Hi devs, hi community ! First of all, this game (&mod) is a great one, but it can be really frustrating sometimes. There is much complaining about players being shot by other players, but this is shurly one of the interesting aspects of the game. On the other hand it is far too easy being a bandit, not even that: it is also a goal worth achieving (meaning, you get a cool skin and and a lot of loot from your victims). One of the main "quests" in this game is to kill bandits. But it is hard to get a sniper before he gets you (mostly it is luck). So there should be something that makes it harder for being a bad guy, and giving the survivors and especially heroes some advantage over them. I suggest something like an "organistation" that helps out with inteligence information about known Bandits. Being more precise: - getting information should require some communication device (may be found first) - u may get randomly some coordinates of bandits near to u: - if u are a bandit you won't get information - the probability for the information being useful increases with your own humanity - the probability for the info being useful may increasy with the "badness" of the bandit the info refers to I think something like that would prevent the "first shoot the talk" behaviour and increases the chance of creating more (non-premade) teams. Also it may be also much more fun being a bandit, cause now u might be even the one being hunted and it might be much more challanging at last (meaning: not just laying around, sniping guys for hours and making a youtube video from your "godlike" abitlies). I think all sides (the good, the bad and even the ugly) would gain benefit from that. Thank in advance for you comments.