have to have separate profiles for Win7 and XP because they each use a different ID for my controller). Thanks for sharing this Mucwa. I tend to use M&KB but have set up a controller profile for my friends who play LAN games with me sometimes on the sofa using my TV, where it's impractical to use M&KB. One thing I'd suggest is mapping the left stick to walk in ArmA's config rather than WSAD as it allows for much greater control over movement speed but obviously that complicates things for others as they have to do that themselves. I've also just mapped the right stick in Arma directly to aim rather than emulate a mouse with Xpadder but I don't know if one is better than the other. I'm going to try your helicopter mapping to see if it suits me. I've got a proper joystick/throttle but ArmA doesn't seem to work very well for flying with joystick (I've currently mapped the stick to mouse, which works better), so I'll see if using your mapping for the Xbox360 controller works better for me. In my own profile, I've just mapped one stick in ArmA's config to Increase/decrease thrust and rudder and the other to pitch/bank but that's partly because I use the bumpers and triggers for other stuff. I like your idea of switching to a helo profile though and if I can find a spare button to do that, perhaps I can use the bumpers/triggers for flying.